Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Leif Erikson vs Promo47Thodo

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:05
Tundra map preview
Map Tundra
Winner
Leif EriksonThor
Pre-match Elo1313
Win probability56.9%
19:05 Match length Leif Erikson favored
Defeated
Promo47ThodoPoseidon
Pre-match Elo1265
Win probability43.1%

Match at a glance

Leif Erikson vs Promo47Thodo

WinnerLeif Erikson
MapTundra
QueueRanked 1v1 Supremacy
Duration19:05
Started
Ended
Elo favorite56.9%Leif Erikson
Fastest Classical4:30*Promo47Thodo
First pressure4:04Leif Erikson · Hersir trained
First extra TC4:40Promo47Thodo · Town Center
Market timing9:14Promo47Thodo · Market
Most military units161Promo47Thodo
Highest EAPM81.2Leif Erikson
Victory
Elo1313+15
EAPM81.2
Military units106
First pressure4:04Hersir trained
First expansion12:38
Market volume0
Total score 27,468
Military score 12,295
Economic score 11,103
Kills score 4,070
Units killed 157
Units lost 51
Buildings razed 8
Largest army 106
Favorite unit Berserk 33 fielded
Classical 4:55* Research start 3:55
Heroic 11:53* Research start 10:38
Mythic Not reached

Promo47Thodo

Poseidon

Defeat
Elo1265-15
EAPM39.0
Military units161
First pressure5:00Stable
First expansion4:40
Market volume0
Total score 21,872
Military score 8,081
Economic score 12,497
Kills score 1,294
Units killed 49
Units lost 157
Buildings razed 0
Largest army 161
Favorite unit Toxotes 78 fielded
Classical 4:30* Estimated start 3:30
Heroic 11:59* Estimated start 10:44
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Leif EriksonThor
Match time
Promo47ThodoPoseidon
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir6 training queues
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHand Axe
Key technologyBronze Shields
Berserk15 training queues
God powerDwarven Mine
Key technologyMedium Infantry
Hersir12 training queues
Hirdman2 training queues
Berserk9 training queues
God powerHealing Spring
Fortress-tier buildingHill Fort
Town CenterAdditional center
Town CenterAdditional center
Hirdman2 training queues
Portable Ram2 training queues
Key technologyHeavy Infantry
Huskarl11 training queues
Key technologyPickaxe
Key technologyMedium Cavalry
Jarl12 training queues
God powerFlaming Weapons
Berserk8 training queues
Portable Ram2 training queues
God powerDwarven Mine
Throwing Axeman11 training queues
God powerHealing Spring
Fortress-tier buildingHill Fort
Godi3 training queues
Portable Ram2 training queues
Huskarl5 training queues
VictoryMatch result
God powerLure
Town CenterAdditional center
First military pressureStable
Hippeus10 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Centaur5 training queues
MarketMarket
Toxotes78 training queues
God powerCease Fire
Key technologyMedium Archers
Hoplite4 training queues
Hypaspist2 training queues
Peltast2 training queues
ArmoryArmory
Key technologyHeavy Archers
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Infantry
Hypaspist26 training queues
Hippeus2 training queues
Key technologyPlow
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Fortress-tier buildingFortress
God powerBronze
Centaur6 training queues
Hippeus2 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Hippeus2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Hoplite5 training queues
Hypaspist5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.9%Leif Erikson
Fastest Classical4:30*Promo47Thodo
Fastest Heroic11:53*Leif Erikson
First pressure4:04Leif Erikson · Hersir trained
First extra TC4:40Promo47Thodo · Town Center
Fortress timing12:24Leif Erikson · Hill Fort
Market timing9:14Promo47Thodo · Market
Armory timing0:08Leif Erikson · Dwarven Armory

Player highlights

Standout performances

Highest total score27,468Leif Erikson
Highest military score12,295Leif Erikson
Highest economy score12,497Promo47Thodo
Most kills4,070Leif Erikson
Most units killed157Leif Erikson
Most deaths157Promo47Thodo
Most buildings razed8Leif Erikson
Largest army161Promo47Thodo
Favorite unitToxotesPromo47Thodo · 78 fielded

Leif Erikson

Highest ScoreMost ImprovementsMost Kills

Promo47Thodo

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Leif Erikson

Classical timing4:55 estimated completion
Early pressure4:04 · Hersir trained
Expansion signal12:38 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep0:08 · Dwarven Armory
Fortress tech path12:24 · Hill Fort
Heavy walling signal11 wall build events
Large army production106 military units

Promo47Thodo

Classical timing4:30 estimated completion
Early pressure5:00 · Stable
Fast expansion4:40 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:14 · Market
Early armory / Heroic prep12:31 · Armory
Fortress tech path15:14 · Fortress
Heavy walling signal9 wall build events
Large army production161 military units
Leif Erikson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Promo47Thodo · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Promo47Thodo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Promo47Thodo · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Promo47Thodo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Promo47Thodo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leif Erikson

Army

Berserk33
Hersir19
Huskarl16
Jarl12
Throwing Axeman11
Portable Ram6
Hirdman4
Godi3
Battle Boar1
Troll1
Buildings9 types
House16
Wall11
Great Hall4
Longhouse4
Ox Cart Building3
Hill Fort2
Town Center2
Dwarven Armory1
Temple1
God powers3 invoked
Dwarven Mine2
Healing Spring2
Flaming Weapons1

Promo47Thodo

Army

Toxotes78
Hypaspist33
Hippeus16
Centaur13
Hoplite11
Atalanta2
Hydra2
Peltast2
Theseus2
Hippolyta1
Petrobolos1
Buildings13 types
House16
Storehouse9
Wall9
Archery Range6
Granary6
Military Academy5
Farm2
Fortress2
Town Center2
Armory1
Market1
Stable1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1