Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JACK vs Девочка в красном

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:14
Watering Hole map preview
Map Watering Hole
Defeated
JACKPoseidon
Pre-match Elo1736
Win probability20.1%
23:14 Match length Девочка в красном favored
Winner
Девочка в красномRa
Pre-match Elo1976
Win probability79.9%

Match at a glance

JACK vs Девочка в красном

WinnerДевочка в красном
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration23:14
Started
Ended
Elo favorite79.9%Девочка в красном
Fastest Classical3:23*JACK
First pressure3:38JACK · Stable
Market timing10:32Девочка в красном · Market
First extra TC5:56Девочка в красном · Town Center
Most military units153Девочка в красном
Highest EAPM87.0Девочка в красном
Market volume700JACK

JACK

Poseidon

Defeat
Elo1736-7
EAPM76.7
Military units114
First pressure3:38Stable
First expansion17:57
Market volume700
Total score 26,248
Military score 11,095
Economic score 13,033
Kills score 2,138
Units killed 85
Units lost 152
Buildings razed 9
Largest army 114
Favorite unit Toxotes 39 fielded
Classical 3:23* Research start 2:23
Heroic 10:20* Estimated start 9:05
Mythic 14:57* Estimated start 12:57
Victory
Elo1976+7
EAPM87.0
Military units153
First pressure5:01Barracks
First expansion5:56
Market volume0
Total score 59,150
Military score 29,292
Economic score 25,754
Kills score 4,187
Units killed 156
Units lost 86
Buildings razed 19
Largest army 153
Favorite unit Spearman 80 fielded
Classical 4:42* Research start 3:42
Heroic 12:06* Estimated start 10:51
Mythic 15:35* Estimated start 13:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Bast
Dionysus
HeroicAge
Sobek
Hephaestus
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JACKPoseidon
Match time
Девочка в красномRa
God powerLure
Atalanta2 training queues
First military pressureStable
Hippeus6 training queues
Centaur4 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Cavalry
DockDock
Fortress-tier buildingFortress
Hippeus6 training queues
ArmoryArmory
ArmoryArmory
Key technologyShaft Mine
Key technologyMedium Archers
Key technologyHeavy Cavalry
MarketMarket
Prodromos3 training queues
Toxotes4 training queues
Hippeus2 training queues
God powerPlenty Vault
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyChampion Cavalry
God powerCease Fire
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Hetairos5 training queues
Toxotes18 training queues
Key technologyHeavy Archers
Key technologyIron Weapons
Key technologyIron Armor
Key technologyHeavy Archers
Hippeus4 training queues
Key technologyIron Shields
Hetairos3 training queues
Key technologyBow Saw
Town CenterAdditional center
Key technologyHeavy Archers
Hippeus11 training queues
Prodromos4 training queues
Toxotes6 training queues
God powerBronze
Peltast11 training queues
Colossus2 training queues
Prodromos3 training queues
Hippeus3 training queues
Toxotes11 training queues
DefeatMatch result
Key technologyPickaxe
Sphinx4 training queues
First military pressureBarracks
ArmoryArmory
Spearman9 training queues
Town CenterAdditional center
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyMedium Spearmen
Key technologyCopper Shields
MarketMarket
Key technologyCopper Armor
Key technologyHand Axe
Key technologyHeavy Spearmen
Key technologyBallistics
Key technologyShaft Mine
DockDock
Fortress-tier buildingMigdol Stronghold
Camel Rider2 training queues
Fortress-tier buildingMigdol Stronghold
Farm transition13 farms clustered
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Town CenterAdditional center
Key technologyBow Saw
Key technologyPlow
Spearman10 training queues
Key technologyBronze Weapons
Fortress-tier buildingMigdol Stronghold
Key technologyIron Weapons
Key technologyChampion Spearmen
Key technologyHeavy Chariot Archers
MarketMarket
MarketMarket
Trade route startedCaravan Egyptian queued
God powerRain
Spearman59 training queues
Chariot Archer47 training queues
MarketMarket
Key technologyBow Saw
Key technologyIron Armor
God powerLocust Swarm
God powerEclipse
God powerTornado
Camel Rider5 training queues
MarketMarket
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
Catapult3 training queues
War Elephant4 training queues
Key technologyHeavy War Elephants
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
Key technologyIron Shields
Town CenterAdditional center
Key technologyChampion War Elephants
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.9%Девочка в красном
Fastest Classical3:23*JACK
Fastest Heroic10:20*JACK
Fastest Mythic14:57*JACK
First pressure3:38JACK · Stable
First extra TC5:56Девочка в красном · Town Center
Fortress timing11:57JACK · Fortress
Market timing10:32Девочка в красном · Market
Armory timing5:27Девочка в красном · Armory
Farm transition15:11–16:08Девочка в красном · 13 farms clustered
Trade route started17:58Девочка в красном

Player highlights

Standout performances

Highest total score59,150Девочка в красном
Highest military score29,292Девочка в красном
Highest economy score25,754Девочка в красном
Most kills4,187Девочка в красном
Most units killed156Девочка в красном
Most deaths152JACK
Most buildings razed19Девочка в красном
Largest army153Девочка в красном
Favorite unitSpearmanДевочка в красном · 80 fielded

JACK

Most Deaths

Девочка в красном

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JACK

Fast Classical3:23 estimated completion
Early pressure3:38 · Stable
Expansion signal17:57 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:04 · Market
Early armory / Heroic prep7:35 · Armory
Fortress tech path11:57 · Fortress
Heavy walling signal21 wall build events
Water commitment signal1 dock build events
Market economy signal700 total resource volume
Large army production114 military units

Девочка в красном

Classical timing4:42 estimated completion
Early pressure5:01 · Barracks
Fast expansion5:56 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:32 · Market
Early armory / Heroic prep5:27 · Armory
Fortress tech path12:35 · Migdol Stronghold
Heavy walling signal27 wall build events
Water commitment signal1 dock build events
Farm transition15:11–16:08 · 13 farms clustered
Trade route started17:58 · Caravan Egyptian queued
Large army production153 military units
JACK · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JACK · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Девочка в красном · Early MilitaryMeaningful trained combat units were produced during the early opening.
Девочка в красном · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Девочка в красном · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

JACK

Bought

Wood200

Sold

Food400
Wood100
Total player market volume700

Девочка в красном

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JACK

Army

Toxotes39
Hippeus32
Peltast12
Prodromos10
Hetairos8
Centaur4
Atalanta2
Colossus2
Hippolyta1
Petrobolos1
Polyphemus1
Theseus1
Transport Ship Greek1
Buildings13 types
House24
Wall21
Archery Range12
Storehouse10
Stable8
Granary6
Armory3
Town Center2
Dock1
Farm1
Fortress1
Market1
Temple1
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

Девочка в красном

Army

Spearman80
Chariot Archer48
Camel Rider8
Sphinx6
Catapult5
War Elephant5
Avenger1
Buildings18 types
Farm39
Wall27
House26
Obelisk19
Granary8
Barracks6
Lumber Camp6
Market5
Migdol Stronghold5
Mining Camp5
Sentry Tower3
Town Center3
Siege Works2
Armory1
Dock1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Eclipse1
Locust Swarm1
Rain1
Tornado1