Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Wololoh59 vs Tony'sLevelUP

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:13
Tundra map preview
Map Tundra
Winner
Wololoh59Zeus
Pre-match Elo1167
Win probability69.6%
11:13 Match length Wololoh59 favored
Defeated
Tony'sLevelUPPoseidon
Pre-match Elo1023
Win probability30.4%

Match at a glance

Wololoh59 vs Tony'sLevelUP

WinnerWololoh59
MapTundra
QueueRanked 1v1 Supremacy
Duration11:13
Started
Ended
Elo favorite69.6%Wololoh59
Fastest Classical4:40*Wololoh59
First pressure4:45Wololoh59 · Military Academy
Market timing7:54Tony'sLevelUP · Market
Most military units6Tony'sLevelUP
Highest EAPM49.0Tony'sLevelUP

Wololoh59

Zeus

Victory
Elo1167+18
EAPM33.1
Military units2
First pressure4:45Military Academy
First expansion
Market volume0
Total score 12,830
Military score 6,860
Economic score 5,230
Kills score 801
Units killed 35
Units lost 10
Buildings razed 5
Largest army 2
Favorite unit Centaur 1 fielded
Classical 4:40* Research start 3:40
Heroic Not reached
Mythic Not reached

Tony'sLevelUP

Poseidon

Defeat
Elo1023-11
EAPM49.0
Military units6
First pressure6:02Stable
First expansion
Market volume0
Total score 6,668
Military score 2,755
Economic score 3,667
Kills score 268
Units killed 10
Units lost 36
Buildings razed 0
Largest army 6
Favorite unit Theseus 4 fielded
Classical 5:44* Estimated start 4:44
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Wololoh59Zeus
Match time
Tony'sLevelUPPoseidon
Key technologyHand Axe
First military pressureMilitary Academy
God powerBolt
VictoryMatch result
God powerLure
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
First military pressureStable
God powerCease Fire
Theseus3 training queues
MarketMarket
ArmoryArmory
Key technologyMedium Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.6%Wololoh59
Fastest Classical4:40*Wololoh59
First pressure4:45Wololoh59 · Military Academy
Market timing7:54Tony'sLevelUP · Market
Armory timing5:59Tony'sLevelUP · Armory

Player highlights

Standout performances

Highest total score12,830Wololoh59
Highest military score6,860Wololoh59
Highest economy score5,230Wololoh59
Most kills801Wololoh59
Most units killed35Wololoh59
Most deaths36Tony'sLevelUP
Most buildings razed5Wololoh59
Largest army6Tony'sLevelUP
Favorite unitTheseusTony'sLevelUP · 4 fielded

Wololoh59

Highest ScoreLargest ArmyMost KillsMost Resources

Tony'sLevelUP

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Wololoh59

Classical timing4:40 estimated completion
Early pressure4:45 · Military Academy

Tony'sLevelUP

Late Classical5:44 estimated completion
Early pressure6:02 · Stable
Early market / Heroic prep7:54 · Market
Early armory / Heroic prep5:59 · Armory
Wololoh59 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Wololoh59 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Tony'sLevelUP · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Tony'sLevelUP · Early MilitaryMeaningful trained combat units were produced during the early opening.
Tony'sLevelUP · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Wololoh59

Army

Centaur1
Jason1
Buildings6 types
House13
Granary5
Storehouse3
Military Academy2
Archery Range1
Temple1
God powers1 invoked
Bolt1

Tony'sLevelUP

Army

Theseus4
Atalanta1
Hoplite1
Buildings9 types
House4
Storehouse4
Granary3
Armory2
Archery Range1
Market1
Military Academy1
Stable1
Temple1
God powers2 invoked
Cease Fire1
Lure1