Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

racial ghaul vs brandonwho00

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:36
Ghost Lake map preview
Map Ghost Lake
Winner
racial ghaulIsis
Pre-match Elo602
Win probability49.4%
16:36 Match length UpsetThe Elo underdog won
Defeated
brandonwho00Hades
Pre-match Elo606
Win probability50.6%

Match at a glance

racial ghaul vs brandonwho00

Winnerracial ghaul
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration16:36
Started
Ended
Elo favorite50.6%brandonwho00 · Upset
Fastest Classical5:28*racial ghaul
First pressure6:22racial ghaul · Barracks
First extra TC6:08racial ghaul · Town Center
Market timing11:38racial ghaul · Market
Most military units25brandonwho00
Highest EAPM27.7racial ghaul
Market volume500racial ghaul
Victory
Elo602+19
EAPM27.7
Military units19
First pressure6:22Barracks
First expansion6:08
Market volume500
Total score 16,779
Military score 5,841
Economic score 10,182
Kills score 756
Units killed 31
Units lost 24
Buildings razed 0
Largest army 19
Favorite unit Spearman 19 fielded
Classical 5:28* Estimated start 4:28
Heroic 13:43* Estimated start 12:28
Mythic Not reached

brandonwho00

Hades

Defeat
Elo606-45
EAPM23.7
Military units25
First pressure6:25Stable
First expansion
Market volume0
Total score 11,490
Military score 4,176
Economic score 7,130
Kills score 184
Units killed 24
Units lost 31
Buildings razed 6
Largest army 25
Favorite unit Hippeus 14 fielded
Classical 5:53* Research start 4:53
Heroic 14:18* Research start 13:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Ares
Sobek
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

racial ghaulIsis
Match time
brandonwho00Hades
Town CenterAdditional center
First military pressureBarracks
Key technologyPickaxe
Spearman8 training queues
God powerPlague Of Serpents
Town CenterAdditional center
Key technologyMedium Spearmen
Town CenterAdditional center
ArmoryArmory
Spearman6 training queues
MarketMarket
Town CenterAdditional center
Key technologyMedium Axemen
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Spearman5 training queues
Key technologyHand Axe
Key technologyHeavy Spearmen
Key technologyHusbandry
Farm transition3 farms clustered
Trade route startedCaravan Egyptian queued
VictoryMatch result
Key technologyHusbandry
God powerSentinel
First military pressureStable
Hippeus5 training queues
Hippeus5 training queues
Hoplite3 training queues
ArmoryArmory
Hoplite3 training queues
Key technologyCopper Weapons
Farm transition4 farms clustered
Hippeus2 training queues
Hoplite2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%brandonwho00 · Upset
Fastest Classical5:28*racial ghaul
Fastest Heroic13:43*racial ghaul
First pressure6:22racial ghaul · Barracks
First extra TC6:08racial ghaul · Town Center
Market timing11:38racial ghaul · Market
Armory timing10:16brandonwho00 · Armory
Farm transition12:25–13:40brandonwho00 · 4 farms clustered
Trade route started16:05racial ghaul

Player highlights

Standout performances

Highest total score16,779racial ghaul
Highest military score5,841racial ghaul
Highest economy score10,182racial ghaul
Most kills756racial ghaul
Most units killed31racial ghaul
Most deaths31brandonwho00
Most buildings razed6brandonwho00
Largest army25brandonwho00
Favorite unitSpearmanracial ghaul · 19 fielded

racial ghaul

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

brandonwho00

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

racial ghaul

Late Classical5:28 estimated completion
Early pressure6:22 · Barracks
Fast expansion6:08 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:38 · Market
Early armory / Heroic prep10:42 · Armory
Farm transition15:58–16:00 · 3 farms clustered
Trade route started16:05 · Caravan Egyptian queued
Market economy signal500 total resource volume

brandonwho00

Late Classical5:53 estimated completion
Early pressure6:25 · Stable
Early armory / Heroic prep10:16 · Armory
Farm transition12:25–13:40 · 4 farms clustered
racial ghaul · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
racial ghaul · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
racial ghaul · Late ClassicalClassical completed after 5:00 on a standard land opening.
brandonwho00 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
brandonwho00 · Late ClassicalClassical completed after 5:00 on a standard land opening.
brandonwho00 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

racial ghaul

Bought

Food500

Sold

No sells

Total player market volume500

brandonwho00

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

racial ghaul

Army

Spearman19
Buildings14 types
House16
Obelisk15
Town Center4
Farm3
Granary3
Barracks2
Mining Camp2
Sentry Tower2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Plague Of Serpents1

brandonwho00

Army

Hippeus14
Hoplite8
Ajax1
Cyclops1
Toxotes1
Buildings10 types
House10
Farm7
Wall4
Storehouse3
Granary2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
God powers1 invoked
Sentinel1