Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

PandorasBoxer vs DougSpartan

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:56
Steppe map preview
Map Steppe
Defeated
PandorasBoxerHades
Pre-match Elo1570
Win probability69.2%
21:56 Match length UpsetThe Elo underdog won
Winner
DougSpartanSusanoo
Pre-match Elo1429
Win probability30.8%

Match at a glance

PandorasBoxer vs DougSpartan

WinnerDougSpartan
MapSteppe
QueueRanked 1v1 Supremacy
Duration21:56
Started
Ended
Elo favorite69.2%PandorasBoxer · Upset
Fastest Classical4:03*PandorasBoxer
First pressure5:14DougSpartan · Stable Japanese
First extra TC4:44PandorasBoxer · Town Center
Market timing11:14PandorasBoxer · Market
Most military units164DougSpartan
Highest EAPM58.6PandorasBoxer
Market volume2,000PandorasBoxer
Defeat
Elo1570-24
EAPM58.6
Military units144
First pressure5:42Military Academy
First expansion4:44
Market volume2000
Total score 21,116
Military score 7,095
Economic score 11,272
Kills score 2,749
Units killed 101
Units lost 179
Buildings razed 1
Largest army 144
Favorite unit Toxotes 84 fielded
Classical 4:03* Research start 3:03
Heroic 10:49* Estimated start 9:34
Mythic Not reached

DougSpartan

Susanoo

Victory
Elo1429+24
EAPM54.8
Military units164
First pressure5:14Stable Japanese
First expansion18:39
Market volume1200
Total score 29,810
Military score 13,635
Economic score 12,176
Kills score 3,999
Units killed 179
Units lost 98
Buildings razed 5
Largest army 164
Favorite unit Naginata Rider 49 fielded
Classical 5:03* Research start 4:03
Heroic 16:31* Estimated start 15:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Inari Okami
Aphrodite
HeroicAge
Fujin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PandorasBoxerHades
Match time
DougSpartanSusanoo
Town CenterAdditional center
First military pressureMilitary Academy
Toxotes70 training queues
Hoplite7 training queues
God powerRestoration
Key technologyHusbandry
ArmoryArmory
Key technologyPickaxe
God powerSentinel
Key technologyHand Axe
Hoplite18 training queues
God powerCurse
MarketMarket
Fortress-tier buildingFortress
Key technologyMedium Archers
Farm transition9 farms clustered
Key technologyHeavy Archers
Hypaspist4 training queues
Key technologyCopper Weapons
Key technologyShaft Mine
Hoplite23 training queues
Key technologyBallistics
Key technologyMedium Infantry
Key technologyBronze Weapons
God powerCurse
Fortress-tier buildingFortress
Key technologyCrenellations
Toxotes14 training queues
Key technologyCopper Armor
DefeatMatch result
Kitsune7 training queues
First military pressureStable Japanese
Key technologyHusbandry
ArmoryArmory
Samurai3 training queues
Key technologyCopper Shields
God powerSwampland
Naginata Rider6 training queues
Kitsune33 training queues
Key technologyCopper Weapons
God powerKusanagi
Samurai13 training queues
God powerKusanagi
Naginata Rider42 training queues
Onna Musha7 training queues
God powerSwampland
Samurai9 training queues
Farm transition11 farms clustered
Key technologyCopper Armor
Key technologyHand Axe
Key technologyPickaxe
Onna Musha7 training queues
Samurai6 training queues
Kitsune7 training queues
MarketMarket
Town CenterAdditional center
Fortress-tier buildingCastle
Oni2 training queues
Daimyo5 training queues
Yumi Horse Archer3 training queues
Shinobi12 training queues
Key technologyBronze Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.2%PandorasBoxer · Upset
Fastest Classical4:03*PandorasBoxer
Fastest Heroic10:49*PandorasBoxer
First pressure5:14DougSpartan · Stable Japanese
First extra TC4:44PandorasBoxer · Town Center
Fortress timing11:30PandorasBoxer · Fortress
Market timing11:14PandorasBoxer · Market
Armory timing6:40DougSpartan · Armory
Farm transition14:09–15:18PandorasBoxer · 9 farms clustered

Player highlights

Standout performances

Highest total score29,810DougSpartan
Highest military score13,635DougSpartan
Highest economy score12,176DougSpartan
Most kills3,999DougSpartan
Most units killed179DougSpartan
Most deaths179PandorasBoxer
Most buildings razed5DougSpartan
Largest army164DougSpartan
Favorite unitToxotesPandorasBoxer · 84 fielded

PandorasBoxer

Most DeathsMost Resources

DougSpartan

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

PandorasBoxer

Classical timing4:03 estimated completion
Early pressure5:42 · Military Academy
Fast expansion4:44 · Town Center
Early market / Heroic prep11:14 · Market
Early armory / Heroic prep8:04 · Armory
Fortress tech path11:30 · Fortress
Heavy walling signal15 wall build events
Farm transition14:09–15:18 · 9 farms clustered
Market economy signal2,000 total resource volume
Large army production144 military units

DougSpartan

Late Classical5:03 estimated completion
Early pressure5:14 · Stable Japanese
Expansion signal18:39 · Town Center
Early market / Heroic prep17:47 · Market
Early armory / Heroic prep6:40 · Armory
Fortress tech path20:50 · Castle
Farm transition15:09–15:13 · 11 farms clustered
Market economy signal1,200 total resource volume
Large army production164 military units
PandorasBoxer · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
PandorasBoxer · Early MilitaryMeaningful trained combat units were produced during the early opening.
PandorasBoxer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DougSpartan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DougSpartan · Early MilitaryMeaningful trained combat units were produced during the early opening.
DougSpartan · Late ClassicalClassical completed after 5:00 on a standard land opening.
DougSpartan · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3200 total volume

PandorasBoxer

Bought

No buys

Sold

Food700
Wood1300
Total player market volume2000

DougSpartan

Bought

Food1200

Sold

No sells

Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

PandorasBoxer

Army

Toxotes84
Hoplite48
Hypaspist5
Ajax3
Achilles2
Chiron2
Buildings12 types
Farm21
House16
Wall15
Storehouse10
Granary4
Military Academy4
Archery Range3
Fortress2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Curse2
Restoration1
Sentinel1

DougSpartan

Army

Naginata Rider49
Kitsune47
Samurai32
Onna Musha14
Shinobi12
Daimyo5
Yumi Horse Archer3
Oni2
Buildings14 types
House16
Watermill14
Farm11
Shrine Japanese8
Mining Camp Japanese7
Dojo2
Stable Japanese2
Wall2
Armory1
Castle1
Market1
Sentry Tower1
Temple1
Town Center1
God powers2 invoked
Kusanagi2
Swampland2