Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs Rythil

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:38
Nile Shallows map preview
Map Nile Shallows
Winner
nak4noAmaterasu
Pre-match Elo1648
Win probability77.9%
12:38 Match length nak4no favored
Defeated
RythilOdin
Pre-match Elo1429
Win probability22.1%

Match at a glance

nak4no vs Rythil

Winnernak4no
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration12:38
Started
Ended
Elo favorite77.9%nak4no
Fastest Classical3:58*nak4no
First pressure3:23Rythil · Hersir trained
First extra TC7:43Rythil · Town Center
Most military units101nak4no
Highest EAPM62.9Rythil

nak4no

Amaterasu

Victory
Elo1648+8
EAPM59.4
Military units101
First pressure4:04Stable Japanese
First expansion
Market volume0
Total score 13,255
Military score 7,180
Economic score 4,999
Kills score 1,076
Units killed 51
Units lost 25
Buildings razed 2
Largest army 101
Favorite unit Naginata Rider 36 fielded
Classical 3:58* Research start 2:58
Heroic Not reached
Mythic Not reached

Rythil

Odin

Defeat
Elo1429-8
EAPM62.9
Military units59
First pressure3:23Hersir trained
First expansion7:43
Market volume0
Total score 11,881
Military score 4,809
Economic score 6,201
Kills score 927
Units killed 26
Units lost 48
Buildings razed 1
Largest army 59
Favorite unit Raiding Cavalry 32 fielded
Classical 4:15* Research start 3:15
Heroic 12:13* Estimated start 10:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Freyja
No choice recorded
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nak4noAmaterasu
Match time
RythilOdin
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider36 training queues
Samurai22 training queues
God powerSolar Shield
Onna Musha2 training queues
Bushi10 training queues
Yumi Archer22 training queues
Onna Musha4 training queues
Wanyudo3 training queues
Key technologyHusbandry
VictoryMatch result
First military pressureHersir trained
Hersir12 training queues
Raiding Cavalry22 training queues
Key technologyPickaxe
God powerGreat Hunt
Town CenterAdditional center
Hersir2 training queues
ArmoryArmory
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyCopper Shields
Throwing Axeman7 training queues
Hersir5 training queues
Raiding Cavalry5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.9%nak4no
Fastest Classical3:58*nak4no
Fastest Heroic12:13*Rythil
First pressure3:23Rythil · Hersir trained
First extra TC7:43Rythil · Town Center
Armory timing9:28Rythil · Armory

Player highlights

Standout performances

Highest total score13,255nak4no
Highest military score7,180nak4no
Highest economy score6,201Rythil
Most kills1,076nak4no
Most units killed51nak4no
Most deaths48Rythil
Most buildings razed2nak4no
Largest army101nak4no
Favorite unitNaginata Ridernak4no · 36 fielded

nak4no

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Rythil

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nak4no

Fast Classical3:58 estimated completion
Early pressure4:04 · Stable Japanese
Large army production101 military units

Rythil

Classical timing4:15 estimated completion
Early pressure3:23 · Hersir trained
Fast expansion7:43 · Town Center
Early armory / Heroic prep9:28 · Armory
Heavy walling signal6 wall build events
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Rythil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rythil · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army

Naginata Rider36
Samurai22
Yumi Archer22
Bushi11
Onna Musha7
Wanyudo3
Buildings8 types
House16
Shrine Japanese3
Dojo2
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
Watermill1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1

Rythil

Army

Raiding Cavalry32
Hersir19
Throwing Axeman7
Hirdman1
Buildings8 types
House8
Wall6
Ox Cart Building4
Longhouse3
Great Hall2
Armory1
Temple1
Town Center1
God powers1 invoked
Great Hunt1