Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Journey Before Destination vs nak4no

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:20
Ghost Lake map preview
Map Ghost Lake
Winner
Journey Before DestinationRa
Pre-match Elo1621
Win probability48.7%
25:20 Match length UpsetThe Elo underdog won
Defeated
nak4noAmaterasu
Pre-match Elo1630
Win probability51.3%

Match at a glance

Journey Before Destination vs nak4no

WinnerJourney Before Destination
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration25:20
Started
Ended
Elo favorite51.3%nak4no · Upset
Fastest Classical3:52*nak4no
First pressure4:14nak4no · Stable Japanese
First extra TC4:45Journey Before Destination · Village Center
Market timing12:56Journey Before Destination · Market
Most military units245nak4no
Highest EAPM66.3nak4no
Market volume2,400Journey Before Destination
Victory
Elo1621+18
EAPM61.8
Military units159
First pressure5:08Barracks
First expansion4:45
Market volume2400
Total score 60,808
Military score 34,457
Economic score 20,963
Kills score 5,388
Units killed 170
Units lost 123
Buildings razed 9
Largest army 159
Favorite unit Axeman 46 fielded
Classical 4:37* Research start 3:37
Heroic 11:43* Estimated start 10:28
Mythic 15:57* Research start 13:57

nak4no

Amaterasu

Defeat
Elo1630-18
EAPM66.3
Military units245
First pressure4:14Stable Japanese
First expansion17:53
Market volume2000
Total score 30,852
Military score 14,152
Economic score 13,383
Kills score 3,317
Units killed 123
Units lost 170
Buildings razed 11
Largest army 245
Favorite unit Shinobi 66 fielded
Classical 3:52* Research start 2:52
Heroic 11:57* Estimated start 10:42
Mythic 22:11* Estimated start 20:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Minakatatomi
Sobek
HeroicAge
Raijin
Osiris
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Journey Before DestinationRa
Match time
nak4noAmaterasu
Key technologyPickaxe
Village CenterAdditional center
First military pressureBarracks
Spearman3 training queues
Key technologyHusbandry
Spearman5 training queues
Farm transition34 farms clustered
Key technologyPlow
ArmoryArmory
God powerRain
Spearman10 training queues
Key technologyMedium Spearmen
Key technologyHand Axe
Petsuchos4 training queues
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
MarketMarket
Camel Rider5 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Camel Riders
Town CenterAdditional center
Key technologyCrenellations
Axeman6 training queues
Camel Rider22 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
God powerSon Of Osiris
Axeman16 training queues
God powerRain
Mummy2 training queues
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Axemen
Camel Rider2 training queues
Town CenterAdditional center
Key technologyHeavy Axemen
Key technologyBronze Armor
Key technologyIron Weapons
Key technologyChampion Camel Riders
Key technologyChampion Axemen
Camel Rider3 training queues
War Elephant9 training queues
Key technologyHeavy War Elephants
Axeman6 training queues
Key technologyChampion War Elephants
Key technologyBronze Shields
Key technologyIron Armor
Camel Rider10 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
War Elephant27 training queues
Axeman18 training queues
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Egyptian queued
Fortress-tier buildingMigdol Stronghold
Chariot Archer10 training queues
Key technologyIron Shields
Key technologyHeavy Chariot Archers
Fortress-tier buildingMigdol Stronghold
VictoryMatch result
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider5 training queues
Samurai10 training queues
Naginata Rider8 training queues
Yumi Archer2 training queues
ArmoryArmory
Yumi Archer3 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Samurai4 training queues
Yumi Archer3 training queues
Bushi7 training queues
God powerSolar Shield
Onna Musha2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Shinobi3 training queues
Yumi Archer29 training queues
Samurai12 training queues
MarketMarket
Key technologyShaft Mine
Yumi Horse Archer5 training queues
Shinobi21 training queues
Raiju7 training queues
Yari Spearman2 training queues
Naginata Rider5 training queues
Key technologyBronze Shields
God powerThunder Burst
Bushi15 training queues
God powerSolar Shield
Samurai2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Fortress-tier buildingCastle
Key technologyPlow
Key technologyBow Saw
Raiju2 training queues
Yumi Archer11 training queues
Samurai2 training queues
Key technologyCrenellations
Shinobi42 training queues
Farm transition22 farms clustered
Oyumi2 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Raiju2 training queues
Samurai30 training queues
God powerDivine Slash
Bushi2 training queues
God powerSolar Shield
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%nak4no · Upset
Fastest Classical3:52*nak4no
Fastest Heroic11:43*Journey Before Destination
Fastest Mythic15:57*Journey Before Destination
First pressure4:14nak4no · Stable Japanese
First extra TC4:45Journey Before Destination · Village Center
Fortress timing12:22Journey Before Destination · Migdol Stronghold
Market timing12:56Journey Before Destination · Market
Armory timing8:58Journey Before Destination · Armory
Farm transition8:29–9:25Journey Before Destination · 34 farms clustered
Trade route started24:33Journey Before Destination

Player highlights

Standout performances

Highest total score60,808Journey Before Destination
Highest military score34,457Journey Before Destination
Highest economy score20,963Journey Before Destination
Most kills5,388Journey Before Destination
Most units killed170Journey Before Destination
Most deaths170nak4no
Most buildings razed11nak4no
Largest army245nak4no
Favorite unitShinobinak4no · 66 fielded

Journey Before Destination

Highest ScoreMost ImprovementsMost KillsMost Resources

nak4no

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Journey Before Destination

Classical timing4:37 estimated completion
Early pressure5:08 · Barracks
Fast expansion4:45 · Village Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:56 · Market
Early armory / Heroic prep8:58 · Armory
Fortress tech path12:22 · Migdol Stronghold
Heavy walling signal20 wall build events
Farm transition8:29–9:25 · 34 farms clustered
Trade route started24:33 · Caravan Egyptian queued
Market economy signal2,400 total resource volume
Large army production159 military units

nak4no

Fast Classical3:52 estimated completion
Early pressure4:14 · Stable Japanese
Expansion signal17:53 · Town Center
Early market / Heroic prep13:56 · Market
Early armory / Heroic prep9:12 · Armory
Fortress tech path19:11 · Castle
Heavy walling signal12 wall build events
Farm transition21:01–21:52 · 22 farms clustered
Market economy signal2,000 total resource volume
Large army production245 military units
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Journey Before Destination · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Journey Before Destination · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4400 total volume

Journey Before Destination

Bought

No buys

Sold

Food1200
Wood1200
Total player market volume2400

nak4no

Bought

Food100
Wood600

Sold

Food300
Wood1000
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Journey Before Destination

Army

Axeman46
Camel Rider42
War Elephant36
Spearman18
Chariot Archer10
Petsuchos4
Mummy3
Buildings18 types
Farm44
House20
Wall20
Obelisk8
Migdol Stronghold7
Granary5
Mining Camp5
Barracks4
Market4
Lumber Camp3
Monument To Villagers2
Siege Works2
Town Center2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Temple1
God powers3 invoked
Rain2
Locust Swarm1
Son Of Osiris1

nak4no

Army

Shinobi66
Samurai60
Yumi Archer48
Bushi25
Naginata Rider18
Raiju12
Yumi Horse Archer6
Onna Musha4
Oyumi2
Yari Spearman2
Daimyo1
Wanyudo1
Buildings14 types
Farm26
House16
Wall12
Dojo8
Watermill7
Mining Camp Japanese6
Guardhouse5
Shrine Japanese3
Stable Japanese2
Armory1
Castle1
Market1
Temple1
Town Center1
God powers4 invoked
Solar Shield3
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1