Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

odjr1783 vs ThailandCowklate

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 5:13
Alfheim map preview
Map Alfheim
Defeated
odjr1783Loki
Pre-match Elo863
Win probability38.4%
5:13 Match length ThailandCowklate favored
Winner
ThailandCowklateGaia
Pre-match Elo945
Win probability61.6%

Match at a glance

odjr1783 vs ThailandCowklate

WinnerThailandCowklate
MapAlfheim
QueueRanked 1v1 Supremacy
Duration5:13
Started
Ended
Elo favorite61.6%ThailandCowklate
Fastest Classical3:57*ThailandCowklate
Most military units0odjr1783
Highest EAPM29.3ThailandCowklate

odjr1783

Loki

Defeat
Elo863-13
EAPM15.9
Military units0
First pressure
First expansion
Market volume0
Total score 4,318
Military score 1,225
Economic score 3,049
Kills score 44
Units killed 1
Units lost 8
Buildings razed 0
Largest army 0
Classical Research start 4:34 · not reached
Heroic Not reached
Mythic Not reached
Victory
Elo945+13
EAPM29.3
Military units0
First pressure
First expansion
Market volume0
Total score 5,425
Military score 1,785
Economic score 3,536
Kills score 104
Units killed 8
Units lost 1
Buildings razed 0
Largest army 0
Classical 3:57* Estimated start 2:57
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Oceanus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

odjr1783Loki
Match time
ThailandCowklateGaia
God powerSpy
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%ThailandCowklate
Fastest Classical3:57*ThailandCowklate

Player highlights

Standout performances

Highest total score5,425ThailandCowklate
Highest military score1,785ThailandCowklate
Highest economy score3,536ThailandCowklate
Most kills104ThailandCowklate
Most units killed8ThailandCowklate
Most deaths8odjr1783
Most buildings razed0odjr1783
Largest army0odjr1783

odjr1783

Most DeathsMost Resources

ThailandCowklate

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

odjr1783

No strong intent signals were detected.

ThailandCowklate

Fast Classical3:57 estimated completion
ThailandCowklate · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

odjr1783

Army

Buildings3 types
Ox Cart Building2
House1
Temple1
God powers1 invoked
Spy1

ThailandCowklate

Army

Buildings3 types
Economic Guild1
Manor1
Temple1