Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Abhipro1 vs danca

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:59
Nile Shallows map preview
Map Nile Shallows
Defeated
Abhipro1Gaia
Pre-match Elo1321
Win probability38.3%
14:59 Match length danca favored
Winner
dancaShennong
Pre-match Elo1404
Win probability61.7%

Match at a glance

Abhipro1 vs danca

Winnerdanca
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration14:59
Started
Ended
Elo favorite61.7%danca
Fastest Classical3:51*Abhipro1
First pressure4:18Abhipro1 · Military Barracks
Most military units71danca
Highest EAPM45.5danca

Abhipro1

Gaia

Defeat
Elo1321-13
EAPM38.4
Military units56
First pressure4:18Military Barracks
First expansion
Market volume0
Total score 17,592
Military score 6,051
Economic score 10,842
Kills score 720
Units killed 34
Units lost 45
Buildings razed 0
Largest army 56
Favorite unit Automaton 14 fielded
Classical 3:51* Estimated start 2:51
Heroic 10:44* Research start 9:28
Mythic Not reached

danca

Shennong

Victory
Elo1404+13
EAPM45.5
Military units71
First pressure7:47Imperial Academy
First expansion
Market volume0
Total score 20,867
Military score 7,624
Economic score 11,916
Kills score 1,503
Units killed 49
Units lost 33
Buildings razed 3
Largest army 71
Favorite unit Pioneer 31 fielded
Classical 4:10* Research start 3:10
Heroic 14:42* Estimated start 13:27
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Chiyou
Theia
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Abhipro1Gaia
Match time
dancaShennong
God powerGaia Forest
God powerGaia Forest
Oracle2 training queues
First military pressureMilitary Barracks
Automaton11 training queues
Turma4 training queues
Oracle2 training queues
Key technologyPickaxe
ArmoryArmory
Turma10 training queues
Key technologyHand Axe
Key technologyMedium Archers
God powerHesperides Tree
God powerSpider Lair
Dryad3 training queues
Arcus2 training queues
God powerHesperides Tree
Contarius9 training queues
God powerSpider Lair
Fortress-tier buildingPalace
Dryad7 training queues
Key technologyCopper Shields
Key technologyBallistics
Oracle2 training queues
Automaton3 training queues
DefeatMatch result
Pioneer2 training queues
God powerProsperous Seeds
Dao Swordsman4 training queues
Pioneer19 training queues
Wuzu Javelineer5 training queues
First military pressureImperial Academy
ArmoryArmory
Ge Halberdier16 training queues
Key technologyCopper Shields
Wuzu Javelineer5 training queues
Ge Halberdier5 training queues
Wuzu Javelineer5 training queues
God powerLightning Weapons
Pioneer10 training queues
Farm transition13 farms clustered
God powerProsperous Seeds
Key technologyPickaxe
Key technologyHand Axe
God powerProsperous Seeds
God powerVenom Beast
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.7%danca
Fastest Classical3:51*Abhipro1
Fastest Heroic10:44*Abhipro1
First pressure4:18Abhipro1 · Military Barracks
Fortress timing13:04Abhipro1 · Palace
Armory timing8:04danca · Armory
Farm transition12:19–12:49danca · 13 farms clustered

Player highlights

Standout performances

Highest total score20,867danca
Highest military score7,624danca
Highest economy score11,916danca
Most kills1,503danca
Most units killed49danca
Most deaths45Abhipro1
Most buildings razed3danca
Largest army71danca
Favorite unitPioneerdanca · 31 fielded

Abhipro1

Most DeathsMost ImprovementsMost Resources

danca

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Abhipro1

Fast Classical3:51 estimated completion
Early pressure4:18 · Military Barracks
Early armory / Heroic prep8:48 · Armory
Fortress tech path13:04 · Palace

danca

Classical timing4:10 estimated completion
Delayed pressure7:47 · Imperial Academy
Early armory / Heroic prep8:04 · Armory
Heavy walling signal9 wall build events
Farm transition12:19–12:49 · 13 farms clustered
Abhipro1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Abhipro1 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Abhipro1 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
danca · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
danca · Early MilitaryMeaningful trained combat units were produced during the early opening.
danca · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Abhipro1

Army

Automaton14
Turma14
Dryad10
Contarius9
Oracle6
Arcus3
Buildings7 types
Manor6
Economic Guild4
Temple3
Counter Barracks2
Military Barracks2
Armory1
Palace1
God powers3 invoked
Gaia Forest2
Hesperides Tree2
Spider Lair2

danca

Army

Pioneer31
Ge Halberdier21
Wuzu Javelineer15
Dao Swordsman4
Buildings8 types
House16
Farm15
Wall9
Silo7
Military Camp5
Armory1
Imperial Academy1
Temple1
God powers3 invoked
Prosperous Seeds3
Lightning Weapons1
Venom Beast1