Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SlavLawyer vs max71299

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:24
Nile Shallows map preview
Map Nile Shallows
Defeated
SlavLawyerGaia
Pre-match Elo921
Win probability47.7%
24:24 Match length max71299 favored
Winner
max71299Zeus
Pre-match Elo937
Win probability52.3%

Match at a glance

SlavLawyer vs max71299

Winnermax71299
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration24:24
Started
Ended
Elo favorite52.3%max71299
Fastest Classical3:57*max71299
First pressure5:13SlavLawyer · Military Barracks
First extra TC15:30max71299 · Town Center
Most military units115SlavLawyer
Highest EAPM20.4SlavLawyer

SlavLawyer

Gaia

Defeat
Elo921-17
EAPM20.4
Military units115
First pressure5:13Military Barracks
First expansion21:44
Market volume0
Total score 21,182
Military score 6,635
Economic score 11,116
Kills score 3,461
Units killed 101
Units lost 123
Buildings razed 16
Largest army 115
Favorite unit Destroyer 49 fielded
Classical 4:10* Research start 3:10
Heroic 12:29* Research start 11:14
Mythic Research start 23:07 · not reached

max71299

Zeus

Victory
Elo937+17
EAPM19.9
Military units109
First pressure5:17Military Academy
First expansion15:30
Market volume0
Total score 33,815
Military score 11,020
Economic score 17,424
Kills score 5,546
Units killed 127
Units lost 100
Buildings razed 21
Largest army 109
Favorite unit Hoplite 65 fielded
Classical 3:57* Research start 2:57
Heroic 9:47* Estimated start 8:32
Mythic 16:17* Estimated start 14:17

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
Theia
HeroicAge
Apollo
Hekate
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SlavLawyerGaia
Match time
max71299Zeus
Key technologyPickaxe
Key technologyHand Axe
Oracle2 training queues
First military pressureMilitary Barracks
Murmillo12 training queues
Cheiroballista2 training queues
God powerCarnivora
Key technologyShaft Mine
Key technologyMedium Infantry
Key technologyMedium Archers
Murmillo5 training queues
ArmoryArmory
Turma6 training queues
God powerCarnivora
Key technologyPlow
Key technologyBow Saw
Caladria2 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Farm transition4 farms clustered
Arcus8 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Key technologyBronze Weapons
Destroyer28 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBronze Armor
God powerHesperides Tree
Dryad8 training queues
God powerCarnivora
Caladria2 training queues
Stymphalian Bird4 training queues
Key technologyHeavy Archers
Cheiroballista5 training queues
Fortress-tier buildingPalace
Arcus2 training queues
Destroyer8 training queues
Dryad4 training queues
Destroyer13 training queues
Town CenterAdditional center
Town CenterAdditional center
God powerHesperides Tree
Dryad4 training queues
God powerCarnivora
Town CenterAdditional center
DefeatMatch result
Jason2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureMilitary Academy
ArmoryArmory
Hoplite15 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Hoplite30 training queues
God powerRestoration
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Town CenterAdditional center
God powerBolt
Hoplite20 training queues
Myrmidon14 training queues
God powerPlenty Vault
God powerUnderworld Passage
Myrmidon12 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Myrmidon6 training queues
Farm transition5 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.3%max71299
Fastest Classical3:57*max71299
Fastest Heroic9:47*max71299
Fastest Mythic16:17*max71299
First pressure5:13SlavLawyer · Military Barracks
First extra TC15:30max71299 · Town Center
Fortress timing12:50SlavLawyer · Palace
Armory timing5:42max71299 · Armory
Farm transition13:28–13:37SlavLawyer · 4 farms clustered

Player highlights

Standout performances

Highest total score33,815max71299
Highest military score11,020max71299
Highest economy score17,424max71299
Most kills5,546max71299
Most units killed127max71299
Most deaths123SlavLawyer
Most buildings razed21max71299
Largest army115SlavLawyer
Favorite unitHoplitemax71299 · 65 fielded

SlavLawyer

Largest ArmyMost DeathsMost Improvements

max71299

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SlavLawyer

Classical timing4:10 estimated completion
Early pressure5:13 · Military Barracks
Expansion signal21:44 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:09 · Armory
Fortress tech path12:50 · Palace
Farm transition13:28–13:37 · 4 farms clustered
Large army production115 military units

max71299

Fast Classical3:57 estimated completion
Early pressure5:17 · Military Academy
Expansion signal15:30 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:42 · Armory
Fortress tech path13:17 · Fortress
Farm transition23:48–23:49 · 5 farms clustered
Large army production109 military units
SlavLawyer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SlavLawyer · Early MilitaryMeaningful trained combat units were produced during the early opening.
max71299 · Early MilitaryMeaningful trained combat units were produced during the early opening.
max71299 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
max71299 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
max71299 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SlavLawyer

Army

Destroyer49
Murmillo17
Dryad16
Arcus10
Cheiroballista7
Turma6
Caladria4
Stymphalian Bird4
Oracle2
Buildings9 types
Farm13
Manor8
Palace3
Town Center3
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
God powers2 invoked
Carnivora4
Hesperides Tree2

max71299

Army

Hoplite65
Myrmidon32
Jason5
Heracles3
Bellerophon2
Odysseus2
Buildings10 types
House21
Granary9
Storehouse7
Farm5
Temple4
Wall4
Military Academy2
Town Center2
Armory1
Fortress1
God powers4 invoked
Bolt1
Plenty Vault1
Restoration1
Underworld Passage1