Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

CakeGut44 vs griffinjd321

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:40
Tundra map preview
Map Tundra
Defeated
CakeGut44Poseidon
Pre-match Elo980
Win probability38.5%
17:40 Match length griffinjd321 favored
Winner
griffinjd321Zeus
Pre-match Elo1061
Win probability61.5%

Match at a glance

CakeGut44 vs griffinjd321

Winnergriffinjd321
MapTundra
QueueRanked 1v1 Supremacy
Duration17:40
Started
Ended
Elo favorite61.5%griffinjd321
Fastest Classical3:50*griffinjd321
First pressure4:44griffinjd321 · Military Academy
First extra TC7:54griffinjd321 · Town Center
Most military units99griffinjd321
Highest EAPM30.8griffinjd321

CakeGut44

Poseidon

Defeat
Elo980-13
EAPM18.8
Military units6
First pressure5:34Military Academy
First expansion12:52
Market volume0
Total score 14,416
Military score 3,975
Economic score 8,412
Kills score 2,029
Units killed 61
Units lost 88
Buildings razed 2
Largest army 6
Favorite unit Hypaspist 5 fielded
Classical 5:31* Research start 4:31
Heroic Not reached
Mythic Not reached
Victory
Elo1061+13
EAPM30.8
Military units99
First pressure4:44Military Academy
First expansion7:54
Market volume0
Total score 20,455
Military score 7,790
Economic score 10,539
Kills score 2,150
Units killed 87
Units lost 61
Buildings razed 0
Largest army 99
Favorite unit Hoplite 73 fielded
Classical 3:50* Estimated start 2:50
Heroic 13:44* Estimated start 12:29
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CakeGut44Poseidon
Match time
griffinjd321Zeus
God powerLure
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
God powerLure
Key technologyMedium Infantry
ArmoryArmory
Key technologyMedium Infantry
Hypaspist5 training queues
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Shields
Town CenterAdditional center
Key technologyPlow
DefeatMatch result
Key technologyPickaxe
Key technologyHusbandry
First military pressureMilitary Academy
Hoplite13 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Minotaur7 training queues
Hoplite28 training queues
ArmoryArmory
Key technologyCopper Shields
Minotaur10 training queues
Hoplite32 training queues
Farm transition8 farms clustered
God powerBronze
God powerRestoration
Toxotes2 training queues
Hypaspist2 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%griffinjd321
Fastest Classical3:50*griffinjd321
Fastest Heroic13:44*griffinjd321
First pressure4:44griffinjd321 · Military Academy
First extra TC7:54griffinjd321 · Town Center
Fortress timing17:02griffinjd321 · Fortress
Armory timing6:59CakeGut44 · Armory
Farm transition15:39–15:40griffinjd321 · 8 farms clustered

Player highlights

Standout performances

Highest total score20,455griffinjd321
Highest military score7,790griffinjd321
Highest economy score10,539griffinjd321
Most kills2,150griffinjd321
Most units killed87griffinjd321
Most deaths88CakeGut44
Most buildings razed2CakeGut44
Largest army99griffinjd321
Favorite unitHoplitegriffinjd321 · 73 fielded

CakeGut44

Most DeathsMost Improvements

griffinjd321

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

CakeGut44

Late Classical5:31 estimated completion
Early pressure5:34 · Military Academy
Expansion signal12:52 · Town Center
Early armory / Heroic prep6:59 · Armory

griffinjd321

Fast Classical3:50 estimated completion
Early pressure4:44 · Military Academy
Fast expansion7:54 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:59 · Armory
Fortress tech path17:02 · Fortress
Farm transition15:39–15:40 · 8 farms clustered
Large army production99 military units
CakeGut44 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CakeGut44 · Early MilitaryMeaningful trained combat units were produced during the early opening.
CakeGut44 · Late ClassicalClassical completed after 5:00 on a standard land opening.
griffinjd321 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
griffinjd321 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
griffinjd321 · Early MilitaryMeaningful trained combat units were produced during the early opening.
griffinjd321 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CakeGut44

Army

Hypaspist5
Theseus1
Buildings9 types
House17
Storehouse4
Military Academy3
Archery Range2
Farm2
Granary2
Temple2
Armory1
Town Center1
God powers1 invoked
Lure2

griffinjd321

Army

Hoplite73
Minotaur17
Jason3
Heracles2
Hypaspist2
Toxotes2
Buildings11 types
House14
Farm8
Granary7
Storehouse5
Military Academy3
Archery Range2
Town Center2
Armory1
Fortress1
Sentry Tower1
Temple1
God powers2 invoked
Bronze1
Restoration1