Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

shroominyung vs Abhipro1

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:52
Megalopolis map preview
Map Megalopolis
Defeated
shroominyungShennong
Pre-match Elo1236
Win probability36.3%
8:52 Match length Abhipro1 favored
Winner
Abhipro1Thor
Pre-match Elo1334
Win probability63.7%

Match at a glance

shroominyung vs Abhipro1

WinnerAbhipro1
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration8:52
Started
Ended
Elo favorite63.7%Abhipro1
Fastest Classical3:31*Abhipro1
First pressure3:00shroominyung · Pioneer produced
Most military units24shroominyung
Highest EAPM46.5shroominyung

shroominyung

Shennong

Defeat
Elo1236-13
EAPM46.5
Military units24
First pressure3:00Pioneer produced
First expansion
Market volume0
Total score 7,179
Military score 3,370
Economic score 3,586
Kills score 223
Units killed 9
Units lost 20
Buildings razed 0
Largest army 24
Favorite unit Fire Archer 10 fielded
Classical 4:00* Research start 3:00
Heroic Not reached
Mythic Not reached

Abhipro1

Thor

Victory
Elo1334+13
EAPM39.8
Military units21
First pressure3:29Hersir trained
First expansion
Market volume0
Total score 8,992
Military score 3,647
Economic score 4,948
Kills score 418
Units killed 19
Units lost 9
Buildings razed 0
Largest army 21
Favorite unit Raiding Cavalry 12 fielded
Classical 3:31* Estimated start 2:31
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

shroominyungShennong
Match time
Abhipro1Thor
First military pressurePioneer produced
Key technologyHand Axe
Pioneer2 training queues
Ge Halberdier4 training queues
Fire Archer2 training queues
Pioneer2 training queues
Fire Archer8 training queues
Ge Halberdier4 training queues
DefeatMatch result
ArmoryDwarven Armory
First military pressureHersir trained
Hersir2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Raiding Cavalry12 training queues
Throwing Axeman2 training queues
Throwing Axeman4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.7%Abhipro1
Fastest Classical3:31*Abhipro1
First pressure3:00shroominyung · Pioneer produced
Armory timing3:09Abhipro1 · Dwarven Armory

Player highlights

Standout performances

Highest total score8,992Abhipro1
Highest military score3,647Abhipro1
Highest economy score4,948Abhipro1
Most kills418Abhipro1
Most units killed19Abhipro1
Most deaths20shroominyung
Most buildings razed0shroominyung
Largest army24shroominyung
Favorite unitRaiding CavalryAbhipro1 · 12 fielded

shroominyung

Most DeathsMost Improvements

Abhipro1

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

shroominyung

Classical timing4:00 estimated completion
Early pressure3:00 · Pioneer produced

Abhipro1

Fast Classical3:31 estimated completion
Early pressure3:29 · Hersir trained
Early armory / Heroic prep3:09 · Dwarven Armory
shroominyung · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
shroominyung · Early MilitaryMeaningful trained combat units were produced during the early opening.
Abhipro1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Abhipro1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Abhipro1 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

shroominyung

Army

Fire Archer10
Ge Halberdier8
Pioneer5
Ya Zi1
Buildings5 types
Silo4
House3
Machine Workshop3
Military Camp1
Temple1

Abhipro1

Army

Raiding Cavalry12
Throwing Axeman6
Hersir3
Buildings6 types
House5
Great Hall3
Ox Cart Building3
Longhouse2
Dwarven Armory1
Temple1