Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zorson Trilucent vs diegov.1326

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:24
Nile Shallows map preview
Map Nile Shallows
Defeated
Zorson TrilucentTezcatlipoca
Pre-match Elo955
Win probability37.5%
8:24 Match length diegov.1326 favored
Winner
diegov.1326Oranos
Pre-match Elo1044
Win probability62.5%

Match at a glance

Zorson Trilucent vs diegov.1326

Winnerdiegov.1326
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration8:24
Started
Ended
Elo favorite62.5%diegov.1326
Fastest Classical4:09*diegov.1326
First pressure3:25Zorson Trilucent · Warrior Priest trained
Most military units29diegov.1326
Highest EAPM62.7diegov.1326

Zorson Trilucent

Tezcatlipoca

Defeat
Elo955-15
EAPM54.9
Military units14
First pressure3:25Warrior Priest trained
First expansion
Market volume0
Total score 8,003
Military score 2,720
Economic score 5,241
Kills score 42
Units killed 2
Units lost 8
Buildings razed 0
Largest army 14
Favorite unit Warrior Priest 10 fielded
Classical 6:20* Research start 5:20
Heroic Not reached
Mythic Not reached

diegov.1326

Oranos

Victory
Elo1044+44
EAPM62.7
Military units29
First pressure4:17Military Barracks
First expansion
Market volume0
Total score 9,440
Military score 4,438
Economic score 4,857
Kills score 169
Units killed 8
Units lost 2
Buildings razed 0
Largest army 29
Favorite unit Murmillo 24 fielded
Classical 4:09* Research start 3:09
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Oceanus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zorson TrilucentTezcatlipoca
Match time
diegov.1326Oranos
First military pressureWarrior Priest trained
Warrior Priest10 training queues
Key technologyHusbandry
God powerObsidian Mirror
Key technologyHand Axe
God powerObsidian Mirror
God powerLullaby
Tequihua Archer4 training queues
DefeatMatch result
Key technologyHand Axe
First military pressureMilitary Barracks
Key technologyPickaxe
Murmillo17 training queues
Caladria3 training queues
Key technologyMedium Infantry
God powerShockwave
Murmillo7 training queues
God powerCarnivora
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.5%diegov.1326
Fastest Classical4:09*diegov.1326
First pressure3:25Zorson Trilucent · Warrior Priest trained

Player highlights

Standout performances

Highest total score9,440diegov.1326
Highest military score4,438diegov.1326
Highest economy score5,241Zorson Trilucent
Most kills169diegov.1326
Most units killed8diegov.1326
Most deaths8Zorson Trilucent
Most buildings razed0Zorson Trilucent
Largest army29diegov.1326
Favorite unitMurmillodiegov.1326 · 24 fielded

Zorson Trilucent

Most Deaths

diegov.1326

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zorson Trilucent

Late Classical6:20 estimated completion
Early pressure3:25 · Warrior Priest trained

diegov.1326

Classical timing4:09 estimated completion
Early pressure4:17 · Military Barracks
Zorson Trilucent · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zorson Trilucent · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zorson Trilucent · Late ClassicalClassical completed after 5:00 on a standard land opening.
diegov.1326 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
diegov.1326 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zorson Trilucent

Army

Warrior Priest10
Tequihua Archer4
Buildings4 types
House4
Calpulli3
War Hut2
Temple1
God powers2 invoked
Obsidian Mirror2
Lullaby1

diegov.1326

Army

Murmillo24
Caladria3
Oracle2
Buildings6 types
Manor4
Military Barracks3
Sky Passage2
Economic Guild1
Temple1
Wall1
God powers2 invoked
Carnivora1
Shockwave1