Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Himura vs Sub-Zer0ツ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:32
Nile Shallows map preview
Map Nile Shallows
Defeated
HimuraOranos
Pre-match Elo1431
Win probability18.8%
14:32 Match length Sub-Zer0ツ favored
Winner
Sub-Zer0ツRa
Pre-match Elo1685
Win probability81.2%

Match at a glance

Himura vs Sub-Zer0ツ

WinnerSub-Zer0ツ
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration14:32
Started
Ended
Elo favorite81.2%Sub-Zer0ツ
Fastest Classical4:02*Himura
First pressure3:56Himura · Military Barracks
First extra TC7:00Sub-Zer0ツ · Town Center
Most military units72Himura
Highest EAPM89.1Sub-Zer0ツ

Himura

Oranos

Defeat
Elo1431-6
EAPM68.5
Military units72
First pressure3:56Military Barracks
First expansion10:36
Market volume0
Total score 14,159
Military score 4,720
Economic score 9,069
Kills score 387
Units killed 20
Units lost 57
Buildings razed 10
Largest army 72
Favorite unit Murmillo 42 fielded
Classical 4:02* Estimated start 3:02
Heroic Not reached
Mythic Not reached
Victory
Elo1685+6
EAPM89.1
Military units59
First pressure6:22Barracks
First expansion7:00
Market volume0
Total score 23,649
Military score 8,378
Economic score 13,408
Kills score 1,863
Units killed 63
Units lost 20
Buildings razed 3
Largest army 59
Favorite unit Spearman 22 fielded
Classical 4:56* Research start 3:56
Heroic 13:56* Research start 12:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Bast
No choice recorded
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HimuraOranos
Match time
Sub-Zer0ツRa
First military pressureMilitary Barracks
God powerValor
Murmillo23 training queues
God powerValor
God powerValor
Oracle2 training queues
God powerValor
Turma2 training queues
God powerShockwave
God powerValor
God powerValor
Oracle2 training queues
Key technologyHusbandry
Key technologyPickaxe
God powerValor
Turma4 training queues
Cheiroballista2 training queues
Key technologyMedium Infantry
God powerValor
Town CenterAdditional center
ArmoryArmory
God powerValor
Murmillo19 training queues
Turma5 training queues
Cheiroballista10 training queues
God powerValor
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Key technologyBallistics
God powerShockwave
God powerValor
DefeatMatch result
Key technologyPickaxe
Sphinx3 training queues
ArmoryArmory
First military pressureBarracks
God powerEclipse
Town CenterAdditional center
Axeman4 training queues
Sphinx3 training queues
Key technologyHusbandry
Slinger3 training queues
Spearman2 training queues
Axeman11 training queues
ArmoryArmory
Key technologyCopper Armor
Slinger8 training queues
Key technologyMedium Axemen
Key technologyCopper Weapons
Spearman5 training queues
Sphinx5 training queues
Key technologyMedium Slingers
Key technologyMedium Spearmen
Key technologyCopper Shields
Spearman5 training queues
ArmoryArmory
Key technologyBallistics
Town CenterAdditional center
Spearman10 training queues
God powerLocust Swarm
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite81.2%Sub-Zer0ツ
Fastest Classical4:02*Himura
Fastest Heroic13:56*Sub-Zer0ツ
First pressure3:56Himura · Military Barracks
First extra TC7:00Sub-Zer0ツ · Town Center
Armory timing5:58Sub-Zer0ツ · Armory

Player highlights

Standout performances

Highest total score23,649Sub-Zer0ツ
Highest military score8,378Sub-Zer0ツ
Highest economy score13,408Sub-Zer0ツ
Most kills1,863Sub-Zer0ツ
Most units killed63Sub-Zer0ツ
Most deaths57Himura
Most buildings razed10Himura
Largest army72Himura
Favorite unitMurmilloHimura · 42 fielded

Himura

Most Deaths

Sub-Zer0ツ

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Himura

Classical timing4:02 estimated completion
Early pressure3:56 · Military Barracks
Expansion signal10:36 · Town Center
Early armory / Heroic prep10:39 · Armory

Sub-Zer0ツ

Classical timing4:56 estimated completion
Early pressure6:22 · Barracks
Fast expansion7:00 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:58 · Armory
Himura · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Himura · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sub-Zer0ツ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Sub-Zer0ツ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Sub-Zer0ツ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Himura

Army

Murmillo42
Turma13
Cheiroballista12
Oracle5
Buildings9 types
Manor10
Sky Passage5
Counter Barracks2
Farm2
Military Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Valor11
Shockwave2

Sub-Zer0ツ

Army

Spearman22
Axeman15
Slinger11
Sphinx11
Buildings15 types
Obelisk21
House17
Granary6
Barracks5
Armory3
Mining Camp3
Wall3
Town Center2
Farm1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Eclipse1
Locust Swarm1