Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

c4r_lit0s vs odjr1783

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:51
Ghost Lake map preview
Map Ghost Lake
Defeated
c4r_lit0sZeus
Pre-match Elo877
Win probability53.0%
27:51 Match length UpsetThe Elo underdog won
Winner
odjr1783Loki
Pre-match Elo856
Win probability47.0%

Match at a glance

c4r_lit0s vs odjr1783

Winnerodjr1783
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration27:51
Started
Ended
Elo favorite53.0%c4r_lit0s · Upset
Fastest Classical3:59*c4r_lit0s
First pressure3:52odjr1783 · Hersir trained
Market timing14:40odjr1783 · Market
First extra TC5:47c4r_lit0s · Town Center
Most military units291c4r_lit0s
Highest EAPM31.3c4r_lit0s

c4r_lit0s

Zeus

Defeat
Elo877-19
EAPM31.3
Military units291
First pressure5:41Military Academy
First expansion5:47
Market volume0
Total score 28,126
Military score 5,625
Economic score 17,066
Kills score 5,463
Units killed 170
Units lost 284
Buildings razed 7
Largest army 291
Favorite unit Hypaspist 120 fielded
Classical 3:59* Estimated start 2:59
Heroic 19:48* Estimated start 18:33
Mythic Not reached

odjr1783

Loki

Victory
Elo856+19
EAPM24.0
Military units176
First pressure3:52Hersir trained
First expansion15:40
Market volume0
Total score 36,723
Military score 14,575
Economic score 15,031
Kills score 7,160
Units killed 284
Units lost 170
Buildings razed 35
Largest army 176
Favorite unit Huskarl 48 fielded
Classical 5:02* Estimated start 4:02
Heroic 17:25* Estimated start 16:10
Mythic 25:20* Estimated start 23:20

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Heimdall
Apollo
HeroicAge
Bragi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

c4r_lit0sZeus
Match time
odjr1783Loki
First military pressureMilitary Academy
Town CenterAdditional center
God powerCease Fire
Hoplite6 training queues
God powerBolt
Toxotes6 training queues
Key technologyHusbandry
Toxotes15 training queues
Key technologyPlow
Key technologyPickaxe
Hoplite6 training queues
Toxotes10 training queues
Hoplite15 training queues
Farm transition3 farms clustered
Key technologyMedium Infantry
Key technologyHand Axe
ArmoryArmory
Key technologyBow Saw
Hypaspist18 training queues
Key technologyHeavy Infantry
Hoplite7 training queues
Toxotes13 training queues
Peltast28 training queues
Key technologyMedium Archers
Manticore4 training queues
Hypaspist52 training queues
Peltast36 training queues
Key technologyHeavy Archers
Fortress-tier buildingFortress
Toxotes4 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Hypaspist50 training queues
Toxotes7 training queues
Peltast4 training queues
Hoplite5 training queues
DefeatMatch result
God powerSpy
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir12 training queues
Throwing Axeman4 training queues
Key technologyPlow
God powerUndermine
Berserk3 training queues
Throwing Axeman8 training queues
Key technologyMedium Infantry
Hersir17 training queues
Farm transition5 farms clustered
Einheri5 training queues
MarketMarket
Raiding Cavalry2 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Godi9 training queues
Fortress-tier buildingHill Fort
ArmoryArmory
Portable Ram5 training queues
Key technologyHeavy Infantry
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Huskarl24 training queues
God powerFlaming Weapons
Hersir6 training queues
Throwing Axeman2 training queues
Godi3 training queues
Hirdman3 training queues
Town CenterAdditional center
Portable Ram10 training queues
Fortress-tier buildingHill Fort
Huskarl9 training queues
God powerUndermine
Huskarl15 training queues
Hersir5 training queues
Godi5 training queues
Raiding Cavalry6 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Berserk13 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%c4r_lit0s · Upset
Fastest Classical3:59*c4r_lit0s
Fastest Heroic17:25*odjr1783
Fastest Mythic25:20*odjr1783
First pressure3:52odjr1783 · Hersir trained
First extra TC5:47c4r_lit0s · Town Center
Fortress timing16:48odjr1783 · Hill Fort
Market timing14:40odjr1783 · Market
Armory timing17:03c4r_lit0s · Armory
Farm transition12:57–13:48odjr1783 · 5 farms clustered

Player highlights

Standout performances

Highest total score36,723odjr1783
Highest military score14,575odjr1783
Highest economy score17,066c4r_lit0s
Most kills7,160odjr1783
Most units killed284odjr1783
Most deaths284c4r_lit0s
Most buildings razed35odjr1783
Largest army291c4r_lit0s
Favorite unitHypaspistc4r_lit0s · 120 fielded

c4r_lit0s

Most DeathsMost Resources

odjr1783

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

c4r_lit0s

Fast Classical3:59 estimated completion
Early pressure5:41 · Military Academy
Fast expansion5:47 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep17:03 · Armory
Fortress tech path22:58 · Fortress
Farm transition14:31–14:33 · 3 farms clustered
Large army production291 military units

odjr1783

Late Classical5:02 estimated completion
Early pressure3:52 · Hersir trained
Expansion signal15:40 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:40 · Market
Early armory / Heroic prep17:05 · Armory
Fortress tech path16:48 · Hill Fort
Farm transition12:57–13:48 · 5 farms clustered
Large army production176 military units
c4r_lit0s · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
c4r_lit0s · Early MilitaryMeaningful trained combat units were produced during the early opening.
c4r_lit0s · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
c4r_lit0s · Fast ClassicalClassical completed before 4:00 on a standard land opening.
c4r_lit0s · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
odjr1783 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
odjr1783 · Early MilitaryMeaningful trained combat units were produced during the early opening.
odjr1783 · Late ClassicalClassical completed after 5:00 on a standard land opening.
odjr1783 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

c4r_lit0s

Army

Hypaspist120
Peltast68
Toxotes55
Hoplite39
Manticore4
Heracles3
Jason2
Buildings10 types
House70
Farm27
Military Academy12
Archery Range8
Storehouse5
Granary3
Temple3
Fortress2
Town Center2
Armory1
God powers2 invoked
Bolt1
Cease Fire1

odjr1783

Army

Huskarl48
Hersir41
Berserk19
Godi17
Portable Ram16
Throwing Axeman14
Raiding Cavalry9
Einheri8
Hirdman4
Buildings11 types
Farm28
House18
Sentry Tower7
Great Hall5
Ox Cart Building4
Hill Fort3
Longhouse3
Town Center3
Temple2
Armory1
Market1
God powers3 invoked
Undermine2
Flaming Weapons1
Spy1