Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DennisMakotoito vs Wololoh59

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:18
Mount Olympus map preview
Map Mount Olympus
Defeated
DennisMakotoitoSusanoo
Pre-match Elo1141
Win probability43.0%
10:18 Match length Wololoh59 favored
Winner
Wololoh59Zeus
Pre-match Elo1190
Win probability57.0%

Match at a glance

DennisMakotoito vs Wololoh59

WinnerWololoh59
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration10:18
Started
Ended
Elo favorite57.0%Wololoh59
Fastest Classical4:07*DennisMakotoito
First pressure3:41DennisMakotoito · Stable Japanese
Most military units16DennisMakotoito
Highest EAPM40.0DennisMakotoito

DennisMakotoito

Susanoo

Defeat
Elo1141-16
EAPM40.0
Military units16
First pressure3:41Stable Japanese
First expansion
Market volume0
Total score 9,725
Military score 3,769
Economic score 5,664
Kills score 292
Units killed 13
Units lost 12
Buildings razed 0
Largest army 16
Favorite unit Naginata Rider 9 fielded
Classical 4:07* Estimated start 3:07
Heroic Not reached
Mythic Not reached

Wololoh59

Zeus

Victory
Elo1190+23
EAPM36.0
Military units1
First pressure4:50Military Academy
First expansion
Market volume0
Total score 9,858
Military score 5,725
Economic score 3,880
Kills score 328
Units killed 12
Units lost 13
Buildings razed 1
Largest army 1
Favorite unit Centaur 1 fielded
Classical 4:42* Research start 3:42
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Hermes
Fujin
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DennisMakotoitoSusanoo
Match time
Wololoh59Zeus
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider9 training queues
God powerSwampland
God powerKusanagi
Jorogumo4 training queues
DefeatMatch result
Key technologyHand Axe
First military pressureMilitary Academy
God powerBolt
ArmoryArmory
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.0%Wololoh59
Fastest Classical4:07*DennisMakotoito
First pressure3:41DennisMakotoito · Stable Japanese
Armory timing6:28Wololoh59 · Armory

Player highlights

Standout performances

Highest total score9,858Wololoh59
Highest military score5,725Wololoh59
Highest economy score5,664DennisMakotoito
Most kills328Wololoh59
Most units killed13DennisMakotoito
Most deaths13Wololoh59
Most buildings razed1Wololoh59
Largest army16DennisMakotoito
Favorite unitNaginata RiderDennisMakotoito · 9 fielded

DennisMakotoito

Most ImprovementsMost Kills

Wololoh59

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DennisMakotoito

Classical timing4:07 estimated completion
Early pressure3:41 · Stable Japanese
Heavy walling signal9 wall build events

Wololoh59

Classical timing4:42 estimated completion
Early pressure4:50 · Military Academy
Early armory / Heroic prep6:28 · Armory
DennisMakotoito · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DennisMakotoito · Early MilitaryMeaningful trained combat units were produced during the early opening.
Wololoh59 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Wololoh59 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DennisMakotoito

Army

Naginata Rider9
Jorogumo4
Kitsune3
Buildings8 types
Wall9
House4
Watermill2
Guardhouse1
Mining Camp Japanese1
Shrine Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Kusanagi1
Swampland1

Wololoh59

Army

Centaur1
Buildings6 types
House8
Granary4
Military Academy2
Storehouse2
Armory1
Temple1
God powers1 invoked
Bolt1