Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BeAcH_PaRtY vs Journey Before Destination

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:25
Alfheim map preview
Map Alfheim
Winner
BeAcH_PaRtYThor
Pre-match Elo1902
Win probability84.8%
17:25 Match length BeAcH_PaRtY favored
Defeated
Journey Before DestinationRa
Pre-match Elo1603
Win probability15.2%

Match at a glance

BeAcH_PaRtY vs Journey Before Destination

WinnerBeAcH_PaRtY
MapAlfheim
QueueRanked 1v1 Supremacy
Duration17:25
Started
Ended
Elo favorite84.8%BeAcH_PaRtY
Fastest Classical4:34*BeAcH_PaRtY
First pressure1:34BeAcH_PaRtY · Hersir trained
First extra TC5:03Journey Before Destination · Town Center
Market timing11:23BeAcH_PaRtY · Market
Most military units173BeAcH_PaRtY
Highest EAPM68.3BeAcH_PaRtY
Victory
Elo1902+5
EAPM68.3
Military units173
First pressure1:34Hersir trained
First expansion5:38
Market volume0
Total score 30,227
Military score 11,401
Economic score 16,449
Kills score 2,431
Units killed 98
Units lost 99
Buildings razed 20
Largest army 173
Favorite unit Jarl 55 fielded
Classical 4:34* Research start 3:34
Heroic 8:48* Estimated start 7:33
Mythic Not reached
Defeat
Elo1603-5
EAPM56.3
Military units70
First pressure4:46Barracks
First expansion5:03
Market volume0
Total score 20,621
Military score 5,471
Economic score 12,269
Kills score 2,933
Units killed 99
Units lost 98
Buildings razed 4
Largest army 70
Favorite unit Axeman 45 fielded
Classical 4:35* Research start 3:35
Heroic 9:30* Estimated start 8:15
Mythic 14:14* Estimated start 12:14

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ptah
Skadi
HeroicAge
Sobek
No choice recorded
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BeAcH_PaRtYThor
Match time
Journey Before DestinationRa
First military pressureHersir trained
Hersir3 training queues
Hersir2 training queues
Key technologyHand Axe
Town CenterAdditional center
ArmoryDwarven Armory
Key technologyPickaxe
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyShaft Mine
Key technologyMedium Cavalry
Key technologyMedium Infantry
Valkyrie2 training queues
Raiding Cavalry2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Berserk2 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Throwing Axeman25 training queues
Jarl55 training queues
Key technologyBow Saw
MarketMarket
Berserk5 training queues
Fortress-tier buildingHill Fort
Godi10 training queues
Portable Ram5 training queues
God powerFrost
Huskarl3 training queues
Godi5 training queues
Key technologyBronze Shields
Key technologyBallistics
God powerDwarven Mine
Berserk30 training queues
Godi5 training queues
Throwing Axeman15 training queues
Frost Giant2 training queues
God powerForest Fire
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Town CenterAdditional center
Axeman4 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Farm transition20 farms clustered
Key technologyPlow
God powerRain
Camel Rider2 training queues
Axeman7 training queues
Petsuchos2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHand Axe
Axeman34 training queues
Camel Rider8 training queues
Key technologyMedium Axemen
Chariot Archer2 training queues
Petsuchos4 training queues
God powerLocust Swarm
God powerLocust Swarm
God powerShifting Sands
Key technologyHeavy Axemen
God powerSon Of Osiris
Spearman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite84.8%BeAcH_PaRtY
Fastest Classical4:34*BeAcH_PaRtY
Fastest Heroic8:48*BeAcH_PaRtY
Fastest Mythic14:14*Journey Before Destination
First pressure1:34BeAcH_PaRtY · Hersir trained
First extra TC5:03Journey Before Destination · Town Center
Fortress timing9:36Journey Before Destination · Migdol Stronghold
Market timing11:23BeAcH_PaRtY · Market
Armory timing6:03BeAcH_PaRtY · Dwarven Armory
Farm transition9:40–10:08Journey Before Destination · 20 farms clustered

Player highlights

Standout performances

Highest total score30,227BeAcH_PaRtY
Highest military score11,401BeAcH_PaRtY
Highest economy score16,449BeAcH_PaRtY
Most kills2,933Journey Before Destination
Most units killed99Journey Before Destination
Most deaths99BeAcH_PaRtY
Most buildings razed20BeAcH_PaRtY
Largest army173BeAcH_PaRtY
Favorite unitJarlBeAcH_PaRtY · 55 fielded

BeAcH_PaRtY

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Journey Before Destination

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BeAcH_PaRtY

Classical timing4:34 estimated completion
Early pressure1:34 · Hersir trained
Fast expansion5:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:23 · Market
Early armory / Heroic prep6:03 · Dwarven Armory
Fortress tech path12:06 · Hill Fort
Heavy walling signal37 wall build events
Large army production173 military units

Journey Before Destination

Classical timing4:35 estimated completion
Early pressure4:46 · Barracks
Fast expansion5:03 · Town Center
Early armory / Heroic prep6:45 · Armory
Fortress tech path9:36 · Migdol Stronghold
Farm transition9:40–10:08 · 20 farms clustered
BeAcH_PaRtY · Early MilitaryMeaningful trained combat units were produced during the early opening.
BeAcH_PaRtY · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
BeAcH_PaRtY · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
BeAcH_PaRtY · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Journey Before Destination · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BeAcH_PaRtY

Army

Jarl55
Throwing Axeman40
Berserk37
Godi20
Portable Ram7
Hersir5
Huskarl3
Frost Giant2
Raiding Cavalry2
Valkyrie2
Buildings10 types
Wall37
House17
Ox Cart Building8
Longhouse6
Great Hall4
Town Center2
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers3 invoked
Dwarven Mine1
Forest Fire1
Frost1

Journey Before Destination

Army

Axeman45
Camel Rider10
Petsuchos6
Spearman5
Chariot Archer2
Mummy1
Siege Tower1
Buildings16 types
Farm30
House20
Obelisk13
Barracks5
Wall5
Mining Camp4
Granary3
Lumber Camp2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers4 invoked
Locust Swarm2
Rain1
Shifting Sands1
Son Of Osiris1