Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

felix.turem vs Rythil

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:34
Savannah map preview
Map Savannah
Winner
felix.turemOdin
Pre-match Elo1414
Win probability46.7%
9:34 Match length UpsetThe Elo underdog won
Defeated
RythilZeus
Pre-match Elo1437
Win probability53.3%

Match at a glance

felix.turem vs Rythil

Winnerfelix.turem
MapSavannah
QueueRanked 1v1 Supremacy
Duration9:34
Started
Ended
Elo favorite53.3%Rythil · Upset
Fastest Classical3:51*Rythil
First pressure3:14felix.turem · Hersir trained
Most military units48Rythil
Highest EAPM57.1Rythil
Victory
Elo1414+19
EAPM30.3
Military units35
First pressure3:14Hersir trained
First expansion
Market volume0
Total score 7,979
Military score 3,375
Economic score 4,144
Kills score 504
Units killed 21
Units lost 13
Buildings razed 0
Largest army 35
Favorite unit Throwing Axeman 16 fielded
Classical 4:05* Research start 3:05
Heroic Not reached
Mythic Not reached

Rythil

Zeus

Defeat
Elo1437-19
EAPM57.1
Military units48
First pressure3:55Military Academy
First expansion
Market volume0
Total score 6,889
Military score 2,797
Economic score 3,748
Kills score 344
Units killed 15
Units lost 21
Buildings razed 2
Largest army 48
Favorite unit Hoplite 36 fielded
Classical 3:51* Research start 2:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

felix.turemOdin
Match time
RythilZeus
First military pressureHersir trained
Hersir5 training queues
Berserk4 training queues
Key technologyMedium Infantry
Throwing Axeman7 training queues
Berserk10 training queues
Key technologyHand Axe
Throwing Axeman9 training queues
VictoryMatch result
First military pressureMilitary Academy
Hoplite21 training queues
Toxotes10 training queues
Key technologyPickaxe
Key technologyHand Axe
Hoplite15 training queues
God powerBolt
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%Rythil · Upset
Fastest Classical3:51*Rythil
First pressure3:14felix.turem · Hersir trained

Player highlights

Standout performances

Highest total score7,979felix.turem
Highest military score3,375felix.turem
Highest economy score4,144felix.turem
Most kills504felix.turem
Most units killed21felix.turem
Most deaths21Rythil
Most buildings razed2Rythil
Largest army48Rythil
Favorite unitHopliteRythil · 36 fielded

felix.turem

Highest ScoreMost KillsMost Resources

Rythil

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

felix.turem

Classical timing4:05 estimated completion
Early pressure3:14 · Hersir trained

Rythil

Fast Classical3:51 estimated completion
Early pressure3:55 · Military Academy
Heavy walling signal6 wall build events
felix.turem · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
felix.turem · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rythil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rythil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rythil · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

felix.turem

Army

Throwing Axeman16
Berserk14
Hersir5
Buildings4 types
House5
Longhouse4
Ox Cart Building1
Temple1

Rythil

Army

Hoplite36
Toxotes10
Heracles1
Jason1
Buildings7 types
Wall6
House5
Granary4
Military Academy2
Storehouse2
Archery Range1
Temple1
God powers1 invoked
Bolt1