Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tigerboss vs ggmp

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:46
Nile Shallows map preview
Map Nile Shallows
Defeated
TigerbossThor
Pre-match Elo1759
Win probability62.1%
14:46 Match length UpsetThe Elo underdog won
Winner
ggmpQuetzalcoatl
Pre-match Elo1673
Win probability37.9%

Match at a glance

Tigerboss vs ggmp

Winnerggmp
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration14:46
Started
Ended
Elo favorite62.1%Tigerboss · Upset
Fastest Classical4:31*ggmp
First pressure3:06ggmp · Warrior Priest trained
Market timing13:46Tigerboss · Market
First extra TC12:41Tigerboss · Town Center
Most military units103ggmp
Highest EAPM81.7ggmp

Tigerboss

Thor

Defeat
Elo1759-22
EAPM54.3
Military units78
First pressure4:17Hersir trained
First expansion12:41
Market volume0
Total score 14,117
Military score 5,576
Economic score 7,008
Kills score 1,533
Units killed 61
Units lost 72
Buildings razed 0
Largest army 78
Favorite unit Raiding Cavalry 38 fielded
Classical 4:57* Research start 3:57
Heroic Not reached
Mythic Not reached

ggmp

Quetzalcoatl

Victory
Elo1673+22
EAPM81.7
Military units103
First pressure3:06Warrior Priest trained
First expansion
Market volume0
Total score 15,059
Military score 6,460
Economic score 6,776
Kills score 1,823
Units killed 73
Units lost 62
Buildings razed 6
Largest army 103
Favorite unit Tequihua Archer 48 fielded
Classical 4:31* Research start 3:31
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Patecatl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TigerbossThor
Match time
ggmpQuetzalcoatl
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir4 training queues
Key technologyCopper Shields
Raiding Cavalry7 training queues
Key technologyPickaxe
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Throwing Axeman13 training queues
God powerForest Fire
God powerForest Fire
God powerDwarven Mine
Raiding Cavalry31 training queues
Key technologyMedium Cavalry
Throwing Axeman10 training queues
Town CenterAdditional center
Valkyrie2 training queues
MarketMarket
Throwing Axeman10 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Ocelotl Warrior38 training queues
Tequihua Archer48 training queues
God powerTailwind
God powerAgave Bloom
Warrior Priest4 training queues
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
Warrior Priest7 training queues
Farm transition3 farms clustered
Key technologyHand Axe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.1%Tigerboss · Upset
Fastest Classical4:31*ggmp
First pressure3:06ggmp · Warrior Priest trained
First extra TC12:41Tigerboss · Town Center
Market timing13:46Tigerboss · Market
Armory timing0:07Tigerboss · Dwarven Armory
Farm transition13:43–14:06ggmp · 3 farms clustered

Player highlights

Standout performances

Highest total score15,059ggmp
Highest military score6,460ggmp
Highest economy score7,008Tigerboss
Most kills1,823ggmp
Most units killed73ggmp
Most deaths72Tigerboss
Most buildings razed6ggmp
Largest army103ggmp
Favorite unitTequihua Archerggmp · 48 fielded

Tigerboss

Most DeathsMost ImprovementsMost Resources

ggmp

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tigerboss

Classical timing4:57 estimated completion
Early pressure4:17 · Hersir trained
Expansion signal12:41 · Town Center
Early market / Heroic prep13:46 · Market
Early armory / Heroic prep0:07 · Dwarven Armory
Heavy walling signal13 wall build events

ggmp

Classical timing4:31 estimated completion
Early pressure3:06 · Warrior Priest trained
Farm transition13:43–14:06 · 3 farms clustered
Large army production103 military units
Tigerboss · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Tigerboss · Early MilitaryMeaningful trained combat units were produced during the early opening.
ggmp · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ggmp · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ggmp · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tigerboss

Army

Raiding Cavalry38
Throwing Axeman33
Hersir4
Valkyrie3
Buildings9 types
House16
Wall13
Longhouse3
Ox Cart Building3
Great Hall2
Temple2
Dwarven Armory1
Market1
Town Center1
God powers2 invoked
Forest Fire2
Dwarven Mine1

ggmp

Army

Tequihua Archer48
Ocelotl Warrior38
Warrior Priest16
Tlamanih Spearman1
Buildings6 types
House15
Calpulli9
Farm3
Nobles Hut2
War Hut2
Temple1
God powers2 invoked
Agave Bloom1
Tailwind1