Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

odjr1783 vs el depredador

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:22
Yellow River map preview
Map Yellow River
Winner
odjr1783Loki
Pre-match Elo816
Win probability69.0%
22:22 Match length odjr1783 favored
Defeated
el depredadorPoseidon
Pre-match Elo677
Win probability31.0%

Match at a glance

odjr1783 vs el depredador

Winnerodjr1783
MapYellow River
QueueRanked 1v1 Supremacy
Duration22:22
Started
Ended
Elo favorite69.0%odjr1783
Fastest Classical3:51*el depredador
First pressure3:46odjr1783 · Hersir trained
Market timing9:08odjr1783 · Market
First extra TC12:07odjr1783 · Town Center
Most military units122odjr1783
Highest EAPM30.2el depredador
Market volume1,600odjr1783

odjr1783

Loki

Victory
Elo816+11
EAPM22.8
Military units122
First pressure3:46Hersir trained
First expansion12:07
Market volume1600
Total score 34,415
Military score 13,900
Economic score 17,464
Kills score 3,051
Units killed 103
Units lost 87
Buildings razed 4
Largest army 122
Favorite unit Throwing Axeman 33 fielded
Classical 4:47* Estimated start 3:47
Heroic 12:54* Estimated start 11:39
Mythic Estimated start 21:39 · not reached

el depredador

Poseidon

Defeat
Elo677-11
EAPM30.2
Military units109
First pressure4:19Stable
First expansion19:24
Market volume0
Total score 17,696
Military score 4,864
Economic score 10,700
Kills score 2,153
Units killed 85
Units lost 103
Buildings razed 0
Largest army 109
Favorite unit Hippeus 46 fielded
Classical 3:51* Estimated start 2:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Hermes
Bragi
HeroicAge
No choice recorded
Hel
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

odjr1783Loki
Match time
el depredadorPoseidon
God powerSpy
First military pressureHersir trained
Hersir10 training queues
Raiding Cavalry3 training queues
Raiding Cavalry2 training queues
Hirdman2 training queues
ArmoryArmory
God powerUndermine
Hirdman4 training queues
MarketMarket
Hersir7 training queues
Key technologyMedium Infantry
Raiding Cavalry2 training queues
Farm transition3 farms clustered
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Hirdman3 training queues
Throwing Axeman2 training queues
Berserk5 training queues
Einheri2 training queues
Town CenterAdditional center
Throwing Axeman14 training queues
Hirdman17 training queues
Berserk2 training queues
Raiding Cavalry2 training queues
Throwing Axeman16 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Berserk10 training queues
Fortress-tier buildingHill Fort
Key technologyBallistics
Key technologyBronze Shields
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Portable Ram6 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyHeavy Infantry
Hersir5 training queues
God powerFlaming Weapons
VictoryMatch result
First military pressureStable
Hippeus6 training queues
Hoplite8 training queues
Hippeus9 training queues
God powerCease Fire
Hoplite4 training queues
Hoplite4 training queues
Hippeus4 training queues
God powerLure
Hippeus7 training queues
God powerCease Fire
Key technologyPickaxe
Key technologyHand Axe
Hoplite12 training queues
Key technologyMedium Cavalry
Hippeus4 training queues
Centaur2 training queues
Toxotes12 training queues
Hippeus16 training queues
Centaur2 training queues
Town CenterAdditional center
Hoplite7 training queues
Farm transition16 farms clustered
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyPlow
ArmoryArmory
Hoplite3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.0%odjr1783
Fastest Classical3:51*el depredador
Fastest Heroic12:54*odjr1783
First pressure3:46odjr1783 · Hersir trained
First extra TC12:07odjr1783 · Town Center
Fortress timing18:07odjr1783 · Hill Fort
Market timing9:08odjr1783 · Market
Armory timing7:50odjr1783 · Armory
Farm transition9:35–10:33odjr1783 · 3 farms clustered

Player highlights

Standout performances

Highest total score34,415odjr1783
Highest military score13,900odjr1783
Highest economy score17,464odjr1783
Most kills3,051odjr1783
Most units killed103odjr1783
Most deaths103el depredador
Most buildings razed4odjr1783
Largest army122odjr1783
Favorite unitHippeusel depredador · 46 fielded

odjr1783

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

el depredador

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

odjr1783

Classical timing4:47 estimated completion
Early pressure3:46 · Hersir trained
Expansion signal12:07 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:08 · Market
Early armory / Heroic prep7:50 · Armory
Fortress tech path18:07 · Hill Fort
Farm transition9:35–10:33 · 3 farms clustered
Market economy signal1,600 total resource volume
Large army production122 military units

el depredador

Fast Classical3:51 estimated completion
Early pressure4:19 · Stable
Expansion signal19:24 · Town Center
Early armory / Heroic prep21:21 · Armory
Heavy walling signal7 wall build events
Farm transition20:14–20:22 · 16 farms clustered
Large army production109 military units
odjr1783 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
odjr1783 · Early MilitaryMeaningful trained combat units were produced during the early opening.
el depredador · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
el depredador · Early MilitaryMeaningful trained combat units were produced during the early opening.
el depredador · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

odjr1783

Bought

Food700

Sold

Wood900
Total player market volume1600

el depredador

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

odjr1783

Army

Throwing Axeman33
Hirdman26
Hersir23
Berserk17
Raiding Cavalry10
Einheri6
Portable Ram6
Godi1
Buildings11 types
Farm29
House14
Ox Cart Building7
Longhouse4
Great Hall2
Hill Fort2
Town Center2
Armory1
Market1
Sentry Tower1
Temple1
God powers3 invoked
Flaming Weapons1
Spy1
Undermine1

el depredador

Army

Hippeus46
Hoplite38
Toxotes12
Centaur7
Theseus4
Atalanta2
Buildings11 types
House17
Farm16
Wall7
Storehouse6
Stable4
Archery Range3
Military Academy3
Granary2
Armory1
Temple1
Town Center1
God powers2 invoked
Cease Fire2
Lure1