Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

P O G G Y vs griffinjd321

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:01
Megalopolis map preview
Map Megalopolis
Defeated
P O G G YGaia
Pre-match Elo920
Win probability29.5%
23:01 Match length griffinjd321 favored
Winner
griffinjd321Zeus
Pre-match Elo1071
Win probability70.5%

Match at a glance

P O G G Y vs griffinjd321

Winnergriffinjd321
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration23:01
Started
Ended
Elo favorite70.5%griffinjd321
Fastest Classical3:49*griffinjd321
First pressure4:20griffinjd321 · Military Academy
First extra TC6:43griffinjd321 · Town Center
Most military units249P O G G Y
Highest EAPM50.6P O G G Y

P O G G Y

Gaia

Defeat
Elo920-10
EAPM50.6
Military units249
First pressure4:55Military Barracks
First expansion9:03
Market volume0
Total score 30,553
Military score 9,640
Economic score 18,098
Kills score 2,859
Units killed 102
Units lost 228
Buildings razed 1
Largest army 249
Favorite unit Turma 97 fielded
Classical 4:33* Research start 3:33
Heroic 20:04* Research start 18:49
Mythic Not reached
Victory
Elo1071+10
EAPM30.9
Military units170
First pressure4:20Military Academy
First expansion6:43
Market volume0
Total score 49,326
Military score 16,881
Economic score 25,435
Kills score 7,010
Units killed 230
Units lost 102
Buildings razed 15
Largest army 170
Favorite unit Hoplite 147 fielded
Classical 3:49* Estimated start 2:49
Heroic 10:34* Estimated start 9:19
Mythic 18:06* Estimated start 16:06

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Athena
Rheia
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

P O G G YGaia
Match time
griffinjd321Zeus
God powerGaia Forest
God powerGaia Forest
Key technologyPickaxe
Key technologyShaft Mine
First military pressureMilitary Barracks
God powerSpider Lair
Key technologyHusbandry
Murmillo6 training queues
Automaton3 training queues
Key technologyHand Axe
Turma7 training queues
Murmillo6 training queues
God powerSpider Lair
Turma2 training queues
Town CenterAdditional center
God powerSpider Lair
Murmillo5 training queues
Key technologyBow Saw
Turma8 training queues
Murmillo2 training queues
Automaton4 training queues
Key technologyMedium Archers
Turma29 training queues
Town CenterAdditional center
Murmillo6 training queues
Automaton3 training queues
ArmoryArmory
ArmoryArmory
Farm transition14 farms clustered
Key technologyPlow
Town CenterAdditional center
Turma26 training queues
Murmillo32 training queues
Key technologyMedium Infantry
Automaton7 training queues
Key technologyCopper Weapons
Cheiroballista13 training queues
Turma12 training queues
Town CenterAdditional center
Key technologyHeavy Archers
Arcus58 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Fortress-tier buildingPalace
Turma13 training queues
Contarius6 training queues
Town CenterAdditional center
God powerTraitor
Key technologyBronze Armor
Key technologyCopper Weapons
Fortress-tier buildingPalace
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite5 training queues
Town CenterAdditional center
ArmoryArmory
God powerBolt
Hoplite2 training queues
God powerRestoration
Key technologyPlow
Farm transition8 farms clustered
Hoplite5 training queues
Minotaur2 training queues
Key technologyMedium Infantry
Minotaur4 training queues
Hoplite45 training queues
God powerBronze
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Petrobolos2 training queues
Hoplite90 training queues
ArmoryArmory
ArmoryArmory
Petrobolos2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyChampion Infantry
God powerPlenty Vault
Myrmidon2 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Myrmidon2 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.5%griffinjd321
Fastest Classical3:49*griffinjd321
Fastest Heroic10:34*griffinjd321
Fastest Mythic18:06*griffinjd321
First pressure4:20griffinjd321 · Military Academy
First extra TC6:43griffinjd321 · Town Center
Fortress timing15:06griffinjd321 · Fortress
Armory timing7:49griffinjd321 · Armory
Farm transition9:51–10:53griffinjd321 · 8 farms clustered

Player highlights

Standout performances

Highest total score49,326griffinjd321
Highest military score16,881griffinjd321
Highest economy score25,435griffinjd321
Most kills7,010griffinjd321
Most units killed230griffinjd321
Most deaths228P O G G Y
Most buildings razed15griffinjd321
Largest army249P O G G Y
Favorite unitHoplitegriffinjd321 · 147 fielded

P O G G Y

Largest ArmyMost DeathsMost Resources

griffinjd321

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

P O G G Y

Classical timing4:33 estimated completion
Early pressure4:55 · Military Barracks
Expansion signal9:03 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep13:33 · Armory
Fortress tech path20:24 · Palace
Farm transition13:47–14:51 · 14 farms clustered
Large army production249 military units

griffinjd321

Fast Classical3:49 estimated completion
Early pressure4:20 · Military Academy
Fast expansion6:43 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:49 · Armory
Fortress tech path15:06 · Fortress
Farm transition9:51–10:53 · 8 farms clustered
Large army production170 military units
P O G G Y · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
P O G G Y · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
P O G G Y · Early MilitaryMeaningful trained combat units were produced during the early opening.
P O G G Y · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
griffinjd321 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
griffinjd321 · Early MilitaryMeaningful trained combat units were produced during the early opening.
griffinjd321 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
griffinjd321 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
griffinjd321 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

P O G G Y

Army

Turma97
Arcus58
Murmillo57
Automaton17
Cheiroballista13
Contarius6
Oracle1
Buildings10 types
Farm28
Military Barracks18
Manor8
Sentry Tower8
Counter Barracks7
Town Center5
Armory2
Economic Guild2
Palace2
Temple1
God powers3 invoked
Spider Lair3
Gaia Forest2
Traitor1

griffinjd321

Army

Hoplite147
Minotaur7
Petrobolos5
Myrmidon4
Jason3
Heracles2
Bellerophon1
Odysseus1
Buildings10 types
Farm31
House16
Granary8
Storehouse7
Military Academy5
Sentry Tower4
Armory3
Fortress3
Town Center2
Temple1
God powers4 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1