Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DennisMakotoito vs CUBA

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:12
Elysium map preview
Map Elysium
Winner
DennisMakotoitoSusanoo
Pre-match Elo1152
Win probability69.0%
13:12 Match length DennisMakotoito favored
Defeated
CUBAShennong
Pre-match Elo1013
Win probability31.0%

Match at a glance

DennisMakotoito vs CUBA

WinnerDennisMakotoito
MapElysium
QueueRanked 1v1 Supremacy
Duration13:12
Started
Ended
Elo favorite69.0%DennisMakotoito
Fastest Classical3:42*DennisMakotoito
First pressure4:07DennisMakotoito · Stable Japanese
Most military units35DennisMakotoito
Highest EAPM49.4CUBA

DennisMakotoito

Susanoo

Victory
Elo1152+11
EAPM37.1
Military units35
First pressure4:07Stable Japanese
First expansion
Market volume0
Total score 16,002
Military score 8,495
Economic score 6,818
Kills score 715
Units killed 25
Units lost 12
Buildings razed 6
Largest army 35
Favorite unit Naginata Rider 10 fielded
Classical 3:42* Estimated start 2:42
Heroic 10:41* Research start 9:26
Mythic Not reached

CUBA

Shennong

Defeat
Elo1013-11
EAPM49.4
Military units19
First pressure7:55Imperial Academy
First expansion
Market volume0
Total score 12,035
Military score 2,615
Economic score 9,092
Kills score 328
Units killed 12
Units lost 24
Buildings razed 0
Largest army 19
Favorite unit Pioneer 15 fielded
Classical 4:30* Estimated start 3:30
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Houtu
Fujin
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DennisMakotoitoSusanoo
Match time
CUBAShennong
Kitsune4 training queues
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider3 training queues
ArmoryArmory
Key technologyCopper Shields
Naginata Rider3 training queues
Wanyudo2 training queues
Onna Musha4 training queues
Key technologyPickaxe
Oni2 training queues
Shinobi2 training queues
Yumi Archer2 training queues
God powerKusanagi
God powerSmiting Gust
Naginata Rider4 training queues
Onna Musha2 training queues
Wanyudo3 training queues
VictoryMatch result
Pioneer2 training queues
God powerEarth Wall
Pioneer3 training queues
Pioneer4 training queues
First military pressureImperial Academy
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Ge Halberdier3 training queues
Pioneer5 training queues
Farm transition3 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.0%DennisMakotoito
Fastest Classical3:42*DennisMakotoito
Fastest Heroic10:41*DennisMakotoito
First pressure4:07DennisMakotoito · Stable Japanese
Armory timing5:14DennisMakotoito · Armory
Farm transition12:03–12:06CUBA · 3 farms clustered

Player highlights

Standout performances

Highest total score16,002DennisMakotoito
Highest military score8,495DennisMakotoito
Highest economy score9,092CUBA
Most kills715DennisMakotoito
Most units killed25DennisMakotoito
Most deaths24CUBA
Most buildings razed6DennisMakotoito
Largest army35DennisMakotoito
Favorite unitPioneerCUBA · 15 fielded

DennisMakotoito

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

CUBA

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DennisMakotoito

Fast Classical3:42 estimated completion
Early pressure4:07 · Stable Japanese
Early armory / Heroic prep5:14 · Armory

CUBA

Classical timing4:30 estimated completion
Delayed pressure7:55 · Imperial Academy
Farm transition12:03–12:06 · 3 farms clustered
DennisMakotoito · Early MilitaryMeaningful trained combat units were produced during the early opening.
DennisMakotoito · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DennisMakotoito · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
CUBA · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CUBA · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DennisMakotoito

Army

Naginata Rider10
Onna Musha7
Wanyudo6
Kitsune5
Oni2
Shinobi2
Yumi Archer2
Bushi1
Buildings9 types
House8
Watermill6
Shrine Japanese3
Mining Camp Japanese2
Stable Japanese2
Armory1
Dojo1
Guardhouse1
Temple1
God powers3 invoked
Kusanagi1
Shrine Of The Hunt1
Smiting Gust1

CUBA

Army

Pioneer15
Ge Halberdier4
Buildings7 types
House7
Silo5
Farm3
Machine Workshop2
Military Camp2
Imperial Academy1
Temple1
God powers1 invoked
Earth Wall1