Advanced match analysis
Zorson Trilucent vs diegov.1326
Ranked 1v1 SupremacyStarted 3 days ago
Map
Nile Shallows
Match at a glance
Zorson Trilucent vs diegov.1326
Elo favorite62.5%diegov.1326
Fastest Classical4:09*diegov.1326
First pressure3:25Zorson Trilucent · Warrior Priest trained
Most military units29diegov.1326
Highest EAPM62.7diegov.1326
Zorson Trilucent
Tezcatlipoca
Defeat
Elo955-15
EAPM54.9
Military units14
First pressure3:25Warrior Priest trained
First expansion—
Market volume0
Total score
8,003
Military score
2,720
Economic score
5,241
Kills score
42
Units killed
2
Units lost
8
Buildings razed
0
Largest army
14
Classical
6:20*
Research start 5:20
Heroic
—
Not reached
Mythic
—
Not reached
diegov.1326
Oranos
Victory
Elo1044+44
EAPM62.7
Military units29
First pressure4:17Military Barracks
First expansion—
Market volume0
Total score
9,440
Military score
4,438
Economic score
4,857
Kills score
169
Units killed
8
Units lost
2
Buildings razed
0
Largest army
29
Classical
4:09*
Research start 3:09
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite62.5%diegov.1326
Fastest Classical4:09*diegov.1326
First pressure3:25Zorson Trilucent · Warrior Priest trained
Player highlights
Standout performances
Highest total score9,440diegov.1326
Highest military score4,438diegov.1326
Highest economy score5,241Zorson Trilucent
Most kills169diegov.1326
Most units killed8diegov.1326
Most deaths8Zorson Trilucent
Most buildings razed0Zorson Trilucent
Largest army29diegov.1326
Favorite unitMurmillodiegov.1326 · 24 fielded
Zorson Trilucent
Most Deaths
diegov.1326
Highest Score
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Zorson Trilucent
Late Classical6:20 estimated completiondiegov.1326
Classical timing4:09 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.