Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zid vs JoeJ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:20
Tundra map preview
Map Tundra
Winner
zidHuitzilopochtli
Pre-match Elo1507
Win probability49.4%
12:20 Match length UpsetThe Elo underdog won
Defeated
JoeJOdin
Pre-match Elo1511
Win probability50.6%

Match at a glance

zid vs JoeJ

Winnerzid
MapTundra
QueueRanked 1v1 Supremacy
Duration12:20
Started
Ended
Elo favorite50.6%JoeJ · Upset
Fastest Classical4:34*JoeJ
First pressure3:01JoeJ · Hersir trained
Most military units53zid
Highest EAPM82.6JoeJ

zid

Huitzilopochtli

Victory
Elo1507+18
EAPM49.6
Military units53
First pressure3:52Warrior Priest trained
First expansion
Market volume0
Total score 11,690
Military score 5,690
Economic score 5,078
Kills score 922
Units killed 44
Units lost 43
Buildings razed 0
Largest army 53
Favorite unit Tequihua Archer 27 fielded
Classical 4:50* Estimated start 3:50
Heroic Not reached
Mythic Not reached

JoeJ

Odin

Defeat
Elo1511-18
EAPM82.6
Military units51
First pressure3:01Hersir trained
First expansion
Market volume0
Total score 8,897
Military score 4,245
Economic score 3,774
Kills score 878
Units killed 41
Units lost 40
Buildings razed 1
Largest army 51
Favorite unit Raiding Cavalry 16 fielded
Classical 4:34* Research start 3:34
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zidHuitzilopochtli
Match time
JoeJOdin
First military pressureWarrior Priest trained
Warrior Priest10 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerInfestation
Tequihua Archer27 training queues
God powerBlood Pact
Tlamanih Spearman2 training queues
Key technologyHusbandry
Key technologyMedium War Hut Soldiers
Warrior Priest6 training queues
Tlamanih Spearman5 training queues
VictoryMatch result
First military pressureHersir trained
Hersir5 training queues
Key technologyPickaxe
Throwing Axeman11 training queues
Berserk2 training queues
Raiding Cavalry4 training queues
Berserk3 training queues
Key technologyMedium Infantry
Raiding Cavalry12 training queues
Valkyrie6 training queues
Throwing Axeman5 training queues
God powerForest Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%JoeJ · Upset
Fastest Classical4:34*JoeJ
First pressure3:01JoeJ · Hersir trained

Player highlights

Standout performances

Highest total score11,690zid
Highest military score5,690zid
Highest economy score5,078zid
Most kills922zid
Most units killed44zid
Most deaths43zid
Most buildings razed1JoeJ
Largest army53zid
Favorite unitTequihua Archerzid · 27 fielded

zid

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zid

Classical timing4:50 estimated completion
Early pressure3:52 · Warrior Priest trained
Heavy walling signal8 wall build events

JoeJ

Classical timing4:34 estimated completion
Early pressure3:01 · Hersir trained
zid · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zid · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zid · Early MilitaryMeaningful trained combat units were produced during the early opening.
JoeJ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JoeJ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zid

Army

Tequihua Archer27
Warrior Priest16
Tlamanih Spearman8
Quimichin Spy2
Buildings6 types
House11
Wall8
Calpulli5
Smoke Trap4
War Hut4
Temple1
God powers2 invoked
Blood Pact1
Infestation1

JoeJ

Army

Raiding Cavalry16
Throwing Axeman16
Hersir6
Valkyrie6
Berserk5
Hirdman2
Buildings5 types
House7
Ox Cart Building7
Great Hall2
Longhouse1
Temple1
God powers1 invoked
Forest Fire1