Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

chuck102 vs Wololoh59

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:36
Alfheim map preview
Map Alfheim
Defeated
chuck102Zeus
Pre-match Elo1156
Win probability42.2%
16:36 Match length Wololoh59 favored
Winner
Wololoh59Zeus
Pre-match Elo1211
Win probability57.8%

Match at a glance

chuck102 vs Wololoh59

WinnerWololoh59
MapAlfheim
QueueRanked 1v1 Supremacy
Duration16:36
Started
Ended
Elo favorite57.8%Wololoh59
Fastest Classical3:50*chuck102
First pressure5:07Wololoh59 · Military Academy
First extra TC4:28chuck102 · Town Center
Most military units56Wololoh59
Highest EAPM38.7Wololoh59

chuck102

Zeus

Defeat
Elo1156-15
EAPM37.8
Military units28
First pressure5:16Military Academy
First expansion4:28
Market volume0
Total score 15,794
Military score 3,090
Economic score 11,905
Kills score 799
Units killed 27
Units lost 42
Buildings razed 0
Largest army 28
Favorite unit Hippeus 8 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached

Wololoh59

Zeus

Victory
Elo1211+21
EAPM38.7
Military units56
First pressure5:07Military Academy
First expansion
Market volume0
Total score 19,007
Military score 8,524
Economic score 9,640
Kills score 843
Units killed 35
Units lost 27
Buildings razed 4
Largest army 56
Favorite unit Hoplite 33 fielded
Classical 4:54* Research start 3:54
Heroic 15:41* Research start 14:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

chuck102Zeus
Match time
Wololoh59Zeus
Town CenterAdditional center
First military pressureMilitary Academy
God powerBolt
Hoplite2 training queues
Toxotes2 training queues
Hippeus3 training queues
Hoplite2 training queues
Hippeus4 training queues
Hoplite3 training queues
Toxotes2 training queues
DefeatMatch result
God powerBolt
Key technologyHand Axe
Centaur12 training queues
First military pressureMilitary Academy
Hoplite10 training queues
Key technologyMedium Infantry
Hoplite5 training queues
Hoplite3 training queues
ArmoryArmory
Key technologyHusbandry
Hoplite5 training queues
Centaur5 training queues
Key technologyPlow
Farm transition21 farms clustered
Key technologyCopper Weapons
Hoplite5 training queues
Key technologyPickaxe
Hydra2 training queues
Key technologyHeavy Infantry
Hoplite5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%Wololoh59
Fastest Classical3:50*chuck102
Fastest Heroic15:41*Wololoh59
First pressure5:07Wololoh59 · Military Academy
First extra TC4:28chuck102 · Town Center
Armory timing12:33Wololoh59 · Armory
Farm transition14:22–15:15Wololoh59 · 21 farms clustered

Player highlights

Standout performances

Highest total score19,007Wololoh59
Highest military score8,524Wololoh59
Highest economy score11,905chuck102
Most kills843Wololoh59
Most units killed35Wololoh59
Most deaths42chuck102
Most buildings razed4Wololoh59
Largest army56Wololoh59
Favorite unitHopliteWololoh59 · 33 fielded

chuck102

Most Deaths

Wololoh59

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

chuck102

Fast Classical3:50 estimated completion
Early pressure5:16 · Military Academy
Fast expansion4:28 · Town Center
Heavy walling signal17 wall build events

Wololoh59

Classical timing4:54 estimated completion
Early pressure5:07 · Military Academy
Early armory / Heroic prep12:33 · Armory
Farm transition14:22–15:15 · 21 farms clustered
chuck102 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
chuck102 · Early MilitaryMeaningful trained combat units were produced during the early opening.
chuck102 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Wololoh59 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Wololoh59 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Wololoh59 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chuck102

Army

Hippeus8
Hoplite7
Jason6
Toxotes4
Heracles2
Centaur1
Buildings9 types
Wall17
House8
Granary6
Storehouse6
Archery Range3
Stable2
Military Academy1
Temple1
Town Center1
God powers1 invoked
Bolt1

Wololoh59

Army

Hoplite33
Centaur18
Hydra2
Jason2
Heracles1
Buildings10 types
Farm21
House12
Granary5
Storehouse3
Archery Range2
Military Academy2
Stable2
Wall2
Armory1
Temple1
God powers1 invoked
Bolt1