Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LegoSloth vs Sub-Zer0ツ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:09
Giza map preview
Map Giza
Defeated
LegoSlothHades
Pre-match Elo1449
Win probability19.2%
8:09 Match length Sub-Zer0ツ favored
Winner
Sub-Zer0ツRa
Pre-match Elo1699
Win probability80.8%

Match at a glance

LegoSloth vs Sub-Zer0ツ

WinnerSub-Zer0ツ
MapGiza
QueueRanked 1v1 Supremacy
Duration8:09
Started
Ended
Elo favorite80.8%Sub-Zer0ツ
Fastest Classical3:50*LegoSloth
First pressure3:53LegoSloth · Stable
Most military units8Sub-Zer0ツ
Highest EAPM73.3Sub-Zer0ツ

LegoSloth

Hades

Defeat
Elo1449-7
EAPM36.6
Military units7
First pressure3:53Stable
First expansion
Market volume0
Total score 7,069
Military score 2,749
Economic score 4,259
Kills score 61
Units killed 3
Units lost 9
Buildings razed 6
Largest army 7
Favorite unit Hippeus 4 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached
Victory
Elo1699+7
EAPM73.3
Military units8
First pressure6:18Barracks
First expansion
Market volume0
Total score 8,068
Military score 2,909
Economic score 5,024
Kills score 147
Units killed 9
Units lost 3
Buildings razed 1
Largest army 8
Favorite unit Spearman 5 fielded
Classical 5:07* Estimated start 4:07
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Bast
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LegoSlothHades
Match time
Sub-Zer0ツRa
Ajax2 training queues
First military pressureStable
Hippeus4 training queues
Key technologyMedium Cavalry
DefeatMatch result
Key technologyPickaxe
Sphinx2 training queues
First military pressureBarracks
Spearman5 training queues
Key technologyCrenellations
God powerEclipse
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.8%Sub-Zer0ツ
Fastest Classical3:50*LegoSloth
First pressure3:53LegoSloth · Stable

Player highlights

Standout performances

Highest total score8,068Sub-Zer0ツ
Highest military score2,909Sub-Zer0ツ
Highest economy score5,024Sub-Zer0ツ
Most kills147Sub-Zer0ツ
Most units killed9Sub-Zer0ツ
Most deaths9LegoSloth
Most buildings razed6LegoSloth
Largest army8Sub-Zer0ツ
Favorite unitSpearmanSub-Zer0ツ · 5 fielded

LegoSloth

Most Deaths

Sub-Zer0ツ

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LegoSloth

Fast Classical3:50 estimated completion
Early pressure3:53 · Stable
Heavy walling signal8 wall build events

Sub-Zer0ツ

Late Classical5:07 estimated completion
Early pressure6:18 · Barracks
LegoSloth · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LegoSloth · Early MilitaryMeaningful trained combat units were produced during the early opening.
LegoSloth · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sub-Zer0ツ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sub-Zer0ツ · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sub-Zer0ツ · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LegoSloth

Army

Hippeus4
Ajax2
Achilles1
Buildings6 types
Wall8
House5
Granary4
Storehouse2
Stable1
Temple1

Sub-Zer0ツ

Army

Spearman5
Sphinx2
Mercenary1
Buildings9 types
Obelisk15
House9
Granary2
Lumber Camp2
Barracks1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Eclipse1