Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs zid

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:48
Steppe map preview
Map Steppe
Winner
nak4noAmaterasu
Pre-match Elo1640
Win probability69.6%
15:48 Match length nak4no favored
Defeated
zidHuitzilopochtli
Pre-match Elo1496
Win probability30.4%

Match at a glance

nak4no vs zid

Winnernak4no
MapSteppe
QueueRanked 1v1 Supremacy
Duration15:48
Started
Ended
Elo favorite69.6%nak4no
Fastest Classical3:58*nak4no
First pressure3:47zid · Warrior Priest trained
Market timing14:30zid · Market
Most military units130zid
Highest EAPM66.4nak4no

nak4no

Amaterasu

Victory
Elo1640+11
EAPM66.4
Military units88
First pressure4:06Stable Japanese
First expansion
Market volume0
Total score 24,798
Military score 12,668
Economic score 10,488
Kills score 1,838
Units killed 89
Units lost 19
Buildings razed 6
Largest army 88
Favorite unit Yumi Archer 37 fielded
Classical 3:58* Research start 2:58
Heroic 13:42* Estimated start 12:27
Mythic Not reached

zid

Huitzilopochtli

Defeat
Elo1496-11
EAPM57.8
Military units130
First pressure3:47Warrior Priest trained
First expansion
Market volume0
Total score 13,383
Military score 4,532
Economic score 8,165
Kills score 686
Units killed 20
Units lost 90
Buildings razed 0
Largest army 130
Favorite unit Tequihua Archer 81 fielded
Classical 5:02* Estimated start 4:02
Heroic Estimated start 16:00 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Malinalxochitl
Raijin
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nak4noAmaterasu
Match time
zidHuitzilopochtli
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider7 training queues
Samurai14 training queues
Yumi Archer3 training queues
Key technologyHand Axe
Key technologyPickaxe
Bushi2 training queues
God powerSolar Shield
God powerSolar Shield
Yumi Archer27 training queues
God powerSolar Shield
Naginata Rider4 training queues
Onna Musha2 training queues
Bushi5 training queues
ArmoryArmory
Key technologyHusbandry
Bushi3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Naginata Rider4 training queues
God powerSolar Shield
Raiju3 training queues
Yumi Archer7 training queues
God powerThunder Burst
Bushi2 training queues
Naginata Rider3 training queues
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Key technologyPickaxe
Key technologyHusbandry
God powerInfestation
Tequihua Archer76 training queues
Tlamanih Spearman10 training queues
Key technologyMedium War Hut Soldiers
Key technologyShaft Mine
Key technologyHand Axe
God powerBlood Pact
Tlamanih Spearman10 training queues
Tlamanih Spearman10 training queues
Warrior Priest3 training queues
Coyote Warrior2 training queues
MarketMarket
ArmoryArmory
Tequihua Archer5 training queues
Tlamanih Spearman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.6%nak4no
Fastest Classical3:58*nak4no
Fastest Heroic13:42*nak4no
First pressure3:47zid · Warrior Priest trained
Market timing14:30zid · Market
Armory timing10:57nak4no · Armory

Player highlights

Standout performances

Highest total score24,798nak4no
Highest military score12,668nak4no
Highest economy score10,488nak4no
Most kills1,838nak4no
Most units killed89nak4no
Most deaths90zid
Most buildings razed6nak4no
Largest army130zid
Favorite unitTequihua Archerzid · 81 fielded

nak4no

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

zid

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nak4no

Fast Classical3:58 estimated completion
Early pressure4:06 · Stable Japanese
Early armory / Heroic prep10:57 · Armory
Large army production88 military units

zid

Late Classical5:02 estimated completion
Early pressure3:47 · Warrior Priest trained
Early market / Heroic prep14:30 · Market
Early armory / Heroic prep14:47 · Armory
Heavy walling signal30 wall build events
Large army production130 military units
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.
zid · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zid · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zid · Early MilitaryMeaningful trained combat units were produced during the early opening.
zid · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army

Yumi Archer37
Naginata Rider18
Samurai14
Bushi12
Onna Musha4
Raiju3
Buildings10 types
House16
Mining Camp Japanese5
Watermill5
Guardhouse4
Shrine Japanese3
Wall3
Dojo2
Temple2
Armory1
Stable Japanese1
God powers3 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1

zid

Army

Tequihua Archer81
Tlamanih Spearman35
Warrior Priest11
Coyote Warrior2
Quimichin Spy1
Buildings10 types
Wall30
House14
Calpulli8
Smoke Trap8
War Hut6
Spike Trap3
Armory1
Market1
Nobles Hut1
Temple1
God powers2 invoked
Blood Pact1
Infestation1