Advanced match analysis
zid vs JoeJ
Ranked 1v1 SupremacyStarted 3 days ago
Map
Tundra
Match at a glance
zid vs JoeJ
Elo favorite50.6%JoeJ · Upset
Fastest Classical4:34*JoeJ
First pressure3:01JoeJ · Hersir trained
Most military units53zid
Highest EAPM82.6JoeJ
zid
Huitzilopochtli
Victory
Elo1507+18
EAPM49.6
Military units53
First pressure3:52Warrior Priest trained
First expansion—
Market volume0
Total score
11,690
Military score
5,690
Economic score
5,078
Kills score
922
Units killed
44
Units lost
43
Buildings razed
0
Largest army
53
Classical
4:50*
Estimated start 3:50
Heroic
—
Not reached
Mythic
—
Not reached
JoeJ
Odin
Defeat
Elo1511-18
EAPM82.6
Military units51
First pressure3:01Hersir trained
First expansion—
Market volume0
Total score
8,897
Military score
4,245
Economic score
3,774
Kills score
878
Units killed
41
Units lost
40
Buildings razed
1
Largest army
51
Classical
4:34*
Research start 3:34
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite50.6%JoeJ · Upset
Fastest Classical4:34*JoeJ
First pressure3:01JoeJ · Hersir trained
Player highlights
Standout performances
Highest total score11,690zid
Highest military score5,690zid
Highest economy score5,078zid
Most kills922zid
Most units killed44zid
Most deaths43zid
Most buildings razed1JoeJ
Largest army53zid
Favorite unitTequihua Archerzid · 27 fielded
zid
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
zid
Classical timing4:50 estimated completionHeavy walling signal8 wall build events
JoeJ
Classical timing4:34 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
zid
Army
Quimichin Spy2