Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Flipthabird vs adcase2

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:00
Marsh map preview
Map Marsh
Defeated
FlipthabirdLoki
Pre-match Elo880
Win probability40.5%
33:00 Match length adcase2 favored
Winner
adcase2Poseidon
Pre-match Elo947
Win probability59.5%

Match at a glance

Flipthabird vs adcase2

Winneradcase2
MapMarsh
QueueRanked 1v1 Supremacy
Duration33:00
Started
Ended
Elo favorite59.5%adcase2
Fastest Classical4:19*Flipthabird
First pressure3:30Flipthabird · Hersir trained
Market timing8:24adcase2 · Market
First extra TC10:43adcase2 · Town Center
Most military units209adcase2
Highest EAPM27.4adcase2
Market volume5,300Flipthabird
Defeat
Elo880-44
EAPM20.6
Military units133
First pressure3:30Hersir trained
First expansion
Market volume5300
Total score 32,888
Military score 8,050
Economic score 19,614
Kills score 5,343
Units killed 160
Units lost 207
Buildings razed 1
Largest army 133
Favorite unit Throwing Axeman 52 fielded
Classical 4:19* Research start 3:19
Heroic 14:19* Research start 13:04
Mythic 25:07* Research start 23:07

adcase2

Poseidon

Victory
Elo947+16
EAPM27.4
Military units209
First pressure5:44Stable
First expansion10:43
Market volume0
Total score 83,597
Military score 31,122
Economic score 45,426
Kills score 7,049
Units killed 207
Units lost 166
Buildings razed 39
Largest army 209
Favorite unit Hippeus 35 fielded
Classical 5:30* Research start 4:30
Heroic 10:37* Research start 9:22
Mythic 23:28* Research start 21:28

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Hermes
Njord
HeroicAge
Dionysus
Hel
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FlipthabirdLoki
Match time
adcase2Poseidon
Key technologyHusbandry
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Hersir20 training queues
Key technologyPickaxe
God powerSpy
Hirdman2 training queues
Berserk2 training queues
Throwing Axeman4 training queues
Throwing Axeman2 training queues
Berserk2 training queues
Hirdman2 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyCrenellations
Throwing Axeman4 training queues
MarketMarket
Hersir9 training queues
Throwing Axeman12 training queues
Key technologyBallistics
Key technologyBow Saw
Key technologyShaft Mine
Jarl7 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Throwing Axeman24 training queues
Key technologyShaft Mine
Hersir3 training queues
Key technologyBronze Shields
Key technologyCopper Armor
Jarl9 training queues
Farm transition10 farms clustered
Key technologyPlow
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
God powerWalking Woods
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
God powerWalking Woods
God powerNidhogg
Throwing Axeman6 training queues
Hersir9 training queues
Huskarl8 training queues
Hirdman2 training queues
God powerTitan Gate
Fire Giant4 training queues
DefeatMatch result
God powerLure
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Centaur3 training queues
Hippeus10 training queues
Key technologyMedium Cavalry
MarketMarket
Town CenterAdditional center
Toxotes4 training queues
Key technologyShaft Mine
Key technologyMedium Archers
Farm transition3 farms clustered
Key technologyHeavy Archers
God powerBronze
Centaur7 training queues
Key technologyBow Saw
Hippeus2 training queues
God powerLure
Toxotes2 training queues
Key technologyPlow
Key technologyHeavy Cavalry
Town CenterAdditional center
Toxotes8 training queues
Peltast4 training queues
Hippeus6 training queues
Key technologyCrenellations
Centaur4 training queues
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
ArmoryArmory
God powerLure
God powerCease Fire
Fortress-tier buildingFortress
Key technologyMedium Infantry
God powerPlenty Vault
Petrobolos2 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Hetairos5 training queues
Theseus2 training queues
Hippeus10 training queues
Key technologyChampion Cavalry
Key technologyChampion Archers
Toxotes12 training queues
Peltast9 training queues
Centaur5 training queues
Hydra2 training queues
Colossus3 training queues
Hoplite10 training queues
Hypaspist12 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerLure
Key technologyChampion Infantry
Prodromos3 training queues
Petrobolos3 training queues
Hetairos16 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerTitan Gate
Key technologyIron Armor
Key technologyIron Weapons
Fortress-tier buildingFortress
Hypaspist8 training queues
Hoplite9 training queues
Prodromos5 training queues
Hippeus6 training queues
Hydra2 training queues
Centaur2 training queues
Key technologyIron Shields
Peltast4 training queues
Toxotes4 training queues
Petrobolos3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%adcase2
Fastest Classical4:19*Flipthabird
Fastest Heroic10:37*adcase2
Fastest Mythic23:28*adcase2
First pressure3:30Flipthabird · Hersir trained
First extra TC10:43adcase2 · Town Center
Fortress timing19:53adcase2 · Fortress
Market timing8:24adcase2 · Market
Armory timing9:33Flipthabird · Armory
Farm transition12:29–13:01adcase2 · 3 farms clustered
Trade route started19:07adcase2

Player highlights

Standout performances

Highest total score83,597adcase2
Highest military score31,122adcase2
Highest economy score45,426adcase2
Most kills7,049adcase2
Most units killed207adcase2
Most deaths207Flipthabird
Most buildings razed39adcase2
Largest army209adcase2
Favorite unitThrowing AxemanFlipthabird · 52 fielded

Flipthabird

Largest ArmyMost Deaths

adcase2

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Flipthabird

Classical timing4:19 estimated completion
Early pressure3:30 · Hersir trained
Early market / Heroic prep12:59 · Market
Early armory / Heroic prep9:33 · Armory
Fortress tech path21:14 · Hill Fort
Farm transition19:32–20:28 · 10 farms clustered
Market economy signal5,300 total resource volume
Large army production133 military units

adcase2

Late Classical5:30 estimated completion
Early pressure5:44 · Stable
Expansion signal10:43 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:24 · Market
Early armory / Heroic prep20:05 · Armory
Fortress tech path19:53 · Fortress
Farm transition12:29–13:01 · 3 farms clustered
Trade route started19:07 · Caravan Greek queued
Large army production209 military units
Flipthabird · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Flipthabird · Early MilitaryMeaningful trained combat units were produced during the early opening.
Flipthabird · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
adcase2 · Early MilitaryMeaningful trained combat units were produced during the early opening.
adcase2 · Late ClassicalClassical completed after 5:00 on a standard land opening.
adcase2 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5300 total volume

Flipthabird

Bought

Food1500
Wood300

Sold

Food2300
Wood1200
Total player market volume5300

adcase2

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Flipthabird

Army

Throwing Axeman52
Hersir43
Jarl16
Huskarl8
Hirdman6
Berserk4
Fire Giant4
Buildings10 types
House16
Farm10
Hill Fort8
Ox Cart Building8
Sentry Tower5
Longhouse3
Temple2
Armory1
Great Hall1
Market1
God powers4 invoked
Walking Woods2
Nidhogg1
Spy1
Titan Gate1

adcase2

Army

Hippeus35
Toxotes30
Centaur23
Hetairos21
Hypaspist21
Hoplite20
Peltast18
Prodromos10
Petrobolos9
Theseus6
Hydra5
Atalanta3
Colossus3
Hippolyta3
Polyphemus2
Buildings13 types
Farm29
House16
Storehouse5
Fortress4
Granary2
Military Academy2
Sentry Tower2
Town Center2
Archery Range1
Armory1
Market1
Stable1
Temple1
God powers5 invoked
Lure4
Bronze1
Cease Fire1
Plenty Vault1
Titan Gate1