Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

max.cringe vs DennisMakotoito

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:44
Tundra map preview
Map Tundra
Defeated
max.cringeOdin
Pre-match Elo1075
Win probability38.4%
26:44 Match length DennisMakotoito favored
Winner
DennisMakotoitoSusanoo
Pre-match Elo1157
Win probability61.6%

Match at a glance

max.cringe vs DennisMakotoito

WinnerDennisMakotoito
MapTundra
QueueRanked 1v1 Supremacy
Duration26:44
Started
Ended
Elo favorite61.6%DennisMakotoito
Fastest Classical3:40*DennisMakotoito
First pressure3:43max.cringe · Hersir trained
Market timing15:41max.cringe · Market
First extra TC10:37max.cringe · Town Center
Most military units271max.cringe
Highest EAPM51.7max.cringe
Market volume100max.cringe

max.cringe

Odin

Defeat
Elo1075-14
EAPM51.7
Military units271
First pressure3:43Hersir trained
First expansion10:37
Market volume100
Total score 24,683
Military score 7,224
Economic score 15,134
Kills score 2,325
Units killed 76
Units lost 180
Buildings razed 7
Largest army 271
Favorite unit Throwing Axeman 79 fielded
Classical 4:12* Estimated start 3:12
Heroic 18:26* Estimated start 17:11
Mythic Not reached

DennisMakotoito

Susanoo

Victory
Elo1157+14
EAPM33.0
Military units88
First pressure4:00Stable Japanese
First expansion21:58
Market volume0
Total score 35,755
Military score 15,535
Economic score 14,970
Kills score 5,358
Units killed 185
Units lost 71
Buildings razed 40
Largest army 88
Favorite unit Naginata Rider 35 fielded
Classical 3:40* Estimated start 2:40
Heroic 10:33* Estimated start 9:18
Mythic 18:16* Research start 16:16

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Inari Okami
Skadi
HeroicAge
Fujin
No choice recorded
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

max.cringeOdin
Match time
DennisMakotoitoSusanoo
God powerGreat Hunt
First military pressureHersir trained
Hersir6 training queues
God powerForest Fire
Raiding Cavalry3 training queues
Key technologyPickaxe
Berserk8 training queues
Raiding Cavalry8 training queues
Key technologyHand Axe
Godi4 training queues
Throwing Axeman7 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyMedium Cavalry
Godi25 training queues
Berserk12 training queues
Key technologyHusbandry
Valkyrie3 training queues
Throwing Axeman36 training queues
Hersir5 training queues
Raiding Cavalry5 training queues
MarketMarket
ArmoryArmory
Godi5 training queues
Town CenterAdditional center
Godi5 training queues
Berserk5 training queues
Raiding Cavalry5 training queues
Throwing Axeman10 training queues
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Huskarl5 training queues
Portable Ram2 training queues
Godi5 training queues
Hersir10 training queues
Berserk15 training queues
Raiding Cavalry15 training queues
Jarl5 training queues
Key technologyHeavy Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Throwing Axeman15 training queues
Town CenterAdditional center
Raiding Cavalry5 training queues
Jarl5 training queues
Berserk10 training queues
Farm transition7 farms clustered
Key technologyHeavy Cavalry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerFrost
Key technologyShaft Mine
Key technologyPlow
Key technologyBow Saw
Hersir5 training queues
Throwing Axeman10 training queues
Hirdman5 training queues
DefeatMatch result
First military pressureStable Japanese
Kitsune2 training queues
Naginata Rider2 training queues
Naginata Rider3 training queues
ArmoryArmory
Farm transition14 farms clustered
Naginata Rider2 training queues
God powerKusanagi
Naginata Rider5 training queues
Daimyo2 training queues
Yumi Horse Archer3 training queues
Fortress-tier buildingCastle
God powerSwampland
Naginata Rider3 training queues
Yumi Horse Archer3 training queues
God powerSmiting Gust
Yumi Horse Archer8 training queues
Kitsune3 training queues
Oni3 training queues
Fortress-tier buildingCastle
Naginata Rider3 training queues
Oyumi3 training queues
Key technologyCrenellations
Onna Musha2 training queues
Daimyo2 training queues
Naginata Rider13 training queues
God powerDragon Typhoon
Samurai3 training queues
God powerKusanagi
Key technologyHand Axe
Town CenterAdditional center
Kitsune3 training queues
Oyumi3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Daimyo6 training queues
Onmyoji2 training queues
ArmoryArmory
Fortress-tier buildingCastle
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Town CenterAdditional center
Samurai4 training queues
Key technologyPickaxe
Key technologyIron Shields
Key technologyIron Armor
Naginata Rider4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%DennisMakotoito
Fastest Classical3:40*DennisMakotoito
Fastest Heroic10:33*DennisMakotoito
Fastest Mythic18:16*DennisMakotoito
First pressure3:43max.cringe · Hersir trained
First extra TC10:37max.cringe · Town Center
Fortress timing13:14DennisMakotoito · Castle
Market timing15:41max.cringe · Market
Armory timing7:48DennisMakotoito · Armory
Farm transition8:44–8:47DennisMakotoito · 14 farms clustered

Player highlights

Standout performances

Highest total score35,755DennisMakotoito
Highest military score15,535DennisMakotoito
Highest economy score15,134max.cringe
Most kills5,358DennisMakotoito
Most units killed185DennisMakotoito
Most deaths180max.cringe
Most buildings razed40DennisMakotoito
Largest army271max.cringe
Favorite unitThrowing Axemanmax.cringe · 79 fielded

max.cringe

Largest ArmyMost DeathsMost Resources

DennisMakotoito

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

max.cringe

Classical timing4:12 estimated completion
Early pressure3:43 · Hersir trained
Expansion signal10:37 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep15:41 · Market
Early armory / Heroic prep15:44 · Armory
Fortress tech path18:58 · Hill Fort
Heavy walling signal44 wall build events
Farm transition24:13–24:16 · 7 farms clustered
Market economy signal100 total resource volume
Large army production271 military units

DennisMakotoito

Fast Classical3:40 estimated completion
Early pressure4:00 · Stable Japanese
Expansion signal21:58 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:48 · Armory
Fortress tech path13:14 · Castle
Farm transition8:44–8:47 · 14 farms clustered
Large army production88 military units
max.cringe · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
max.cringe · Early MilitaryMeaningful trained combat units were produced during the early opening.
max.cringe · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DennisMakotoito · Early MilitaryMeaningful trained combat units were produced during the early opening.
DennisMakotoito · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DennisMakotoito · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

max.cringe

Bought

Food100

Sold

No sells

Total player market volume100

DennisMakotoito

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

max.cringe

Army

Throwing Axeman79
Berserk50
Godi44
Raiding Cavalry42
Hersir27
Jarl10
Hirdman6
Valkyrie6
Huskarl5
Portable Ram2
Buildings11 types
Wall44
House26
Ox Cart Building11
Longhouse9
Farm7
Great Hall6
Town Center5
Temple3
Hill Fort2
Armory1
Market1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1

DennisMakotoito

Army

Naginata Rider35
Yumi Horse Archer14
Daimyo10
Kitsune8
Samurai7
Oyumi6
Oni3
Onmyoji2
Onna Musha2
Jorogumo1
Buildings12 types
House19
Farm18
Shrine Japanese6
Watermill6
Mining Camp Japanese4
Castle3
Dojo3
Stable Japanese3
Armory2
Town Center2
Wall2
Temple1
God powers4 invoked
Kusanagi2
Dragon Typhoon1
Smiting Gust1
Swampland1