Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

NothingtoProve vs DennisMakotoito

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:46
Yellow River map preview
Map Yellow River
Winner
NothingtoProvePoseidon
Pre-match Elo1278
Win probability68.8%
14:46 Match length NothingtoProve favored
Defeated
DennisMakotoitoSusanoo
Pre-match Elo1141
Win probability31.2%

Match at a glance

NothingtoProve vs DennisMakotoito

WinnerNothingtoProve
MapYellow River
QueueRanked 1v1 Supremacy
Duration14:46
Started
Ended
Elo favorite68.8%NothingtoProve
Fastest Classical3:32*DennisMakotoito
First pressure4:00DennisMakotoito · Stable Japanese
Most military units60DennisMakotoito
Highest EAPM44.0NothingtoProve

NothingtoProve

Poseidon

Victory
Elo1278+11
EAPM44.0
Military units44
First pressure4:42Stable
First expansion
Market volume0
Total score 17,585
Military score 9,150
Economic score 7,267
Kills score 1,168
Units killed 50
Units lost 20
Buildings razed 4
Largest army 44
Favorite unit Hippeus 29 fielded
Classical 4:37* Research start 3:37
Heroic Not reached
Mythic Not reached

DennisMakotoito

Susanoo

Defeat
Elo1141-11
EAPM41.5
Military units60
First pressure4:00Stable Japanese
First expansion
Market volume0
Total score 11,377
Military score 4,500
Economic score 6,158
Kills score 719
Units killed 20
Units lost 49
Buildings razed 0
Largest army 60
Favorite unit Naginata Rider 35 fielded
Classical 3:32* Estimated start 2:32
Heroic 12:09* Estimated start 10:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
Fujin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NothingtoProvePoseidon
Match time
DennisMakotoitoSusanoo
God powerLure
First military pressureStable
Centaur2 training queues
Hippeus29 training queues
Key technologyHand Axe
Key technologyPickaxe
Centaur4 training queues
Key technologyMedium Cavalry
Key technologyHusbandry
Centaur6 training queues
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
VictoryMatch result
Kitsune3 training queues
First military pressureStable Japanese
Naginata Rider3 training queues
God powerKusanagi
Naginata Rider24 training queues
Kitsune4 training queues
God powerSwampland
ArmoryArmory
Kitsune7 training queues
God powerKusanagi
Key technologyCopper Armor
Key technologyCopper Shields
Yari Spearman11 training queues
Naginata Rider8 training queues
Key technologyBronze Shields
God powerSmiting Gust
Farm transition6 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.8%NothingtoProve
Fastest Classical3:32*DennisMakotoito
Fastest Heroic12:09*DennisMakotoito
First pressure4:00DennisMakotoito · Stable Japanese
Armory timing9:24DennisMakotoito · Armory
Farm transition13:43–14:00DennisMakotoito · 6 farms clustered

Player highlights

Standout performances

Highest total score17,585NothingtoProve
Highest military score9,150NothingtoProve
Highest economy score7,267NothingtoProve
Most kills1,168NothingtoProve
Most units killed50NothingtoProve
Most deaths49DennisMakotoito
Most buildings razed4NothingtoProve
Largest army60DennisMakotoito
Favorite unitNaginata RiderDennisMakotoito · 35 fielded

NothingtoProve

Highest ScoreLargest ArmyMost KillsMost Resources

DennisMakotoito

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

NothingtoProve

Classical timing4:37 estimated completion
Early pressure4:42 · Stable
Early armory / Heroic prep11:06 · Armory

DennisMakotoito

Fast Classical3:32 estimated completion
Early pressure4:00 · Stable Japanese
Early armory / Heroic prep9:24 · Armory
Farm transition13:43–14:00 · 6 farms clustered
NothingtoProve · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
NothingtoProve · Early MilitaryMeaningful trained combat units were produced during the early opening.
DennisMakotoito · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DennisMakotoito · Early MilitaryMeaningful trained combat units were produced during the early opening.
DennisMakotoito · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NothingtoProve

Army

Hippeus29
Centaur12
Theseus2
Atalanta1
Buildings6 types
House20
Granary4
Storehouse4
Stable2
Armory1
Temple1
God powers1 invoked
Lure1

DennisMakotoito

Army

Naginata Rider35
Kitsune14
Yari Spearman11
Buildings9 types
House12
Farm6
Watermill4
Mining Camp Japanese3
Stable Japanese3
Guardhouse2
Shrine Japanese2
Armory1
Temple1
God powers3 invoked
Kusanagi2
Smiting Gust1
Swampland1