Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GroguSlayer vs alexandre.bezard

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:46
Anatolia map preview
Map Anatolia
Defeated
GroguSlayerZeus
Pre-match Elo1100
Win probability35.7%
21:46 Match length alexandre.bezard favored
Winner
alexandre.bezardOranos
Pre-match Elo1202
Win probability64.3%

Match at a glance

GroguSlayer vs alexandre.bezard

Winneralexandre.bezard
MapAnatolia
QueueRanked 1v1 Supremacy
Duration21:46
Started
Ended
Elo favorite64.3%alexandre.bezard
Fastest Classical4:56*alexandre.bezard
First pressure5:07alexandre.bezard · Military Barracks
First extra TC8:04GroguSlayer · Town Center
Market timing12:37GroguSlayer · Market
Most military units174alexandre.bezard
Highest EAPM42.8alexandre.bezard
Market volume600GroguSlayer
Defeat
Elo1100-13
EAPM35.4
Military units112
First pressure9:28Archery Range
First expansion8:04
Market volume600
Total score 32,108
Military score 12,100
Economic score 15,709
Kills score 4,299
Units killed 133
Units lost 156
Buildings razed 3
Largest army 112
Favorite unit Toxotes 35 fielded
Classical 6:04* Research start 5:04
Heroic 11:36* Research start 10:21
Mythic Not reached
Victory
Elo1202+13
EAPM42.8
Military units174
First pressure5:07Military Barracks
First expansion9:39
Market volume0
Total score 45,298
Military score 16,779
Economic score 23,989
Kills score 4,530
Units killed 155
Units lost 137
Buildings razed 11
Largest army 174
Favorite unit Contarius 41 fielded
Classical 4:56* Estimated start 3:56
Heroic 11:08* Estimated start 9:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
Apollo
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GroguSlayerZeus
Match time
alexandre.bezardOranos
DockDock
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
God powerRestoration
First military pressureArchery Range
Key technologyCrenellations
ArmoryArmory
Key technologyMedium Archers
Toxotes2 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyBow Saw
Key technologyShaft Mine
MarketMarket
MarketMarket
Scylla2 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingFortress
Hypaspist2 training queues
God powerBolt
Peltast18 training queues
Toxotes8 training queues
Fortress-tier buildingFortress
Hoplite10 training queues
Trireme2 training queues
Fortress-tier buildingFortress
Jason2 training queues
Petrobolos5 training queues
Fortress-tier buildingFortress
Toxotes4 training queues
Peltast2 training queues
Farm transition8 farms clustered
Trade route startedCaravan Greek queued
Key technologyBronze Shields
Hoplite11 training queues
Peltast9 training queues
Toxotes21 training queues
Jason2 training queues
Town CenterAdditional center
DefeatMatch result
DockDock
DockDock
First military pressureMilitary Barracks
Key technologyHand Axe
Murmillo6 training queues
Key technologyPickaxe
Oracle5 training queues
Caladria2 training queues
ArmoryArmory
God powerShockwave
Town CenterAdditional center
Key technologyMedium Infantry
Murmillo4 training queues
DockDock
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
DockDock
Fortress-tier buildingPalace
Fire Ship2 training queues
Key technologyBow Saw
DockDock
Contarius5 training queues
Bireme5 training queues
Destroyer3 training queues
Key technologyHeavy Cavalry
Key technologyHusbandry
Key technologyPlow
Key technologyShaft Mine
Fire Ship2 training queues
God powerHesperides Tree
God powerShockwave
God powerCarnivora
Fortress-tier buildingPalace
Arcus6 training queues
Contarius31 training queues
Murmillo12 training queues
Dryad13 training queues
Farm transition3 farms clustered
Destroyer29 training queues
God powerHesperides Tree
Fortress-tier buildingPalace
Oracle3 training queues
Caladria2 training queues
God powerCarnivora
Murmillo19 training queues
Key technologyMedium Archers
Arcus3 training queues
Town CenterAdditional center
Contarius5 training queues
Destroyer5 training queues
Arcus2 training queues
Key technologyHeavy Infantry
Key technologyChampion Cavalry
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Fortress-tier buildingPalace
Dryad7 training queues
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%alexandre.bezard
Fastest Classical4:56*alexandre.bezard
Fastest Heroic11:08*alexandre.bezard
First pressure5:07alexandre.bezard · Military Barracks
First extra TC8:04GroguSlayer · Town Center
Fortress timing11:09alexandre.bezard · Palace
Market timing12:37GroguSlayer · Market
Armory timing6:53alexandre.bezard · Armory
Farm transition14:53–16:03alexandre.bezard · 3 farms clustered
Trade route started18:26GroguSlayer

Player highlights

Standout performances

Highest total score45,298alexandre.bezard
Highest military score16,779alexandre.bezard
Highest economy score23,989alexandre.bezard
Most kills4,530alexandre.bezard
Most units killed155alexandre.bezard
Most deaths156GroguSlayer
Most buildings razed11alexandre.bezard
Largest army174alexandre.bezard
Favorite unitContariusalexandre.bezard · 41 fielded

GroguSlayer

Most DeathsMost Improvements

alexandre.bezard

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GroguSlayer

Late Classical6:04 estimated completion
Delayed pressure9:28 · Archery Range
Fast expansion8:04 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:37 · Market
Early armory / Heroic prep9:56 · Armory
Fortress tech path13:36 · Fortress
Water commitment signal1 dock build events
Farm transition17:56–18:00 · 8 farms clustered
Trade route started18:26 · Caravan Greek queued
Market economy signal600 total resource volume
Large army production112 military units

alexandre.bezard

Classical timing4:56 estimated completion
Early pressure5:07 · Military Barracks
Expansion signal9:39 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:53 · Armory
Fortress tech path11:09 · Palace
Heavy walling signal6 wall build events
Water commitment signal5 dock build events
Farm transition14:53–16:03 · 3 farms clustered
Large army production174 military units
GroguSlayer · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
GroguSlayer · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
GroguSlayer · Early MilitaryMeaningful trained combat units were produced during the early opening.
GroguSlayer · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
GroguSlayer · Late ClassicalClassical completed after 5:00 on a standard land opening.
GroguSlayer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
alexandre.bezard · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
alexandre.bezard · Early MilitaryMeaningful trained combat units were produced during the early opening.
alexandre.bezard · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
alexandre.bezard · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

GroguSlayer

Bought

No buys

Sold

Wood600
Total player market volume600

alexandre.bezard

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GroguSlayer

Army

Toxotes35
Peltast30
Hoplite21
Jason7
Petrobolos5
Heracles4
Odysseus3
Scylla3
Hypaspist2
Trireme2
Buildings13 types
Farm20
House8
Storehouse8
Fortress4
Archery Range3
Military Academy3
Sentry Tower3
Granary2
Market2
Town Center2
Armory1
Dock1
Temple1
God powers2 invoked
Bolt1
Restoration1

alexandre.bezard

Army

Contarius41
Murmillo41
Destroyer37
Dryad20
Arcus11
Oracle8
Bireme5
Caladria4
Fire Ship4
Nereid1
Servant1
Siege Bireme1
Buildings12 types
Farm14
Military Barracks11
Manor8
Wall6
Dock5
Palace5
Counter Barracks3
Sky Passage2
Town Center2
Armory1
Economic Guild1
Temple1
God powers3 invoked
Carnivora2
Hesperides Tree2
Shockwave2