Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

odjr1783 vs c4r_lit0s

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 3:02
Nile Shallows map preview
Map Nile Shallows
Winner
odjr1783Loki
Pre-match Elo837
Win probability41.6%
3:02 Match length UpsetThe Elo underdog won
Defeated
c4r_lit0sZeus
Pre-match Elo896
Win probability58.4%

Match at a glance

odjr1783 vs c4r_lit0s

Winnerodjr1783
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration3:02
Started
Ended
Elo favorite58.4%c4r_lit0s · Upset
Most military units0odjr1783
Highest EAPM26.0c4r_lit0s

odjr1783

Loki

Victory
Elo837+21
EAPM18.4
Military units0
First pressure
First expansion
Market volume0
Total score 3,260
Military score 1,305
Economic score 1,955
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Estimated start 3:59 · not reached
Heroic Not reached
Mythic Not reached

c4r_lit0s

Zeus

Defeat
Elo896-21
EAPM26.0
Military units0
First pressure
First expansion
Market volume0
Total score 3,701
Military score 1,375
Economic score 2,326
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
No choice recorded
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

odjr1783Loki
Match time
c4r_lit0sZeus
God powerSpy
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.4%c4r_lit0s · Upset

Player highlights

Standout performances

Highest total score3,701c4r_lit0s
Highest military score1,375c4r_lit0s
Highest economy score2,326c4r_lit0s
Most kills0odjr1783
Most units killed0odjr1783
Most deaths0odjr1783
Most buildings razed0odjr1783
Largest army0odjr1783

c4r_lit0s

Highest ScoreMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

odjr1783

No strong intent signals were detected.

c4r_lit0s

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

odjr1783

Army

Buildings3 types
Ox Cart Building2
House1
Temple1
God powers1 invoked
Spy1

c4r_lit0s

Army

Buildings2 types
Storehouse1
Temple1