Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Banana999 vs DennisMakotoito

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:25
Elysium map preview
Map Elysium
Winner
Banana999Hades
Pre-match Elo1253
Win probability67.1%
32:25 Match length Banana999 favored
Defeated
DennisMakotoitoAmaterasu
Pre-match Elo1129
Win probability32.9%

Match at a glance

Banana999 vs DennisMakotoito

WinnerBanana999
MapElysium
QueueRanked 1v1 Supremacy
Duration32:25
Started
Ended
Elo favorite67.1%Banana999
Fastest Classical3:30*DennisMakotoito
First pressure6:39Banana999 · Stable
First extra TC4:57Banana999 · Town Center
Market timing22:36Banana999 · Market
Most military units282Banana999
Highest EAPM45.6Banana999
Market volume1,200DennisMakotoito

Banana999

Hades

Victory
Elo1253+12
EAPM45.6
Military units282
First pressure6:39Stable
First expansion4:57
Market volume400
Total score 57,131
Military score 22,231
Economic score 24,059
Kills score 10,863
Units killed 313
Units lost 639
Buildings razed 32
Largest army 282
Favorite unit Hypaspist 136 fielded
Classical 4:25* Estimated start 3:25
Heroic 12:11* Estimated start 10:56
Mythic 19:20* Estimated start 17:20

DennisMakotoito

Amaterasu

Defeat
Elo1129-12
EAPM41.1
Military units242
First pressure12:29Castle
First expansion5:50
Market volume1200
Total score 59,899
Military score 19,395
Economic score 23,152
Kills score 17,352
Units killed 639
Units lost 326
Buildings razed 35
Largest army 242
Favorite unit Samurai 80 fielded
Classical 3:30* Estimated start 2:30
Heroic 12:17* Estimated start 11:02
Mythic 15:29* Estimated start 13:29

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ame No Uzume
Aphrodite
HeroicAge
Raijin
Hephaestus
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Banana999Hades
Match time
DennisMakotoitoAmaterasu
Town CenterAdditional center
First military pressureStable
Hippeus7 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
Minotaur3 training queues
Toxotes5 training queues
Farm transition11 farms clustered
God powerSentinel
God powerCurse
Fortress-tier buildingFortress
Key technologyMedium Archers
Key technologyMedium Infantry
Hypaspist11 training queues
Toxotes5 training queues
Key technologyBallistics
Key technologyCopper Shields
Petrobolos2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Town CenterAdditional center
God powerRestoration
Hypaspist10 training queues
Peltast5 training queues
Toxotes5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
God powerSentinel
Fortress-tier buildingFortress
Hypaspist25 training queues
Toxotes25 training queues
Nemean Lion2 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
God powerPlenty Vault
Key technologyBow Saw
Key technologyShaft Mine
Perseus6 training queues
Ajax12 training queues
Chiron21 training queues
Hypaspist90 training queues
God powerSentinel
Peltast5 training queues
Fortress-tier buildingFortress
Achilles6 training queues
Toxotes10 training queues
MarketMarket
Fortress-tier buildingFortress
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Fortress-tier buildingFortress
Gastraphetoros2 training queues
Petrobolos8 training queues
God powerCurse
Nemean Lion2 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingFortress
MarketMarket
MarketMarket
VictoryMatch result
God powerGoshinboku
God powerSolar Shield
Town CenterAdditional center
ArmoryArmory
Samurai6 training queues
Key technologyCopper Shields
God powerSolar Shield
God powerSolar Shield
Key technologyCopper Armor
Key technologyCopper Weapons
Onna Musha3 training queues
God powerSolar Shield
Samurai5 training queues
First military pressureCastle
Fortress-tier buildingCastle
Key technologyBronze Armor
Key technologyBronze Shields
Yumi Archer6 training queues
Bushi6 training queues
Raiju4 training queues
Samurai6 training queues
Key technologyHusbandry
Key technologyPlow
God powerThunder Burst
Onna Musha2 training queues
Oyumi2 training queues
Key technologyIron Shields
Key technologyBronze Weapons
Key technologyBallistics
God powerDivine Slash
Onna Musha2 training queues
Yumi Archer5 training queues
Bushi2 training queues
Town CenterAdditional center
God powerSolar Shield
Samurai2 training queues
Shinobi5 training queues
Oyumi2 training queues
Farm transition14 farms clustered
Key technologyPickaxe
Samurai21 training queues
Shinobi2 training queues
Onna Musha2 training queues
Town CenterAdditional center
Town CenterAdditional center
Yumi Archer20 training queues
Town CenterAdditional center
Onna Musha5 training queues
Key technologyHand Axe
Samurai6 training queues
Oyumi2 training queues
Yari Spearman3 training queues
MarketMarket
Samurai15 training queues
Yumi Archer34 training queues
Raiju2 training queues
Onna Musha6 training queues
Samurai3 training queues
Oyumi3 training queues
Shinobi2 training queues
Naginata Rider22 training queues
Daimyo4 training queues
Samurai16 training queues
Onna Musha2 training queues
Yumi Horse Archer7 training queues
Yumi Archer4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.1%Banana999
Fastest Classical3:30*DennisMakotoito
Fastest Heroic12:11*Banana999
Fastest Mythic15:29*DennisMakotoito
First pressure6:39Banana999 · Stable
First extra TC4:57Banana999 · Town Center
Fortress timing11:36Banana999 · Fortress
Market timing22:36Banana999 · Market
Armory timing6:24DennisMakotoito · Armory
Farm transition10:47–10:49Banana999 · 11 farms clustered

Player highlights

Standout performances

Highest total score59,899DennisMakotoito
Highest military score22,231Banana999
Highest economy score24,059Banana999
Most kills17,352DennisMakotoito
Most units killed639DennisMakotoito
Most deaths639Banana999
Most buildings razed35DennisMakotoito
Largest army282Banana999
Favorite unitHypaspistBanana999 · 136 fielded

Banana999

Largest ArmyMost DeathsMost Resources

DennisMakotoito

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Banana999

Classical timing4:25 estimated completion
Early pressure6:39 · Stable
Fast expansion4:57 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep22:36 · Market
Early armory / Heroic prep9:26 · Armory
Fortress tech path11:36 · Fortress
Heavy walling signal20 wall build events
Farm transition10:47–10:49 · 11 farms clustered
Market economy signal400 total resource volume
Large army production282 military units

DennisMakotoito

Fast Classical3:30 estimated completion
Delayed pressure12:29 · Castle
Fast expansion5:50 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep26:13 · Market
Early armory / Heroic prep6:24 · Armory
Fortress tech path12:29 · Castle
Farm transition19:33–19:37 · 14 farms clustered
Market economy signal1,200 total resource volume
Large army production242 military units
Banana999 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Banana999 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Banana999 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DennisMakotoito · Early MilitaryMeaningful trained combat units were produced during the early opening.
DennisMakotoito · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
DennisMakotoito · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DennisMakotoito · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

Banana999

Bought

No buys

Sold

Wood400
Total player market volume400

DennisMakotoito

Bought

Food1200

Sold

No sells

Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Banana999

Army

Hypaspist136
Toxotes50
Chiron23
Ajax15
Achilles11
Peltast10
Petrobolos10
Perseus9
Hippeus7
Nemean Lion4
Minotaur3
Gastraphetoros2
Hoplite2
Buildings14 types
Farm45
House22
Wall20
Storehouse19
Granary11
Fortress8
Military Academy8
Town Center5
Archery Range4
Sentry Tower4
Armory3
Market3
Stable2
Temple1
God powers4 invoked
Sentinel3
Curse2
Plenty Vault1
Restoration1

DennisMakotoito

Army

Samurai80
Yumi Archer69
Onna Musha23
Naginata Rider22
Oyumi10
Shinobi9
Bushi8
Yumi Horse Archer7
Raiju6
Daimyo4
Yari Spearman3
Kitsune1
Buildings14 types
Farm58
House37
Watermill13
Dojo10
Guardhouse6
Stable Japanese5
Town Center5
Mining Camp Japanese4
Shrine Japanese4
Wall3
Armory1
Castle1
Market1
Temple1
God powers4 invoked
Solar Shield5
Divine Slash1
Goshinboku1
Thunder Burst1