Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tigerboss vs DonnishThruth

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:12
Savannah map preview
Map Savannah
Winner
TigerbossSet
Pre-match Elo1761
Win probability94.8%
12:12 Match length Tigerboss favored
Defeated
DonnishThruthRa
Pre-match Elo1255
Win probability5.2%

Match at a glance

Tigerboss vs DonnishThruth

WinnerTigerboss
MapSavannah
QueueRanked 1v1 Supremacy
Duration12:12
Started
Ended
Elo favorite94.8%Tigerboss
Fastest Classical3:57*DonnishThruth
First pressure4:11Tigerboss · Barracks
First extra TC5:11DonnishThruth · Town Center
Most military units72Tigerboss
Highest EAPM46.6Tigerboss

Tigerboss

Set

Victory
Elo1761+2
EAPM46.6
Military units72
First pressure4:11Barracks
First expansion
Market volume0
Total score 14,874
Military score 7,821
Economic score 6,463
Kills score 648
Units killed 33
Units lost 30
Buildings razed 1
Largest army 72
Favorite unit Slinger 47 fielded
Classical 4:04* Research start 3:04
Heroic 10:46* Estimated start 9:31
Mythic Not reached
Defeat
Elo1255-2
EAPM29.4
Military units55
First pressure4:16Barracks
First expansion5:11
Market volume0
Total score 14,030
Military score 5,450
Economic score 8,297
Kills score 283
Units killed 25
Units lost 33
Buildings razed 1
Largest army 55
Favorite unit Axeman 25 fielded
Classical 3:57* Estimated start 2:57
Heroic 8:24* Estimated start 7:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Ptah
Sekhmet
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TigerbossSet
Match time
DonnishThruthRa
God powerVision
Key technologyPickaxe
First military pressureBarracks
Spearman8 training queues
Slinger7 training queues
Key technologyHusbandry
Slinger10 training queues
ArmoryArmory
God powerVision
Key technologyMedium Slingers
Key technologyHand Axe
Spearman5 training queues
Slinger30 training queues
God powerCitadel
God powerVision
Siege Tower2 training queues
Key technologyMedium Spearmen
Key technologyBallistics
Spearman10 training queues
Key technologyHeavy Slingers
God powerPlague Of Serpents
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Town CenterAdditional center
Spearman3 training queues
Axeman6 training queues
ArmoryArmory
Slinger6 training queues
ArmoryArmory
Farm transition14 farms clustered
Key technologyPlow
God powerRain
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Axemen
Key technologyMedium Slingers
Axeman19 training queues
Key technologyBallistics
God powerLocust Swarm
Spearman7 training queues
Slinger14 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHand Axe
Key technologyHeavy Slingers
Key technologyHeavy Axemen
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite94.8%Tigerboss
Fastest Classical3:57*DonnishThruth
Fastest Heroic8:24*DonnishThruth
First pressure4:11Tigerboss · Barracks
First extra TC5:11DonnishThruth · Town Center
Armory timing5:39DonnishThruth · Armory
Farm transition6:50–8:00DonnishThruth · 14 farms clustered

Player highlights

Standout performances

Highest total score14,874Tigerboss
Highest military score7,821Tigerboss
Highest economy score8,297DonnishThruth
Most kills648Tigerboss
Most units killed33Tigerboss
Most deaths33DonnishThruth
Most buildings razed1Tigerboss
Largest army72Tigerboss
Favorite unitSlingerTigerboss · 47 fielded

Tigerboss

Highest ScoreLargest ArmyMost Kills

DonnishThruth

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tigerboss

Classical timing4:04 estimated completion
Early pressure4:11 · Barracks
Early armory / Heroic prep8:01 · Armory

DonnishThruth

Fast Classical3:57 estimated completion
Early pressure4:16 · Barracks
Fast expansion5:11 · Town Center
Early armory / Heroic prep5:39 · Armory
Farm transition6:50–8:00 · 14 farms clustered
Tigerboss · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Tigerboss · Early MilitaryMeaningful trained combat units were produced during the early opening.
Tigerboss · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DonnishThruth · Early MilitaryMeaningful trained combat units were produced during the early opening.
DonnishThruth · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DonnishThruth · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DonnishThruth · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tigerboss

Army

Slinger47
Spearman23
Siege Tower2
Buildings10 types
House16
Barracks3
Granary3
Mining Camp2
Armory1
Lumber Camp1
Monument To Villagers1
Obelisk1
Siege Works1
Temple1
God powers3 invoked
Vision3
Citadel1
Plague Of Serpents1

DonnishThruth

Army

Axeman25
Slinger20
Spearman10
Buildings11 types
Farm17
House13
Obelisk5
Barracks4
Mining Camp4
Lumber Camp3
Armory2
Granary1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Locust Swarm1
Rain1