Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ただジムで疲れてるだ vs kUwono

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:24
Megalopolis map preview
Map Megalopolis
Defeated
ただジムで疲れてるだHuitzilopochtli
Pre-match Elo1254
Win probability49.6%
0:24 Match length kUwono favored
Winner
kUwonoNuwa
Pre-match Elo1257
Win probability50.4%

Match at a glance

ただジムで疲れてるだ vs kUwono

WinnerkUwono
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration0:24
Started
Ended
Elo favorite50.4%kUwono
Most military units0ただジムで疲れてるだ
Highest EAPM77.0kUwono
Defeat
Elo1254-18
EAPM22.4
Military units0
First pressure
First expansion
Market volume0
Total score 2,445
Military score 1,045
Economic score 1,400
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

kUwono

Nuwa

Victory
Elo1257+18
EAPM77.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,535
Military score 1,105
Economic score 1,430
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ただジムで疲れてるだHuitzilopochtli
Match time
kUwonoNuwa
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%kUwono

Player highlights

Standout performances

Highest total score2,535kUwono
Highest military score1,105kUwono
Highest economy score1,430kUwono
Most kills0ただジムで疲れてるだ
Most units killed0ただジムで疲れてるだ
Most deaths0ただジムで疲れてるだ
Most buildings razed0ただジムで疲れてるだ
Largest army0ただジムで疲れてるだ

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ただジムで疲れてるだ

No strong intent signals were detected.

kUwono

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ただジムで疲れてるだ

Army

Buildings0 types

kUwono

Army

Buildings1 types
Silo1