Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Leif Erikson vs Feen

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:18
Midgard map preview
Map Midgard
Defeated
Leif EriksonThor
Pre-match Elo1300
Win probability36.4%
22:18 Match length Feen favored
Winner
FeenIsis
Pre-match Elo1397
Win probability63.6%

Match at a glance

Leif Erikson vs Feen

WinnerFeen
MapMidgard
QueueRanked 1v1 Supremacy
Duration22:18
Started
Ended
Elo favorite63.6%Feen
Fastest Classical4:30*Leif Erikson
First pressure3:36Leif Erikson · Hersir trained
Market timing17:28Leif Erikson · Market
First extra TC12:39Feen · Town Center
Most military units131Leif Erikson
Highest EAPM70.8Leif Erikson
Market volume1,000Leif Erikson
Defeat
Elo1300-13
EAPM70.8
Military units131
First pressure3:36Hersir trained
First expansion14:42
Market volume1000
Total score 36,818
Military score 16,118
Economic score 18,382
Kills score 2,318
Units killed 97
Units lost 142
Buildings razed 3
Largest army 131
Favorite unit Throwing Axeman 39 fielded
Classical 4:30* Research start 3:30
Heroic 9:51* Research start 8:36
Mythic 20:25* Research start 18:25

Feen

Isis

Victory
Elo1397+13
EAPM37.8
Military units131
First pressure5:46Barracks
First expansion12:39
Market volume0
Total score 49,721
Military score 20,497
Economic score 25,864
Kills score 3,577
Units killed 128
Units lost 105
Buildings razed 6
Largest army 131
Favorite unit Axeman 85 fielded
Classical 5:11* Estimated start 4:11
Heroic 12:12* Research start 10:57
Mythic 19:12* Estimated start 17:12

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Anubis
Bragi
HeroicAge
Nephthys
Tyr
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Leif EriksonThor
Match time
FeenIsis
DockDock
DockDock
First military pressureHersir trained
DockDock
Hersir2 training queues
Berserk11 training queues
ArmoryDwarven Armory
DockDock
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman5 training queues
Key technologyCopper Shields
Berserk4 training queues
Raiding Cavalry2 training queues
Key technologyMedium Infantry
DockDock
Key technologyPickaxe
Fortress-tier buildingHill Fort
Throwing Axeman21 training queues
Key technologyHeavy Infantry
Huskarl3 training queues
Key technologyHand Axe
Portable Ram3 training queues
Huskarl4 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
DockDock
Town CenterAdditional center
God powerDwarven Mine
Key technologyBronze Shields
Berserk8 training queues
Huskarl2 training queues
Hirdman8 training queues
Key technologyIron Armor
Key technologyMedium Cavalry
MarketMarket
Jarl5 training queues
Hirdman3 training queues
Hersir4 training queues
Jarl2 training queues
Town CenterAdditional center
Throwing Axeman5 training queues
Key technologyBallistics
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
God powerFimbulwinter
God powerFlaming Weapons
Huskarl8 training queues
Hirdman8 training queues
Throwing Axeman8 training queues
Hersir7 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
God powerHealing Spring
Ballista2 training queues
DefeatMatch result
DockDock
DockDock
DockDock
Key technologyPickaxe
DockDock
Key technologyHand Axe
Kebenit2 training queues
ArmoryArmory
First military pressureBarracks
Ramming Galley2 training queues
DockDock
DockDock
War Barge2 training queues
DockDock
Kebenit2 training queues
Axeman5 training queues
DockDock
Axeman33 training queues
Key technologyCrenellations
Key technologyMedium Axemen
Key technologyShaft Mine
Ramming Galley7 training queues
Kebenit4 training queues
Town CenterAdditional center
Key technologyHeavy Axemen
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
God powerProsperity
Key technologyHusbandry
Axeman12 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
Fortress-tier buildingMigdol Stronghold
War Elephant11 training queues
Axeman11 training queues
Town CenterAdditional center
Farm transition15 farms clustered
Key technologyPlow
MarketMarket
MarketMarket
Key technologyChampion Axemen
Key technologyChampion War Elephants
Key technologyBow Saw
Key technologyChampion War Elephants
Key technologyBronze Armor
Key technologyBronze Weapons
War Elephant8 training queues
Axeman24 training queues
God powerMeteor
Phoenix4 training queues
Catapult2 training queues
God powerAncestors
God powerPlague Of Serpents
Key technologyMedium Spearmen
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.6%Feen
Fastest Classical4:30*Leif Erikson
Fastest Heroic9:51*Leif Erikson
Fastest Mythic19:12*Feen
First pressure3:36Leif Erikson · Hersir trained
First extra TC12:39Feen · Town Center
Fortress timing12:00Leif Erikson · Hill Fort
Market timing17:28Leif Erikson · Market
Armory timing5:26Feen · Armory
Farm transition16:54–18:05Feen · 15 farms clustered

Player highlights

Standout performances

Highest total score49,721Feen
Highest military score20,497Feen
Highest economy score25,864Feen
Most kills3,577Feen
Most units killed128Feen
Most deaths142Leif Erikson
Most buildings razed6Feen
Largest army131Leif Erikson
Favorite unitAxemanFeen · 85 fielded

Leif Erikson

Largest ArmyMost Deaths

Feen

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Leif Erikson

Classical timing4:30 estimated completion
Early pressure3:36 · Hersir trained
Expansion signal14:42 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:28 · Market
Early armory / Heroic prep8:00 · Dwarven Armory
Fortress tech path12:00 · Hill Fort
Heavy walling signal36 wall build events
Water commitment signal6 dock build events
Market economy signal1,000 total resource volume
Large army production131 military units

Feen

Late Classical5:11 estimated completion
Early pressure5:46 · Barracks
Expansion signal12:39 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:09 · Market
Early armory / Heroic prep5:26 · Armory
Fortress tech path14:16 · Migdol Stronghold
Heavy walling signal19 wall build events
Water commitment signal8 dock build events
Farm transition16:54–18:05 · 15 farms clustered
Large army production131 military units
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Feen · Early MilitaryMeaningful trained combat units were produced during the early opening.
Feen · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Leif Erikson

Bought

No buys

Sold

Food400
Wood600
Total player market volume1000

Feen

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leif Erikson

Army

Throwing Axeman39
Berserk23
Hirdman19
Huskarl17
Hersir14
Jarl7
Kraken3
Portable Ram3
Ballista2
Raiding Cavalry2
Battle Boar1
Transport Ship Norse1
Buildings12 types
Wall36
House16
Longhouse9
Dock6
Ox Cart Building5
Great Hall4
Hill Fort4
Town Center3
Dwarven Armory1
Market1
Sentry Tower1
Temple1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1
Healing Spring1

Feen

Army

Axeman85
War Elephant19
Ramming Galley9
Kebenit8
Phoenix4
War Barge3
Catapult2
Siege Tower1
Buildings18 types
Farm19
Wall19
House16
Barracks10
Dock8
Lumber Camp5
Granary4
Mining Camp4
Obelisk4
Sentry Tower3
Market2
Migdol Stronghold2
Siege Works2
Town Center2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Prosperity1