Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LegoSloth vs zid

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:01
Oasis map preview
Map Oasis
Winner
LegoSlothHades
Pre-match Elo1463
Win probability46.3%
29:01 Match length UpsetThe Elo underdog won
Defeated
zidFreyr
Pre-match Elo1489
Win probability53.7%

Match at a glance

LegoSloth vs zid

WinnerLegoSloth
MapOasis
QueueRanked 1v1 Supremacy
Duration29:01
Started
Ended
Elo favorite53.7%zid · Upset
Fastest Classical4:42*LegoSloth
First pressure3:25zid · Hersir trained
First extra TC5:19LegoSloth · Town Center
Market timing13:36zid · Market
Most military units575zid
Highest EAPM57.4zid
Market volume700zid

LegoSloth

Hades

Victory
Elo1463+19
EAPM47.2
Military units394
First pressure8:19Military Academy
First expansion5:19
Market volume200
Total score 77,595
Military score 31,749
Economic score 32,981
Kills score 12,921
Units killed 368
Units lost 333
Buildings razed 44
Largest army 394
Favorite unit Hoplite 174 fielded
Classical 4:42* Research start 3:42
Heroic 14:46* Research start 13:31
Mythic 18:06* Estimated start 16:06

zid

Freyr

Defeat
Elo1489-19
EAPM57.4
Military units575
First pressure3:25Hersir trained
First expansion8:05
Market volume700
Total score 38,840
Military score 13,054
Economic score 16,147
Kills score 9,651
Units killed 333
Units lost 366
Buildings razed 27
Largest army 575
Favorite unit Jarl 121 fielded
Classical 4:50* Research start 3:50
Heroic 16:21* Estimated start 15:06
Mythic 20:36* Estimated start 18:36

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ullr
Apollo
HeroicAge
Aegir
Artemis
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LegoSlothHades
Match time
zidFreyr
Town CenterAdditional center
Town CenterAdditional center
First military pressureMilitary Academy
Key technologyHand Axe
Key technologyMedium Infantry
Hoplite24 training queues
Toxotes35 training queues
Key technologyHusbandry
Key technologyMedium Archers
God powerSentinel
Farm transition20 farms clustered
Key technologyPlow
ArmoryArmory
Town CenterAdditional center
Town CenterAdditional center
Hoplite5 training queues
Fortress-tier buildingFortress
Key technologyPickaxe
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBallistics
Key technologyCopper Weapons
Ajax2 training queues
Chiron3 training queues
God powerPestilence
Hoplite65 training queues
Toxotes50 training queues
Perseus2 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
Helepolis2 training queues
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Ajax2 training queues
Gastraphetoros2 training queues
Town CenterAdditional center
God powerPestilence
Key technologyChampion Infantry
MarketMarket
Hoplite55 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
MarketMarket
MarketMarket
Town CenterAdditional center
Toxotes20 training queues
God powerSentinel
Fortress-tier buildingFortress
Helepolis4 training queues
God powerEarthquake
Key technologyIron Weapons
Hypaspist20 training queues
Key technologyIron Armor
Key technologyCrenellations
Hypaspist30 training queues
Toxotes30 training queues
Hoplite25 training queues
Key technologyIron Shields
Fortress-tier buildingFortress
VictoryMatch result
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
God powerAsgardian Bastion
Key technologyMedium Infantry
Town CenterAdditional center
Berserk5 training queues
Portable Ram4 training queues
Huskarl3 training queues
Berserk10 training queues
Throwing Axeman5 training queues
Draugr2 training queues
Town CenterAdditional center
Huskarl2 training queues
Farm transition19 farms clustered
MarketMarket
MarketMarket
Draugr3 training queues
Key technologyPlow
Hersir5 training queues
Berserk10 training queues
Jarl6 training queues
Key technologyMedium Cavalry
Key technologyHeavy Infantry
ArmoryArmory
Portable Ram9 training queues
God powerGullinbursti
Key technologyCopper Weapons
Key technologyCopper Armor
Fortress-tier buildingHill Fort
Jarl115 training queues
Draugr3 training queues
God powerTempest
Huskarl25 training queues
Berserk10 training queues
Rock Giant2 training queues
Key technologyBronze Weapons
Key technologyBallistics
Key technologyCopper Shields
God powerInferno
Town CenterAdditional center
Throwing Axeman35 training queues
Berserk5 training queues
Raiding Cavalry10 training queues
Key technologyHeavy Cavalry
Hersir5 training queues
Portable Ram5 training queues
Key technologyChampion Infantry
Huskarl59 training queues
Godi5 training queues
Fortress-tier buildingHill Fort
ArmoryArmory
Hirdman5 training queues
Portable Ram19 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Armor
Key technologyIron Weapons
Fortress-tier buildingHill Fort
Godi5 training queues
Throwing Axeman10 training queues
Ballista10 training queues
Godi5 training queues
Raiding Cavalry10 training queues
Hersir10 training queues
Berserk5 training queues
ArmoryArmory
ArmoryArmory
Throwing Axeman65 training queues
Fortress-tier buildingHill Fort
Hirdman5 training queues
Huskarl2 training queues
Fortress-tier buildingHill Fort
Portable Ram20 training queues
MarketMarket
Fortress-tier buildingHill Fort
Berserk30 training queues
Huskarl10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%zid · Upset
Fastest Classical4:42*LegoSloth
Fastest Heroic14:46*LegoSloth
Fastest Mythic18:06*LegoSloth
First pressure3:25zid · Hersir trained
First extra TC5:19LegoSloth · Town Center
Fortress timing15:06LegoSloth · Fortress
Market timing13:36zid · Market
Armory timing13:10LegoSloth · Armory
Farm transition12:36–13:04LegoSloth · 20 farms clustered
Trade route started22:56LegoSloth

Player highlights

Standout performances

Highest total score77,595LegoSloth
Highest military score31,749LegoSloth
Highest economy score32,981LegoSloth
Most kills12,921LegoSloth
Most units killed368LegoSloth
Most deaths366zid
Most buildings razed44LegoSloth
Largest army575zid
Favorite unitHopliteLegoSloth · 174 fielded

LegoSloth

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

zid

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LegoSloth

Classical timing4:42 estimated completion
Delayed pressure8:19 · Military Academy
Fast expansion5:19 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep22:20 · Market
Early armory / Heroic prep13:10 · Armory
Fortress tech path15:06 · Fortress
Heavy walling signal17 wall build events
Farm transition12:36–13:04 · 20 farms clustered
Trade route started22:56 · Caravan Greek queued
Market economy signal200 total resource volume
Large army production394 military units

zid

Classical timing4:50 estimated completion
Early pressure3:25 · Hersir trained
Fast expansion8:05 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:36 · Market
Early armory / Heroic prep16:09 · Armory
Fortress tech path17:36 · Hill Fort
Heavy walling signal28 wall build events
Farm transition13:25–14:25 · 19 farms clustered
Market economy signal700 total resource volume
Large army production575 military units
LegoSloth · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
LegoSloth · Early MilitaryMeaningful trained combat units were produced during the early opening.
LegoSloth · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
LegoSloth · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
zid · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
zid · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
zid · Early MilitaryMeaningful trained combat units were produced during the early opening.
zid · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

LegoSloth

Bought

Wood200

Sold

No sells

Total player market volume200

zid

Bought

Food500

Sold

Food200
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LegoSloth

Army

Hoplite174
Toxotes135
Hypaspist50
Ajax10
Helepolis7
Achilles5
Chiron5
Perseus4
Gastraphetoros2
Petrobolos2
Buildings12 types
Farm51
Storehouse20
House17
Wall17
Military Academy10
Archery Range7
Granary6
Town Center6
Fortress5
Market3
Armory1
Temple1
God powers3 invoked
Pestilence2
Sentinel2
Earthquake1

zid

Army

Jarl121
Throwing Axeman116
Huskarl103
Berserk76
Portable Ram59
Hersir28
Raiding Cavalry20
Godi16
Draugr11
Ballista10
Hirdman10
Rock Giant4
Fafnir1
Buildings11 types
Farm32
House28
Wall28
Longhouse17
Ox Cart Building12
Great Hall7
Hill Fort6
Armory4
Market3
Town Center3
Temple1
God powers4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1