Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

_Icarus_ vs CUBA

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:18
Yellow River map preview
Map Yellow River
Winner
_Icarus_Poseidon
Pre-match Elo1081
Win probability61.6%
18:18 Match length _Icarus_ favored
Defeated
CUBAShennong
Pre-match Elo999
Win probability38.4%

Match at a glance

_Icarus_ vs CUBA

Winner_Icarus_
MapYellow River
QueueRanked 1v1 Supremacy
Duration18:18
Started
Ended
Elo favorite61.6%_Icarus_
Fastest Classical3:42*_Icarus_
First pressure4:48_Icarus_ · Stable
First extra TC10:45_Icarus_ · Town Center
Most military units52CUBA
Highest EAPM53.2CUBA

_Icarus_

Poseidon

Victory
Elo1081+14
EAPM45.3
Military units50
First pressure4:48Stable
First expansion10:45
Market volume0
Total score 29,384
Military score 11,095
Economic score 16,461
Kills score 1,861
Units killed 70
Units lost 17
Buildings razed 9
Largest army 50
Favorite unit Toxotes 18 fielded
Classical 3:42* Estimated start 2:42
Heroic 11:13* Estimated start 9:58
Mythic Not reached

CUBA

Shennong

Defeat
Elo999-14
EAPM53.2
Military units52
First pressure8:51Imperial Academy
First expansion11:57
Market volume0
Total score 19,542
Military score 6,571
Economic score 12,466
Kills score 505
Units killed 18
Units lost 73
Buildings razed 0
Largest army 52
Favorite unit Ge Halberdier 19 fielded
Classical 4:14* Research start 3:14
Heroic 15:14* Estimated start 13:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Chiyou
Aphrodite
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

_Icarus_Poseidon
Match time
CUBAShennong
God powerLure
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Hippeus4 training queues
ArmoryArmory
Toxotes4 training queues
Hoplite4 training queues
Town CenterAdditional center
Toxotes3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Hoplite2 training queues
Centaur2 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerCurse
Toxotes8 training queues
Farm transition13 farms clustered
Key technologyPlow
Fortress-tier buildingFortress
Centaur2 training queues
Key technologyMedium Infantry
Key technologyHeavy Archers
Petrobolos2 training queues
Key technologyBallistics
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Hypaspist7 training queues
Toxotes3 training queues
Prodromos3 training queues
VictoryMatch result
God powerProsperous Seeds
Key technologyHand Axe
Key technologyPickaxe
First military pressureImperial Academy
Ge Halberdier7 training queues
Farm transition3 farms clustered
Key technologyMedium Infantry
God powerProsperous Seeds
Town CenterAdditional center
ArmoryArmory
God powerLightning Weapons
Ge Halberdier4 training queues
Fire Archer4 training queues
Ya Zi2 training queues
Pioneer4 training queues
Wuzu Javelineer3 training queues
Fire Archer3 training queues
Key technologyMedium Archers
Pioneer2 training queues
ArmoryArmory
Ge Halberdier7 training queues
Wuzu Javelineer5 training queues
Fire Archer2 training queues
God powerProsperous Seeds
Key technologyCopper Armor
Key technologyCopper Weapons
Pioneer3 training queues
Ya Zi3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%_Icarus_
Fastest Classical3:42*_Icarus_
Fastest Heroic11:13*_Icarus_
First pressure4:48_Icarus_ · Stable
First extra TC10:45_Icarus_ · Town Center
Fortress timing14:02_Icarus_ · Fortress
Armory timing6:46_Icarus_ · Armory
Farm transition11:26–11:37CUBA · 3 farms clustered

Player highlights

Standout performances

Highest total score29,384_Icarus_
Highest military score11,095_Icarus_
Highest economy score16,461_Icarus_
Most kills1,861_Icarus_
Most units killed70_Icarus_
Most deaths73CUBA
Most buildings razed9_Icarus_
Largest army52CUBA
Favorite unitGe HalberdierCUBA · 19 fielded

_Icarus_

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

CUBA

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

_Icarus_

Fast Classical3:42 estimated completion
Early pressure4:48 · Stable
Expansion signal10:45 · Town Center
Early armory / Heroic prep6:46 · Armory
Fortress tech path14:02 · Fortress
Heavy walling signal10 wall build events
Farm transition13:44–13:46 · 13 farms clustered

CUBA

Classical timing4:14 estimated completion
Delayed pressure8:51 · Imperial Academy
Expansion signal11:57 · Town Center
Early armory / Heroic prep12:06 · Armory
Heavy walling signal20 wall build events
Farm transition11:26–11:37 · 3 farms clustered
_Icarus_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
_Icarus_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_Icarus_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
_Icarus_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
CUBA · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CUBA · Early MilitaryMeaningful trained combat units were produced during the early opening.
CUBA · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_Icarus_

Army

Toxotes18
Hypaspist7
Hoplite6
Centaur5
Hippeus5
Prodromos3
Petrobolos2
Atalanta1
Hippolyta1
Nemean Lion1
Theseus1
Buildings12 types
House24
Farm13
Wall10
Storehouse5
Archery Range4
Military Academy4
Stable4
Armory1
Fortress1
Granary1
Temple1
Town Center1
God powers2 invoked
Curse1
Lure1

CUBA

Army

Ge Halberdier19
Pioneer11
Fire Archer9
Wuzu Javelineer8
Ya Zi5
Buildings10 types
Wall20
House12
Farm7
Silo6
Military Camp4
Armory2
Imperial Academy1
Machine Workshop1
Temple1
Town Center1
God powers2 invoked
Prosperous Seeds3
Lightning Weapons1