Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

J.M.Y. vs Trust Wing

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:42
Megalopolis map preview
Map Megalopolis
Winner
J.M.Y.Susanoo
Pre-match Elo1471
Win probability57.1%
26:42 Match length J.M.Y. favored
Defeated
Trust WingRa
Pre-match Elo1421
Win probability42.9%

Match at a glance

J.M.Y. vs Trust Wing

WinnerJ.M.Y.
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration26:42
Started
Ended
Elo favorite57.1%J.M.Y.
Fastest Classical4:04*J.M.Y.
First pressure4:49J.M.Y. · Stable Japanese
First extra TC4:37Trust Wing · Town Center
Market timing15:51J.M.Y. · Market
Most military units271Trust Wing
Highest EAPM84.9Trust Wing
Market volume1,300Trust Wing

J.M.Y.

Susanoo

Victory
Elo1471+15
EAPM39.7
Military units173
First pressure4:49Stable Japanese
First expansion17:05
Market volume800
Total score 52,245
Military score 20,153
Economic score 22,807
Kills score 9,309
Units killed 338
Units lost 149
Buildings razed 27
Largest army 173
Favorite unit Samurai 31 fielded
Classical 4:04* Research start 3:04
Heroic 11:37* Estimated start 10:22
Mythic 19:31* Estimated start 17:31
Defeat
Elo1421-15
EAPM84.9
Military units271
First pressure5:18Barracks
First expansion4:37
Market volume1300
Total score 34,718
Military score 12,340
Economic score 17,551
Kills score 4,827
Units killed 152
Units lost 347
Buildings razed 3
Largest army 271
Favorite unit Slinger 76 fielded
Classical 4:26* Research start 3:26
Heroic 11:11* Research start 9:56
Mythic 22:15* Research start 20:15

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Bast
Raijin
HeroicAge
Sobek
Watatsumi
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

J.M.Y.Susanoo
Match time
Trust WingRa
First military pressureStable Japanese
Key technologyHusbandry
Key technologyHand Axe
God powerShrine Of The Hunt
Onna Musha2 training queues
Bushi2 training queues
Key technologyPickaxe
Yumi Archer13 training queues
ArmoryArmory
God powerKusanagi
Key technologyBallistics
Samurai7 training queues
Wanyudo3 training queues
Key technologyHusbandry
Bushi2 training queues
Key technologyCopper Shields
God powerThunder Burst
God powerKusanagi
Key technologyShaft Mine
Raiju2 training queues
Yumi Archer4 training queues
Fortress-tier buildingCastle
Key technologyShaft Mine
Samurai4 training queues
Farm transition8 farms clustered
Key technologyBow Saw
MarketMarket
Yumi Archer2 training queues
Onna Musha2 training queues
Bushi4 training queues
Town CenterAdditional center
Samurai16 training queues
Naginata Rider14 training queues
God powerKusanagi
Yumi Horse Archer4 training queues
Wanyudo2 training queues
Oyumi3 training queues
Fortress-tier buildingCastle
Yari Spearman17 training queues
Raiju2 training queues
Key technologyPlow
Yumi Archer8 training queues
God powerThunder Burst
Yumi Horse Archer2 training queues
Key technologyBronze Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Key technologyCopper Armor
Wanyudo2 training queues
Yumi Archer4 training queues
Yumi Horse Archer5 training queues
Naginata Rider10 training queues
Fortress-tier buildingCastle
Key technologyBronze Weapons
Fortress-tier buildingCastle
Oyumi2 training queues
Yari Spearman3 training queues
Samurai3 training queues
Fortress-tier buildingCastle
Onmyoji2 training queues
Yari Spearman3 training queues
Fortress-tier buildingCastle
God powerDragon Typhoon
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
Spearman4 training queues
Axeman8 training queues
Key technologyHusbandry
Slinger20 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyMedium Slingers
Key technologyMedium Axemen
Axeman4 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Key technologyBow Saw
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Axeman12 training queues
Slinger12 training queues
Key technologyBronze Shields
Petsuchos2 training queues
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Slingers
Key technologyCopper Weapons
Chariot Archer33 training queues
Key technologyPlow
Farm transition6 farms clustered
Siege Tower10 training queues
War Elephant2 training queues
Axeman19 training queues
Slinger19 training queues
Camel Rider2 training queues
God powerRain
Key technologyBronze Armor
Key technologyBronze Weapons
Sphinx3 training queues
War Elephant2 training queues
Fortress-tier buildingMigdol Stronghold
Mercenary Cavalry9 training queues
Camel Rider9 training queues
MarketMarket
MarketMarket
Siege Tower2 training queues
Slinger25 training queues
Key technologyHeavy Chariot Archers
Axeman17 training queues
Town CenterAdditional center
Mercenary Cavalry4 training queues
Petsuchos2 training queues
Key technologyMedium Spearmen
Mercenary2 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider5 training queues
Key technologyHeavy War Elephants
War Elephant3 training queues
Chariot Archer16 training queues
Camel Rider10 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer10 training queues
Siege Tower2 training queues
War Elephant3 training queues
God powerRain
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.1%J.M.Y.
Fastest Classical4:04*J.M.Y.
Fastest Heroic11:11*Trust Wing
Fastest Mythic19:31*J.M.Y.
First pressure4:49J.M.Y. · Stable Japanese
First extra TC4:37Trust Wing · Town Center
Fortress timing11:48Trust Wing · Migdol Stronghold
Market timing15:51J.M.Y. · Market
Armory timing4:51Trust Wing · Armory
Farm transition15:01–15:56Trust Wing · 6 farms clustered

Player highlights

Standout performances

Highest total score52,245J.M.Y.
Highest military score20,153J.M.Y.
Highest economy score22,807J.M.Y.
Most kills9,309J.M.Y.
Most units killed338J.M.Y.
Most deaths347Trust Wing
Most buildings razed27J.M.Y.
Largest army271Trust Wing
Favorite unitSlingerTrust Wing · 76 fielded

J.M.Y.

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Trust Wing

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

J.M.Y.

Classical timing4:04 estimated completion
Early pressure4:49 · Stable Japanese
Expansion signal17:05 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:51 · Market
Early armory / Heroic prep8:01 · Armory
Fortress tech path14:33 · Castle
Heavy walling signal12 wall build events
Farm transition15:04–15:32 · 8 farms clustered
Market economy signal800 total resource volume
Large army production173 military units

Trust Wing

Classical timing4:26 estimated completion
Early pressure5:18 · Barracks
Fast expansion4:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:44 · Market
Early armory / Heroic prep4:51 · Armory
Fortress tech path11:48 · Migdol Stronghold
Heavy walling signal26 wall build events
Farm transition15:01–15:56 · 6 farms clustered
Market economy signal1,300 total resource volume
Large army production271 military units
J.M.Y. · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
J.M.Y. · Early MilitaryMeaningful trained combat units were produced during the early opening.
Trust Wing · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Trust Wing · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Trust Wing · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Trust Wing · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

J.M.Y.

Bought

Food600

Sold

Wood200
Total player market volume800

Trust Wing

Bought

No buys

Sold

Food300
Wood1000
Total player market volume1300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

J.M.Y.

Army

Samurai31
Yumi Archer31
Naginata Rider27
Yari Spearman24
Yumi Horse Archer13
Wanyudo11
Bushi10
Raiju7
Onna Musha5
Oyumi5
Daimyo3
Shinobi3
Onmyoji2
Kitsune1
Buildings14 types
Farm18
House18
Wall12
Mining Camp Japanese7
Shrine Japanese7
Castle6
Watermill6
Dojo5
Guardhouse4
Stable Japanese3
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Kusanagi3
Thunder Burst2
Dragon Typhoon1
Shrine Of The Hunt1

Trust Wing

Army

Slinger76
Axeman60
Chariot Archer59
Camel Rider26
Siege Tower14
Mercenary Cavalry13
War Elephant10
Petsuchos4
Spearman4
Sphinx3
Mercenary2
Buildings17 types
House26
Wall26
Farm15
Obelisk14
Mining Camp13
Barracks11
Granary9
Lumber Camp7
Migdol Stronghold6
Siege Works5
Armory2
Market2
Temple2
Town Center2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers2 invoked
Rain2
Locust Swarm1