Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs nak4no

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:27
Ghost Lake map preview
Map Ghost Lake
Defeated
zodiac_Set
Pre-match Elo1689
Win probability58.5%
14:27 Match length UpsetThe Elo underdog won
Winner
nak4noAmaterasu
Pre-match Elo1629
Win probability41.5%

Match at a glance

zodiac_ vs nak4no

Winnernak4no
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration14:27
Started
Ended
Elo favorite58.5%zodiac_ · Upset
Fastest Classical3:52*nak4no
First pressure3:58nak4no · Stable Japanese
First extra TC5:55zodiac_ · Town Center
Most military units61nak4no
Highest EAPM66.8zodiac_

zodiac_

Set

Defeat
Elo1689-20
EAPM66.8
Military units28
First pressure4:56Barracks
First expansion5:55
Market volume0
Total score 13,350
Military score 3,376
Economic score 8,878
Kills score 1,096
Units killed 37
Units lost 83
Buildings razed 0
Largest army 28
Favorite unit Spearman 27 fielded
Classical 4:34* Research start 3:34
Heroic 12:31* Research start 11:16
Mythic Not reached

nak4no

Amaterasu

Victory
Elo1629+20
EAPM60.5
Military units61
First pressure3:58Stable Japanese
First expansion11:32
Market volume0
Total score 17,817
Military score 8,409
Economic score 7,885
Kills score 1,523
Units killed 78
Units lost 36
Buildings razed 6
Largest army 61
Favorite unit Naginata Rider 20 fielded
Classical 3:52* Research start 2:52
Heroic 10:22* Estimated start 9:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Minakatatomi
Nephthys
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
nak4noAmaterasu
Key technologyPickaxe
Key technologyHusbandry
First military pressureBarracks
ArmoryArmory
Spearman10 training queues
God powerVision
Town CenterAdditional center
Key technologyMedium Spearmen
Spearman6 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
God powerShifting Sands
Town CenterAdditional center
Spearman6 training queues
God powerAncestors
Spearman5 training queues
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
First military pressureStable Japanese
Naginata Rider15 training queues
God powerShrine Of The Hunt
Samurai12 training queues
Bushi3 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Yumi Archer2 training queues
Town CenterAdditional center
Samurai8 training queues
Onna Musha2 training queues
Naginata Rider5 training queues
God powerSolar Shield
Bushi3 training queues
Yumi Archer6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerSolar Shield
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.5%zodiac_ · Upset
Fastest Classical3:52*nak4no
Fastest Heroic10:22*nak4no
First pressure3:58nak4no · Stable Japanese
First extra TC5:55zodiac_ · Town Center
Fortress timing13:46zodiac_ · Migdol Stronghold
Armory timing5:16zodiac_ · Armory

Player highlights

Standout performances

Highest total score17,817nak4no
Highest military score8,409nak4no
Highest economy score8,878zodiac_
Most kills1,523nak4no
Most units killed78nak4no
Most deaths83zodiac_
Most buildings razed6nak4no
Largest army61nak4no
Favorite unitSpearmanzodiac_ · 27 fielded

zodiac_

Most Deaths

nak4no

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:34 estimated completion
Early pressure4:56 · Barracks
Fast expansion5:55 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:16 · Armory
Fortress tech path13:46 · Migdol Stronghold

nak4no

Fast Classical3:52 estimated completion
Early pressure3:58 · Stable Japanese
Expansion signal11:32 · Town Center
Early armory / Heroic prep7:37 · Armory
Heavy walling signal6 wall build events
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
zodiac_ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.
nak4no · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Spearman27
Wadjet1
Buildings12 types
House10
Granary5
Mining Camp3
Wall3
Barracks2
Town Center2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1

nak4no

Army

Naginata Rider20
Samurai20
Yumi Archer8
Bushi7
Onna Musha4
Wanyudo2
Buildings11 types
House13
Wall6
Dojo4
Shrine Japanese3
Guardhouse2
Mining Camp Japanese2
Watermill2
Armory1
Stable Japanese1
Temple1
Town Center1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1