Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Lots'veLust vs chuck102

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 7:48
Blue Lagoon map preview
Map Blue Lagoon
Winner
Lots'veLustFuxi
Pre-match Elo1393
Win probability77.9%
7:48 Match length Lots'veLust favored
Defeated
chuck102Zeus
Pre-match Elo1174
Win probability22.1%

Match at a glance

Lots'veLust vs chuck102

WinnerLots'veLust
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration7:48
Started
Ended
Elo favorite77.9%Lots'veLust
Fastest Classical3:47*chuck102
First pressure4:53Lots'veLust · Imperial Academy
Most military units13Lots'veLust
Highest EAPM44.7Lots'veLust
Victory
Elo1393+8
EAPM44.7
Military units13
First pressure4:53Imperial Academy
First expansion
Market volume0
Total score 8,253
Military score 3,581
Economic score 4,587
Kills score 85
Units killed 2
Units lost 2
Buildings razed 0
Largest army 13
Favorite unit Pioneer 9 fielded
Classical 4:05* Research start 3:05
Heroic Not reached
Mythic Not reached

chuck102

Zeus

Defeat
Elo1174-8
EAPM35.5
Military units7
First pressure7:20Stable
First expansion
Market volume0
Total score 7,327
Military score 3,075
Economic score 4,187
Kills score 65
Units killed 2
Units lost 2
Buildings razed 0
Largest army 7
Favorite unit Centaur 5 fielded
Classical 3:47* Research start 2:47
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Lots'veLustFuxi
Match time
chuck102Zeus
God powerThe Peach Blossom Spring
Pioneer9 training queues
First military pressureImperial Academy
Dao Swordsman3 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyBallistics
Key technologyHusbandry
Key technologyPlow
VictoryMatch result
Centaur5 training queues
God powerBolt
First military pressureStable
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.9%Lots'veLust
Fastest Classical3:47*chuck102
First pressure4:53Lots'veLust · Imperial Academy
Armory timing6:14Lots'veLust · Armory

Player highlights

Standout performances

Highest total score8,253Lots'veLust
Highest military score3,581Lots'veLust
Highest economy score4,587Lots'veLust
Most kills85Lots'veLust
Most units killed2Lots'veLust
Most deaths2Lots'veLust
Most buildings razed0Lots'veLust
Largest army13Lots'veLust
Favorite unitPioneerLots'veLust · 9 fielded

Lots'veLust

Highest ScoreLargest ArmyMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Lots'veLust

Classical timing4:05 estimated completion
Early pressure4:53 · Imperial Academy
Early armory / Heroic prep6:14 · Armory
Heavy walling signal9 wall build events

chuck102

Fast Classical3:47 estimated completion
Delayed pressure7:20 · Stable
Lots'veLust · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Lots'veLust · Early MilitaryMeaningful trained combat units were produced during the early opening.
chuck102 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
chuck102 · Early MilitaryMeaningful trained combat units were produced during the early opening.
chuck102 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lots'veLust

Army

Pioneer9
Dao Swordsman3
Nezha Child1
Buildings7 types
Wall9
House5
Silo5
Armory1
Imperial Academy1
Military Camp1
Temple1
God powers1 invoked
The Peach Blossom Spring1

chuck102

Army

Centaur5
Heracles1
Jason1
Buildings5 types
House3
Granary2
Storehouse2
Stable1
Temple1
God powers1 invoked
Bolt1