Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs ggmp

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:48
Elysium map preview
Map Elysium
Defeated
sickplayer69Zeus
Pre-match Elo1519
Win probability28.0%
24:48 Match length ggmp favored
Winner
ggmpQuetzalcoatl
Pre-match Elo1683
Win probability72.0%

Match at a glance

sickplayer69 vs ggmp

Winnerggmp
MapElysium
QueueRanked 1v1 Supremacy
Duration24:48
Started
Ended
Elo favorite72.0%ggmp
Fastest Classical3:33*sickplayer69
First pressure2:59ggmp · Warrior Priest trained
Market timing15:15ggmp · Market
First extra TC16:59sickplayer69 · Town Center
Most military units173ggmp
Highest EAPM87.0ggmp
Market volume1,100ggmp
Defeat
Elo1519-10
EAPM80.3
Military units109
First pressure3:37Stable
First expansion16:59
Market volume400
Total score 18,182
Military score 7,092
Economic score 8,327
Kills score 2,763
Units killed 118
Units lost 115
Buildings razed 0
Largest army 109
Favorite unit Toxotes 29 fielded
Classical 3:33* Research start 2:33
Heroic 11:43* Estimated start 10:28
Mythic Not reached

ggmp

Quetzalcoatl

Victory
Elo1683+10
EAPM87.0
Military units173
First pressure2:59Warrior Priest trained
First expansion23:33
Market volume1100
Total score 27,612
Military score 11,410
Economic score 12,999
Kills score 3,247
Units killed 116
Units lost 136
Buildings razed 15
Largest army 173
Favorite unit Tequihua Archer 64 fielded
Classical 4:30* Research start 3:30
Heroic 17:04* Research start 15:49
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Patecatl
Apollo
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Zeus
Match time
ggmpQuetzalcoatl
First military pressureStable
Key technologyPickaxe
Key technologyHand Axe
Centaur4 training queues
Hoplite5 training queues
Hippeus3 training queues
ArmoryArmory
God powerCease Fire
Hypaspist15 training queues
Centaur2 training queues
Hippeus3 training queues
God powerUnderworld Passage
God powerBolt
Town CenterAdditional center
Hypaspist5 training queues
Hippeus2 training queues
Key technologyBallistics
Peltast13 training queues
Toxotes4 training queues
Hypaspist3 training queues
Hoplite2 training queues
Toxotes25 training queues
MarketMarket
Farm transition6 farms clustered
Hypaspist4 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Coyote Warrior8 training queues
God powerTailwind
God powerAgave Bloom
Tequihua Archer30 training queues
Ocelotl Warrior5 training queues
Warrior Priest5 training queues
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
Key technologyMedium War Hut Soldiers
Ocelotl Warrior10 training queues
Tlamanih Spearman2 training queues
ArmoryArmory
Key technologyBallistics
Warrior Priest3 training queues
Farm transition5 farms clustered
Key technologyPickaxe
Tlamanih Spearman2 training queues
MarketMarket
Tlamanih Spearman2 training queues
Warrior Priest8 training queues
Tequihua Archer34 training queues
Ocelotl Warrior29 training queues
Key technologyHand Axe
Key technologyHeavy War Hut Soldiers
Tlamanih Spearman4 training queues
Key technologyPlow
Warrior Priest9 training queues
Eagle Warrior2 training queues
Eagle Warrior4 training queues
Key technologyHeavy Nobles Hut Soldiers
Tlamanih Spearman2 training queues
Town CenterAdditional center
Shorn One3 training queues
Eagle Warrior3 training queues
Otontin2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.0%ggmp
Fastest Classical3:33*sickplayer69
Fastest Heroic11:43*sickplayer69
First pressure2:59ggmp · Warrior Priest trained
First extra TC16:59sickplayer69 · Town Center
Market timing15:15ggmp · Market
Armory timing8:58sickplayer69 · Armory
Farm transition13:21–13:26ggmp · 5 farms clustered

Player highlights

Standout performances

Highest total score27,612ggmp
Highest military score11,410ggmp
Highest economy score12,999ggmp
Most kills3,247ggmp
Most units killed118sickplayer69
Most deaths136ggmp
Most buildings razed15ggmp
Largest army173ggmp
Favorite unitTequihua Archerggmp · 64 fielded

sickplayer69

Most Kills

ggmp

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

Fast Classical3:33 estimated completion
Early pressure3:37 · Stable
Expansion signal16:59 · Town Center
Early market / Heroic prep22:25 · Market
Early armory / Heroic prep8:58 · Armory
Heavy walling signal28 wall build events
Farm transition22:35–22:56 · 6 farms clustered
Market economy signal400 total resource volume
Large army production109 military units

ggmp

Classical timing4:30 estimated completion
Early pressure2:59 · Warrior Priest trained
Expansion signal23:33 · Town Center
Early market / Heroic prep15:15 · Market
Early armory / Heroic prep10:39 · Armory
Farm transition13:21–13:26 · 5 farms clustered
Market economy signal1,100 total resource volume
Large army production173 military units
sickplayer69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sickplayer69 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ggmp · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ggmp · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ggmp · Early MilitaryMeaningful trained combat units were produced during the early opening.
ggmp · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

sickplayer69

Bought

Food400

Sold

No sells

Total player market volume400

ggmp

Bought

No buys

Sold

Food100
Wood1000
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Toxotes29
Hypaspist28
Peltast13
Hippeus10
Centaur9
Hoplite8
Jason4
Odysseus4
Heracles2
Manticore2
Buildings12 types
Wall28
House9
Archery Range7
Granary7
Storehouse7
Farm6
Military Academy4
Temple3
Armory2
Market1
Stable1
Town Center1
God powers3 invoked
Bolt1
Cease Fire1
Underworld Passage1

ggmp

Army

Tequihua Archer64
Ocelotl Warrior45
Warrior Priest29
Tlamanih Spearman12
Eagle Warrior9
Coyote Warrior8
Shorn One3
Otontin2
Centzon Totochtin1
Buildings10 types
Farm17
House17
Calpulli14
Nobles Hut2
War Hut2
Armory1
Great Temple1
Market1
Temple1
Town Center1
God powers2 invoked
Agave Bloom1
Tailwind1