Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

drcomer vs odjr1783

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:51
Tundra map preview
Map Tundra
Defeated
drcomerOranos
Pre-match Elo907
Win probability54.6%
32:51 Match length UpsetThe Elo underdog won
Winner
odjr1783Loki
Pre-match Elo875
Win probability45.4%

Match at a glance

drcomer vs odjr1783

Winnerodjr1783
MapTundra
QueueRanked 1v1 Supremacy
Duration32:51
Started
Ended
Elo favorite54.6%drcomer · Upset
Fastest Classical5:13*drcomer
First pressure3:46odjr1783 · Hersir trained
Market timing14:57drcomer · Market
First extra TC8:34drcomer · Town Center
Most military units262odjr1783
Highest EAPM26.1odjr1783
Market volume2,700odjr1783

drcomer

Oranos

Defeat
Elo907-19
EAPM22.6
Military units199
First pressure5:22Counter Barracks
First expansion8:34
Market volume0
Total score 45,066
Military score 15,480
Economic score 20,186
Kills score 9,428
Units killed 316
Units lost 193
Buildings razed 4
Largest army 199
Favorite unit Turma 36 fielded
Classical 5:13* Research start 4:13
Heroic 18:10* Research start 16:55
Mythic 26:53* Research start 24:53

odjr1783

Loki

Victory
Elo875+19
EAPM26.1
Military units262
First pressure3:46Hersir trained
First expansion11:53
Market volume2700
Total score 41,951
Military score 13,415
Economic score 20,989
Kills score 7,547
Units killed 200
Units lost 318
Buildings razed 38
Largest army 262
Favorite unit Throwing Axeman 66 fielded
Classical 5:15* Estimated start 4:15
Heroic 14:44* Estimated start 13:29
Mythic 29:37* Estimated start 27:37

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Heimdall
Hyperion
HeroicAge
Bragi
Helios
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

drcomerOranos
Match time
odjr1783Loki
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
First military pressureCounter Barracks
Turma3 training queues
Murmillo2 training queues
Key technologyPlow
ArmoryArmory
Key technologyMedium Archers
Town CenterAdditional center
Key technologyCrenellations
God powerCarnivora
God powerShockwave
Katapeltes9 training queues
Key technologyMedium Infantry
Turma9 training queues
Cheiroballista7 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Farm transition4 farms clustered
God powerCarnivora
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Caladria3 training queues
Oracle2 training queues
MarketMarket
Town CenterAdditional center
Oracle7 training queues
Caladria2 training queues
Fortress-tier buildingPalace
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBronze Weapons
Fortress-tier buildingPalace
Key technologyBronze Armor
God powerChaos
God powerCarnivora
Katapeltes18 training queues
Turma18 training queues
Cheiroballista16 training queues
Murmillo8 training queues
Arcus7 training queues
Contarius6 training queues
Caladria2 training queues
Oracle2 training queues
Satyr2 training queues
Destroyer5 training queues
Key technologyHeavy Infantry
Trade route startedCaravan Atlantean queued
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Arcus10 training queues
Contarius9 training queues
Murmillo6 training queues
Fortress-tier buildingPalace
Destroyer4 training queues
Fortress-tier buildingPalace
Key technologyBronze Shields
Fortress-tier buildingPalace
Key technologyIron Weapons
Caladria3 training queues
Satyr3 training queues
Centimanus2 training queues
Key technologyHeavy Infantry
Katapeltes4 training queues
Turma4 training queues
Cheiroballista2 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Town CenterAdditional center
Key technologyChampion Infantry
ArmoryArmory
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Key technologyPickaxe
Hirdman2 training queues
Throwing Axeman17 training queues
Hirdman10 training queues
Key technologyPickaxe
Key technologyPlow
Einheri2 training queues
Hersir2 training queues
ArmoryArmory
God powerUndermine
Berserk2 training queues
Hersir14 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Throwing Axeman3 training queues
Einheri3 training queues
Key technologyMedium Cavalry
Raiding Cavalry4 training queues
Throwing Axeman8 training queues
Key technologyCrenellations
Town CenterAdditional center
MarketMarket
Einheri3 training queues
Farm transition6 farms clustered
Berserk2 training queues
Throwing Axeman10 training queues
Key technologyHeavy Infantry
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Portable Ram6 training queues
God powerFlaming Weapons
Huskarl18 training queues
Berserk6 training queues
Godi4 training queues
Portable Ram3 training queues
Berserk4 training queues
Godi5 training queues
Throwing Axeman8 training queues
Einheri2 training queues
Key technologyBronze Shields
Portable Ram18 training queues
Fortress-tier buildingHill Fort
Godi12 training queues
Huskarl9 training queues
Throwing Axeman8 training queues
Huskarl14 training queues
Godi2 training queues
Huskarl7 training queues
Huskarl14 training queues
Throwing Axeman12 training queues
Town CenterAdditional center
God powerNidhogg
Godi10 training queues
Portable Ram3 training queues
Key technologyChampion Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.6%drcomer · Upset
Fastest Classical5:13*drcomer
Fastest Heroic14:44*odjr1783
Fastest Mythic26:53*drcomer
First pressure3:46odjr1783 · Hersir trained
First extra TC8:34drcomer · Town Center
Fortress timing18:26drcomer · Palace
Market timing14:57drcomer · Market
Armory timing6:55drcomer · Armory
Farm transition12:10–13:21drcomer · 4 farms clustered
Trade route started22:34drcomer

Player highlights

Standout performances

Highest total score45,066drcomer
Highest military score15,480drcomer
Highest economy score20,989odjr1783
Most kills9,428drcomer
Most units killed316drcomer
Most deaths318odjr1783
Most buildings razed38odjr1783
Largest army262odjr1783
Favorite unitThrowing Axemanodjr1783 · 66 fielded

drcomer

Highest ScoreMost ImprovementsMost Kills

odjr1783

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

drcomer

Late Classical5:13 estimated completion
Early pressure5:22 · Counter Barracks
Fast expansion8:34 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep14:57 · Market
Early armory / Heroic prep6:55 · Armory
Fortress tech path18:26 · Palace
Farm transition12:10–13:21 · 4 farms clustered
Trade route started22:34 · Caravan Atlantean queued
Large army production199 military units

odjr1783

Late Classical5:15 estimated completion
Early pressure3:46 · Hersir trained
Expansion signal11:53 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:34 · Market
Early armory / Heroic prep8:59 · Armory
Fortress tech path18:36 · Hill Fort
Farm transition16:06–16:57 · 6 farms clustered
Market economy signal2,700 total resource volume
Large army production262 military units
drcomer · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
drcomer · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
drcomer · Late ClassicalClassical completed after 5:00 on a standard land opening.
drcomer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
odjr1783 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
odjr1783 · Early MilitaryMeaningful trained combat units were produced during the early opening.
odjr1783 · Late ClassicalClassical completed after 5:00 on a standard land opening.
odjr1783 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2700 total volume

drcomer

Bought

No buys

Sold

No sells

Total player market volume0

odjr1783

Bought

Food1300

Sold

Wood1400
Total player market volume2700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

drcomer

Army

Turma36
Katapeltes32
Cheiroballista26
Murmillo22
Arcus19
Contarius17
Caladria13
Destroyer12
Oracle11
Satyr6
Centimanus2
Fanatic2
Fire Siphon1
Buildings10 types
Farm17
Counter Barracks10
Manor10
Military Barracks9
Palace5
Temple4
Town Center4
Armory2
Economic Guild1
Market1
God powers3 invoked
Carnivora3
Chaos1
Shockwave1

odjr1783

Army

Throwing Axeman66
Huskarl62
Godi33
Portable Ram30
Hersir24
Berserk15
Hirdman14
Einheri10
Raiding Cavalry7
Battle Boar1
Buildings11 types
Farm29
House18
Sentry Tower12
Ox Cart Building5
Longhouse3
Town Center3
Great Hall2
Hill Fort2
Armory1
Market1
Temple1
God powers4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1