Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LegoSloth vs Sub-Zer0ツ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:01
Ghost Lake map preview
Map Ghost Lake
Defeated
LegoSlothHades
Pre-match Elo1456
Win probability20.4%
28:01 Match length Sub-Zer0ツ favored
Winner
Sub-Zer0ツRa
Pre-match Elo1692
Win probability79.6%

Match at a glance

LegoSloth vs Sub-Zer0ツ

WinnerSub-Zer0ツ
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration28:01
Started
Ended
Elo favorite79.6%Sub-Zer0ツ
Fastest Classical4:33*LegoSloth
First pressure9:49Sub-Zer0ツ · Barracks
First extra TC4:43LegoSloth · Town Center
Market timing8:50Sub-Zer0ツ · Market
Most military units177Sub-Zer0ツ
Highest EAPM98.0Sub-Zer0ツ
Market volume13,600Sub-Zer0ツ

LegoSloth

Hades

Defeat
Elo1456-7
EAPM36.8
Military units82
First pressure11:32Fortress
First expansion4:43
Market volume1000
Total score 23,011
Military score 6,619
Economic score 10,519
Kills score 5,873
Units killed 156
Units lost 177
Buildings razed 19
Largest army 82
Favorite unit Toxotes 60 fielded
Classical 4:33* Research start 3:33
Heroic 12:34* Estimated start 11:19
Mythic Not reached
Victory
Elo1692+7
EAPM98.0
Military units177
First pressure9:49Barracks
First expansion6:22
Market volume13600
Total score 55,316
Military score 19,288
Economic score 30,364
Kills score 5,664
Units killed 177
Units lost 160
Buildings razed 34
Largest army 177
Favorite unit Camel Rider 104 fielded
Classical 5:03* Estimated start 4:03
Heroic 10:43* Research start 9:28
Mythic 15:18* Estimated start 13:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Bast
Apollo
HeroicAge
Sobek
Hephaestus
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LegoSlothHades
Match time
Sub-Zer0ツRa
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
ArmoryArmory
Farm transition9 farms clustered
First military pressureFortress
Fortress-tier buildingFortress
Key technologyHand Axe
Key technologyPlow
Key technologyPickaxe
ArmoryArmory
ArmoryArmory
Key technologyMedium Archers
God powerPlenty Vault
Key technologyHeavy Archers
Key technologyCopper Weapons
MarketMarket
Town CenterAdditional center
Key technologyBallistics
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
ArmoryArmory
God powerUnderworld Passage
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
Key technologyIron Armor
Key technologyIron Shields
Toxotes20 training queues
God powerSentinel
Colossus3 training queues
Toxotes40 training queues
Key technologyBow Saw
Ajax2 training queues
Key technologyMedium Cavalry
Key technologyHeavy Cavalry
Town CenterAdditional center
Fortress-tier buildingFortress
DefeatMatch result
Key technologyPickaxe
Sphinx2 training queues
God powerEclipse
Town CenterAdditional center
Key technologyHusbandry
MarketMarket
Sphinx2 training queues
First military pressureBarracks
Spearman6 training queues
Farm transition10 farms clustered
Key technologyShaft Mine
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Spearmen
Siege Tower6 training queues
Spearman2 training queues
Key technologyHand Axe
God powerLocust Swarm
God powerTornado
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
ArmoryArmory
ArmoryArmory
ArmoryArmory
Chariot Archer6 training queues
Avenger16 training queues
Camel Rider32 training queues
Sphinx2 training queues
Key technologyCrenellations
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Chariot Archer5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Catapult5 training queues
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
Siege Tower2 training queues
War Elephant5 training queues
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Camel Riders
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
God powerRain
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBallistics
Camel Rider72 training queues
War Elephant5 training queues
Mercenary Cavalry4 training queues
MarketMarket
MarketMarket
Fortress-tier buildingMigdol Stronghold
Spearman2 training queues
Catapult2 training queues
God powerLocust Swarm
Town CenterAdditional center
MarketMarket
MarketMarket
God powerRain
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.6%Sub-Zer0ツ
Fastest Classical4:33*LegoSloth
Fastest Heroic10:43*Sub-Zer0ツ
Fastest Mythic15:18*Sub-Zer0ツ
First pressure9:49Sub-Zer0ツ · Barracks
First extra TC4:43LegoSloth · Town Center
Fortress timing11:32LegoSloth · Fortress
Market timing8:50Sub-Zer0ツ · Market
Armory timing9:49LegoSloth · Armory
Farm transition10:43–11:09Sub-Zer0ツ · 10 farms clustered

Player highlights

Standout performances

Highest total score55,316Sub-Zer0ツ
Highest military score19,288Sub-Zer0ツ
Highest economy score30,364Sub-Zer0ツ
Most kills5,873LegoSloth
Most units killed177Sub-Zer0ツ
Most deaths177LegoSloth
Most buildings razed34Sub-Zer0ツ
Largest army177Sub-Zer0ツ
Favorite unitCamel RiderSub-Zer0ツ · 104 fielded

LegoSloth

Most Deaths

Sub-Zer0ツ

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LegoSloth

Classical timing4:33 estimated completion
Delayed pressure11:32 · Fortress
Fast expansion4:43 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep15:50 · Market
Early armory / Heroic prep9:49 · Armory
Fortress tech path11:32 · Fortress
Farm transition10:59–11:52 · 9 farms clustered
Market economy signal1,000 total resource volume
Large army production82 military units

Sub-Zer0ツ

Late Classical5:03 estimated completion
Delayed pressure9:49 · Barracks
Fast expansion6:22 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep8:50 · Market
Early armory / Heroic prep16:29 · Armory
Fortress tech path12:18 · Migdol Stronghold
Farm transition10:43–11:09 · 10 farms clustered
Market economy signal13,600 total resource volume
Large army production177 military units
LegoSloth · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
LegoSloth · Early MilitaryMeaningful trained combat units were produced during the early opening.
LegoSloth · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
LegoSloth · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Sub-Zer0ツ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Sub-Zer0ツ · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sub-Zer0ツ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Sub-Zer0ツ · Late ClassicalClassical completed after 5:00 on a standard land opening.
Sub-Zer0ツ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 14600 total volume

LegoSloth

Bought

No buys

Sold

Food1000
Total player market volume1000

Sub-Zer0ツ

Bought

Food700
Wood200

Sold

Food4500
Wood8200
Total player market volume13600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LegoSloth

Army

Toxotes60
Ajax5
Colossus5
Perseus4
Achilles3
Chiron3
Prodromos2
Buildings12 types
Farm20
House13
Storehouse7
Town Center6
Armory4
Archery Range3
Granary3
Fortress2
Stable2
Temple2
Market1
Military Academy1
God powers3 invoked
Plenty Vault1
Sentinel1
Underworld Passage1

Sub-Zer0ツ

Army

Camel Rider104
Avenger16
Chariot Archer11
Spearman10
War Elephant10
Siege Tower8
Catapult7
Sphinx7
Mercenary Cavalry4
Buildings18 types
Farm35
Obelisk19
House15
Granary8
Lumber Camp8
Mining Camp8
Migdol Stronghold6
Market5
Siege Works4
Temple4
Town Center4
Armory3
Barracks3
Lighthouse2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers4 invoked
Locust Swarm3
Rain2
Eclipse1
Tornado1