Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rythil vs felix.turem

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:10
Nile Shallows map preview
Map Nile Shallows
Winner
RythilPoseidon
Pre-match Elo1444
Win probability58.0%
11:10 Match length Rythil favored
Defeated
felix.turemOdin
Pre-match Elo1388
Win probability42.0%

Match at a glance

Rythil vs felix.turem

WinnerRythil
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration11:10
Started
Ended
Elo favorite58.0%Rythil
Fastest Classical3:46*Rythil
First pressure1:52felix.turem · Hersir trained
Most military units76Rythil
Highest EAPM67.7Rythil

Rythil

Poseidon

Victory
Elo1444+15
EAPM67.7
Military units76
First pressure4:03Stable
First expansion
Market volume0
Total score 10,699
Military score 5,664
Economic score 4,451
Kills score 584
Units killed 28
Units lost 7
Buildings razed 2
Largest army 76
Favorite unit Hippeus 70 fielded
Classical 3:46* Estimated start 2:46
Heroic Not reached
Mythic Not reached
Defeat
Elo1388-15
EAPM32.2
Military units29
First pressure1:52Hersir trained
First expansion
Market volume0
Total score 9,284
Military score 3,384
Economic score 5,651
Kills score 249
Units killed 7
Units lost 27
Buildings razed 0
Largest army 29
Favorite unit Berserk 15 fielded
Classical 4:27* Research start 3:27
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RythilPoseidon
Match time
felix.turemOdin
First military pressureStable
Hippeus70 training queues
God powerLure
Key technologyHand Axe
Centaur3 training queues
ArmoryArmory
Key technologyMedium Cavalry
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Berserk13 training queues
Hirdman2 training queues
Key technologyMedium Infantry
Berserk2 training queues
Key technologyCrenellations
Hirdman3 training queues
Einheri4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.0%Rythil
Fastest Classical3:46*Rythil
First pressure1:52felix.turem · Hersir trained
Armory timing8:44Rythil · Armory

Player highlights

Standout performances

Highest total score10,699Rythil
Highest military score5,664Rythil
Highest economy score5,651felix.turem
Most kills584Rythil
Most units killed28Rythil
Most deaths27felix.turem
Most buildings razed2Rythil
Largest army76Rythil
Favorite unitHippeusRythil · 70 fielded

Rythil

Highest ScoreLargest ArmyMost Kills

felix.turem

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rythil

Fast Classical3:46 estimated completion
Early pressure4:03 · Stable
Early armory / Heroic prep8:44 · Armory
Heavy walling signal16 wall build events

felix.turem

Classical timing4:27 estimated completion
Early pressure1:52 · Hersir trained
Heavy walling signal13 wall build events
Rythil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rythil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rythil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
felix.turem · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
felix.turem · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rythil

Army

Hippeus70
Centaur4
Atalanta1
Theseus1
Buildings7 types
Wall16
House9
Granary2
Stable2
Storehouse2
Armory1
Temple1
God powers1 invoked
Lure1

felix.turem

Army

Berserk15
Hirdman5
Einheri4
Hersir4
Throwing Axeman1
Buildings5 types
Wall13
House6
Longhouse3
Ox Cart Building2
Temple1