Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JoeJ vs DougSpartan

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:51
Tundra map preview
Map Tundra
Defeated
JoeJOdin
Pre-match Elo1508
Win probability64.4%
10:51 Match length UpsetThe Elo underdog won
Winner
DougSpartanSusanoo
Pre-match Elo1405
Win probability35.6%

Match at a glance

JoeJ vs DougSpartan

WinnerDougSpartan
MapTundra
QueueRanked 1v1 Supremacy
Duration10:51
Started
Ended
Elo favorite64.4%JoeJ · Upset
Fastest Classical4:08*JoeJ
First pressure3:19JoeJ · Hersir trained
Market timing7:04DougSpartan · Market
Most military units42JoeJ
Highest EAPM76.6JoeJ

JoeJ

Odin

Defeat
Elo1508-22
EAPM76.6
Military units42
First pressure3:19Hersir trained
First expansion
Market volume0
Total score 9,466
Military score 2,965
Economic score 6,354
Kills score 147
Units killed 14
Units lost 27
Buildings razed 4
Largest army 42
Favorite unit Raiding Cavalry 26 fielded
Classical 4:08* Research start 3:08
Heroic Not reached
Mythic Not reached

DougSpartan

Susanoo

Victory
Elo1405+22
EAPM46.8
Military units38
First pressure5:00Stable Japanese
First expansion
Market volume0
Total score 11,304
Military score 5,359
Economic score 5,208
Kills score 737
Units killed 27
Units lost 13
Buildings razed 2
Largest army 38
Favorite unit Kitsune 21 fielded
Classical 4:40* Research start 3:40
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Inari Okami
Njord
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JoeJOdin
Match time
DougSpartanSusanoo
First military pressureHersir trained
Hersir5 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerForest Fire
Raiding Cavalry26 training queues
Key technologyMedium Cavalry
Key technologyMedium Cavalry
Hersir3 training queues
Key technologyHusbandry
Key technologyMedium Cavalry
Valkyrie3 training queues
Hersir5 training queues
DefeatMatch result
Kitsune6 training queues
First military pressureStable Japanese
Naginata Rider2 training queues
Samurai5 training queues
MarketMarket
Kitsune15 training queues
God powerSwampland
God powerKusanagi
Naginata Rider7 training queues
Farm transition6 farms clustered
Samurai2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%JoeJ · Upset
Fastest Classical4:08*JoeJ
First pressure3:19JoeJ · Hersir trained
Market timing7:04DougSpartan · Market
Farm transition10:16–10:46DougSpartan · 6 farms clustered

Player highlights

Standout performances

Highest total score11,304DougSpartan
Highest military score5,359DougSpartan
Highest economy score6,354JoeJ
Most kills737DougSpartan
Most units killed27DougSpartan
Most deaths27JoeJ
Most buildings razed4JoeJ
Largest army42JoeJ
Favorite unitRaiding CavalryJoeJ · 26 fielded

JoeJ

Most DeathsMost Resources

DougSpartan

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JoeJ

Classical timing4:08 estimated completion
Early pressure3:19 · Hersir trained

DougSpartan

Classical timing4:40 estimated completion
Early pressure5:00 · Stable Japanese
Early market / Heroic prep7:04 · Market
Farm transition10:16–10:46 · 6 farms clustered
JoeJ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JoeJ · Early MilitaryMeaningful trained combat units were produced during the early opening.
DougSpartan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DougSpartan · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JoeJ

Army

Raiding Cavalry26
Hersir13
Valkyrie3
Buildings6 types
Ox Cart Building5
House4
Wall4
Great Hall3
Longhouse1
Temple1
God powers1 invoked
Forest Fire1

DougSpartan

Army

Kitsune21
Naginata Rider10
Samurai7
Buildings11 types
House9
Watermill7
Farm6
Shrine Japanese6
Wall4
Dojo3
Guardhouse2
Market1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Kusanagi1
Swampland1