Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Leif Erikson vs vInI

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:17
Megalopolis map preview
Map Megalopolis
Defeated
Leif EriksonLoki
Pre-match Elo1308
Win probability57.0%
17:17 Match length UpsetThe Elo underdog won
Winner
vInIThor
Pre-match Elo1259
Win probability43.0%

Match at a glance

Leif Erikson vs vInI

WinnervInI
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration17:17
Started
Ended
Elo favorite57.0%Leif Erikson · Upset
Fastest Classical4:48*Leif Erikson
First pressure3:48vInI · Hersir trained
Market timing15:31vInI · Market
Most military units158vInI
Highest EAPM84.6Leif Erikson
Defeat
Elo1308-20
EAPM84.6
Military units116
First pressure4:02Hersir trained
First expansion
Market volume0
Total score 15,081
Military score 5,721
Economic score 6,823
Kills score 2,537
Units killed 114
Units lost 107
Buildings razed 1
Largest army 116
Favorite unit Throwing Axeman 64 fielded
Classical 4:48* Research start 3:48
Heroic Not reached
Mythic Not reached

vInI

Thor

Victory
Elo1259+20
EAPM30.0
Military units158
First pressure3:48Hersir trained
First expansion
Market volume0
Total score 19,682
Military score 7,192
Economic score 9,691
Kills score 2,799
Units killed 108
Units lost 113
Buildings razed 2
Largest army 158
Favorite unit Raiding Cavalry 43 fielded
Classical 5:00* Estimated start 4:00
Heroic 7:09* Estimated start 5:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Forseti
No choice recorded
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Leif EriksonLoki
Match time
vInIThor
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir14 training queues
God powerSpy
God powerHealing Spring
Berserk3 training queues
Throwing Axeman58 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyBallistics
Hersir8 training queues
Troll4 training queues
Hersir16 training queues
Troll3 training queues
Throwing Axeman6 training queues
Berserk3 training queues
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
First military pressureHersir trained
Hersir5 training queues
Key technologyCopper Weapons
Berserk6 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Throwing Axeman3 training queues
Hersir2 training queues
Throwing Axeman14 training queues
Hersir7 training queues
Raiding Cavalry3 training queues
Berserk31 training queues
God powerHealing Spring
Hersir5 training queues
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Key technologyBallistics
Throwing Axeman15 training queues
Hersir10 training queues
Raiding Cavalry35 training queues
MarketMarket
Berserk5 training queues
Throwing Axeman5 training queues
Hersir5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.0%Leif Erikson · Upset
Fastest Classical4:48*Leif Erikson
Fastest Heroic7:09*vInI
First pressure3:48vInI · Hersir trained
Market timing15:31vInI · Market
Armory timing0:13vInI · Dwarven Armory

Player highlights

Standout performances

Highest total score19,682vInI
Highest military score7,192vInI
Highest economy score9,691vInI
Most kills2,799vInI
Most units killed114Leif Erikson
Most deaths113vInI
Most buildings razed2vInI
Largest army158vInI
Favorite unitThrowing AxemanLeif Erikson · 64 fielded

Leif Erikson

Most Kills

vInI

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Leif Erikson

Classical timing4:48 estimated completion
Early pressure4:02 · Hersir trained
Early armory / Heroic prep8:29 · Armory
Large army production116 military units

vInI

Late Classical5:00 estimated completion
Early pressure3:48 · Hersir trained
Early market / Heroic prep15:31 · Market
Early armory / Heroic prep0:13 · Dwarven Armory
Large army production158 military units
Leif Erikson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
vInI · Early MilitaryMeaningful trained combat units were produced during the early opening.
vInI · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
vInI · Late ClassicalClassical completed after 5:00 on a standard land opening.
vInI · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leif Erikson

Army

Throwing Axeman64
Hersir38
Berserk7
Troll7
Buildings7 types
House12
Longhouse5
Ox Cart Building5
Great Hall3
Wall2
Armory1
Temple1
God powers2 invoked
Healing Spring1
Spy1

vInI

Army

Raiding Cavalry43
Berserk42
Throwing Axeman37
Hersir34
Troll2
Buildings7 types
House19
Longhouse4
Great Hall3
Ox Cart Building3
Dwarven Armory1
Market1
Temple1
God powers1 invoked
Healing Spring1