Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Abhipro1 vs Emporer Romulus

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:47
Yellow River map preview
Map Yellow River
Defeated
Abhipro1Gaia
Pre-match Elo1297
Win probability45.4%
18:47 Match length Emporer Romulus favored
Winner
Emporer RomulusFreyr
Pre-match Elo1329
Win probability54.6%

Match at a glance

Abhipro1 vs Emporer Romulus

WinnerEmporer Romulus
MapYellow River
QueueRanked 1v1 Supremacy
Duration18:47
Started
Ended
Elo favorite54.6%Emporer Romulus
Fastest Classical4:40*Abhipro1
First pressure3:51Emporer Romulus · Hersir trained
First extra TC5:09Emporer Romulus · Town Center
Market timing12:24Emporer Romulus · Market
Most military units89Emporer Romulus
Highest EAPM34.9Abhipro1
Market volume1,000Emporer Romulus

Abhipro1

Gaia

Defeat
Elo1297-16
EAPM34.9
Military units69
First pressure4:47Military Barracks
First expansion11:53
Market volume0
Total score 30,950
Military score 12,816
Economic score 17,225
Kills score 929
Units killed 37
Units lost 27
Buildings razed 1
Largest army 69
Favorite unit Dryad 20 fielded
Classical 4:40* Research start 3:40
Heroic 12:04* Estimated start 10:49
Mythic Estimated start 17:02 · not reached
Victory
Elo1329+16
EAPM32.6
Military units89
First pressure3:51Hersir trained
First expansion5:09
Market volume1000
Total score 38,715
Military score 17,248
Economic score 20,497
Kills score 1,051
Units killed 28
Units lost 37
Buildings razed 1
Largest army 89
Favorite unit Hersir 25 fielded
Classical 5:14* Estimated start 4:14
Heroic 13:45* Research start 12:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ullr
Theia
HeroicAge
Aegir
Atlas
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Abhipro1Gaia
Match time
Emporer RomulusFreyr
God powerGaia Forest
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo6 training queues
Oracle2 training queues
Turma3 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHand Axe
God powerCarnivora
Murmillo7 training queues
ArmoryArmory
Key technologyBallistics
Key technologyCopper Armor
Katapeltes6 training queues
God powerHesperides Tree
Turma2 training queues
Key technologyBronze Armor
Key technologyCopper Weapons
Town CenterAdditional center
Dryad7 training queues
Contarius4 training queues
God powerHesperides Tree
Key technologyCopper Shields
Town CenterAdditional center
Contarius2 training queues
Dryad5 training queues
Key technologyMedium Archers
Key technologyBronze Weapons
Fortress-tier buildingPalace
God powerHesperides Tree
Dryad8 training queues
Fortress-tier buildingPalace
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Infantry
Murmillo4 training queues
Turma4 training queues
Contarius4 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
God powerAsgardian Bastion
Town CenterAdditional center
ArmoryArmory
Key technologyMedium Infantry
Throwing Axeman17 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Huskarl2 training queues
Raiding Cavalry4 training queues
Hirdman2 training queues
Key technologyCopper Shields
Key technologyMedium Cavalry
Farm transition23 farms clustered
Key technologyPlow
Town CenterAdditional center
Hersir2 training queues
MarketMarket
Huskarl3 training queues
Hersir11 training queues
Throwing Axeman5 training queues
Berserk10 training queues
Key technologyBallistics
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Infantry
God powerAsgardian Bastion
ArmoryArmory
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Cavalry
Portable Ram3 training queues
Hirdman5 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Jarl5 training queues
Hersir5 training queues
Raiding Cavalry5 training queues
Portable Ram2 training queues
Key technologyCrenellations
God powerInferno
God powerTempest
Key technologyIron Shields
Key technologyChampion Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.6%Emporer Romulus
Fastest Classical4:40*Abhipro1
Fastest Heroic12:04*Abhipro1
First pressure3:51Emporer Romulus · Hersir trained
First extra TC5:09Emporer Romulus · Town Center
Fortress timing16:02Abhipro1 · Palace
Market timing12:24Emporer Romulus · Market
Armory timing6:22Emporer Romulus · Armory
Farm transition10:56–12:03Emporer Romulus · 23 farms clustered

Player highlights

Standout performances

Highest total score38,715Emporer Romulus
Highest military score17,248Emporer Romulus
Highest economy score20,497Emporer Romulus
Most kills1,051Emporer Romulus
Most units killed37Abhipro1
Most deaths37Emporer Romulus
Most buildings razed1Abhipro1
Largest army89Emporer Romulus
Favorite unitHersirEmporer Romulus · 25 fielded

Abhipro1

Largest ArmyMost Kills

Emporer Romulus

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Abhipro1

Classical timing4:40 estimated completion
Early pressure4:47 · Military Barracks
Expansion signal11:53 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:19 · Armory
Fortress tech path16:02 · Palace
Heavy walling signal12 wall build events

Emporer Romulus

Late Classical5:14 estimated completion
Early pressure3:51 · Hersir trained
Fast expansion5:09 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:24 · Market
Early armory / Heroic prep6:22 · Armory
Heavy walling signal26 wall build events
Farm transition10:56–12:03 · 23 farms clustered
Market economy signal1,000 total resource volume
Large army production89 military units
Abhipro1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Abhipro1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Emporer Romulus · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Emporer Romulus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Emporer Romulus · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Emporer Romulus · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Abhipro1

Bought

No buys

Sold

No sells

Total player market volume0

Emporer Romulus

Bought

No buys

Sold

Food1000
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Abhipro1

Army

Dryad20
Murmillo17
Contarius10
Turma10
Katapeltes6
Oracle4
Caladria1
Cheiroballista1
Buildings9 types
Wall12
Manor8
Economic Guild4
Military Barracks4
Counter Barracks2
Palace2
Temple2
Town Center2
Armory1
God powers3 invoked
Hesperides Tree3
Gaia Forest2
Carnivora1

Emporer Romulus

Army

Hersir25
Throwing Axeman22
Berserk10
Raiding Cavalry9
Hirdman7
Huskarl6
Jarl5
Portable Ram5
Buildings11 types
Farm54
Wall26
House21
Longhouse8
Great Hall6
Ox Cart Building6
Armory2
Town Center2
Market1
Sentry Tower1
Temple1
God powers3 invoked
Asgardian Bastion2
Inferno1
Tempest1