Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jornev vs MMassu

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:02
Ghost Lake map preview
Map Ghost Lake
Defeated
JornevHades
Pre-match Elo868
Win probability36.5%
24:02 Match length MMassu favored
Winner
MMassuHades
Pre-match Elo964
Win probability63.5%

Match at a glance

Jornev vs MMassu

WinnerMMassu
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration24:02
Started
Ended
Elo favorite63.5%MMassu
Fastest Classical3:01*MMassu
First pressure5:31Jornev · Military Academy
First extra TC5:58MMassu · Town Center
Most military units143MMassu
Highest EAPM56.7Jornev

Jornev

Hades

Defeat
Elo868-40
EAPM56.7
Military units132
First pressure5:31Military Academy
First expansion
Market volume0
Total score 24,676
Military score 9,014
Economic score 12,739
Kills score 3,059
Units killed 124
Units lost 133
Buildings razed 5
Largest army 132
Favorite unit Toxotes 60 fielded
Classical 5:15* Research start 4:15
Heroic 14:12* Research start 12:57
Mythic Not reached

MMassu

Hades

Victory
Elo964+14
EAPM38.5
Military units143
First pressure8:13Archery Range
First expansion5:58
Market volume0
Total score 45,767
Military score 15,468
Economic score 26,719
Kills score 3,580
Units killed 132
Units lost 125
Buildings razed 1
Largest army 143
Favorite unit Toxotes 127 fielded
Classical 3:01* Estimated start 2:01
Heroic 16:49* Estimated start 15:34
Mythic 20:11* Estimated start 18:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Aphrodite
HeroicAge
Aphrodite
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JornevHades
Match time
MMassuHades
First military pressureMilitary Academy
Hoplite8 training queues
Toxotes7 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyCopper Shields
Hoplite4 training queues
Toxotes4 training queues
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyBallistics
Farm transition4 farms clustered
Toxotes4 training queues
Hoplite4 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite16 training queues
Toxotes20 training queues
God powerCurse
Fortress-tier buildingFortress
Key technologyBronze Armor
God powerRestoration
Hoplite18 training queues
Toxotes19 training queues
Petrobolos2 training queues
Achilles2 training queues
Ajax2 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Hoplite6 training queues
Toxotes6 training queues
DefeatMatch result
God powerSentinel
Town CenterAdditional center
First military pressureArchery Range
Toxotes27 training queues
Farm transition3 farms clustered
Cyclops2 training queues
Key technologyMedium Archers
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
ArmoryArmory
Toxotes7 training queues
Fortress-tier buildingFortress
Toxotes52 training queues
Key technologyHeavy Archers
God powerCurse
Cyclops4 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Helepolis3 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyChampion Archers
Toxotes41 training queues
Cyclops2 training queues
God powerPestilence
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.5%MMassu
Fastest Classical3:01*MMassu
Fastest Heroic14:12*Jornev
Fastest Mythic20:11*MMassu
First pressure5:31Jornev · Military Academy
First extra TC5:58MMassu · Town Center
Fortress timing14:36Jornev · Fortress
Armory timing8:33Jornev · Armory
Farm transition9:05–9:05MMassu · 3 farms clustered

Player highlights

Standout performances

Highest total score45,767MMassu
Highest military score15,468MMassu
Highest economy score26,719MMassu
Most kills3,580MMassu
Most units killed132MMassu
Most deaths133Jornev
Most buildings razed5Jornev
Largest army143MMassu
Favorite unitToxotesMMassu · 127 fielded

Jornev

Most Deaths

MMassu

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jornev

Late Classical5:15 estimated completion
Early pressure5:31 · Military Academy
Early armory / Heroic prep8:33 · Armory
Fortress tech path14:36 · Fortress
Farm transition13:26–13:30 · 4 farms clustered
Large army production132 military units

MMassu

Fast Classical3:01 estimated completion
Delayed pressure8:13 · Archery Range
Fast expansion5:58 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep14:04 · Armory
Fortress tech path16:12 · Fortress
Heavy walling signal38 wall build events
Farm transition9:05–9:05 · 3 farms clustered
Large army production143 military units
Jornev · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jornev · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Jornev · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jornev · Late ClassicalClassical completed after 5:00 on a standard land opening.
Jornev · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
MMassu · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
MMassu · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
MMassu · Early MilitaryMeaningful trained combat units were produced during the early opening.
MMassu · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
MMassu · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MMassu · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jornev

Army

Toxotes60
Hoplite56
Ajax5
Achilles4
Chiron2
Minotaur2
Petrobolos2
Nemean Lion1
Buildings9 types
Farm13
House12
Storehouse6
Granary4
Fortress3
Archery Range2
Military Academy2
Armory1
Temple1
God powers2 invoked
Curse1
Restoration1

MMassu

Army

Toxotes127
Cyclops10
Helepolis3
Ajax1
Chimera1
Petrobolos1
Buildings10 types
Wall38
Farm29
House21
Archery Range16
Storehouse11
Granary5
Fortress2
Town Center2
Armory1
Temple1
God powers3 invoked
Curse1
Pestilence1
Sentinel1