Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Fingas vs _abacaxi_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:52
Savannah map preview
Map Savannah
Defeated
FingasPoseidon
Pre-match Elo1236
Win probability13.4%
12:52 Match length _abacaxi_ favored
Winner
_abacaxi_Zeus
Pre-match Elo1560
Win probability86.6%

Match at a glance

Fingas vs _abacaxi_

Winner_abacaxi_
MapSavannah
QueueRanked 1v1 Supremacy
Duration12:52
Started
Ended
Elo favorite86.6%_abacaxi_
Fastest Classical3:21*Fingas
First pressure3:54Fingas · Military Academy
First extra TC9:13Fingas · Town Center
Most military units41_abacaxi_
Highest EAPM122.0_abacaxi_

Fingas

Poseidon

Defeat
Elo1236-4
EAPM32.0
Military units25
First pressure3:54Military Academy
First expansion9:13
Market volume0
Total score 11,700
Military score 3,631
Economic score 7,996
Kills score 73
Units killed 3
Units lost 26
Buildings razed 0
Largest army 25
Favorite unit Hippeus 13 fielded
Classical 3:21* Research start 2:21
Heroic Not reached
Mythic Not reached

_abacaxi_

Zeus

Victory
Elo1560+4
EAPM122.0
Military units41
First pressure3:56Stable
First expansion
Market volume0
Total score 15,894
Military score 8,225
Economic score 7,098
Kills score 571
Units killed 21
Units lost 2
Buildings razed 0
Largest army 41
Favorite unit Hippeus 23 fielded
Classical 3:43* Research start 2:43
Heroic Estimated start 12:41 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Hermes
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FingasPoseidon
Match time
_abacaxi_Zeus
God powerLure
Theseus2 training queues
First military pressureMilitary Academy
Key technologyHand Axe
Atalanta2 training queues
Hoplite5 training queues
Hypaspist3 training queues
Hippeus2 training queues
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
Hippeus8 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
ArmoryArmory
Farm transition15 farms clustered
Hippeus3 training queues
Key technologyCopper Shields
Key technologyPlow
DefeatMatch result
Jason2 training queues
Heracles2 training queues
First military pressureStable
Hippeus6 training queues
Centaur2 training queues
Centaur2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Centaur2 training queues
Key technologyMedium Cavalry
Hippeus9 training queues
Centaur8 training queues
ArmoryArmory
Hippeus8 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite86.6%_abacaxi_
Fastest Classical3:21*Fingas
First pressure3:54Fingas · Military Academy
First extra TC9:13Fingas · Town Center
Armory timing11:11_abacaxi_ · Armory
Farm transition11:43–11:46Fingas · 15 farms clustered

Player highlights

Standout performances

Highest total score15,894_abacaxi_
Highest military score8,225_abacaxi_
Highest economy score7,996Fingas
Most kills571_abacaxi_
Most units killed21_abacaxi_
Most deaths26Fingas
Most buildings razed0Fingas
Largest army41_abacaxi_
Favorite unitHippeus_abacaxi_ · 23 fielded

Fingas

Most DeathsMost Improvements

_abacaxi_

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Fingas

Fast Classical3:21 estimated completion
Early pressure3:54 · Military Academy
Expansion signal9:13 · Town Center
Early armory / Heroic prep11:14 · Armory
Heavy walling signal6 wall build events
Farm transition11:43–11:46 · 15 farms clustered

_abacaxi_

Fast Classical3:43 estimated completion
Early pressure3:56 · Stable
Early armory / Heroic prep11:11 · Armory
Heavy walling signal14 wall build events
Fingas · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fingas · Early MilitaryMeaningful trained combat units were produced during the early opening.
Fingas · Fast ClassicalClassical completed before 4:00 on a standard land opening.
_abacaxi_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fingas

Army

Hippeus13
Hoplite5
Hypaspist3
Atalanta2
Theseus2
Buildings10 types
Farm15
House7
Wall6
Stable3
Storehouse3
Granary2
Military Academy2
Armory1
Temple1
Town Center1
God powers1 invoked
Lure1

_abacaxi_

Army

Hippeus23
Centaur14
Heracles2
Jason2
Buildings9 types
Wall14
House11
Stable5
Granary4
Storehouse4
Armory1
Farm1
Military Academy1
Temple1