Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

fpod vs Himura

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:20
Watering Hole map preview
Map Watering Hole
Winner
fpodIsis
Pre-match Elo1471
Win probability54.9%
21:20 Match length fpod favored
Defeated
HimuraOranos
Pre-match Elo1437
Win probability45.1%

Match at a glance

fpod vs Himura

Winnerfpod
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration21:20
Started
Ended
Elo favorite54.9%fpod
Fastest Classical3:48*Himura
First pressure4:46fpod · Barracks
Market timing6:13fpod · Market
First extra TC3:57Himura · Town Center
Most military units348Himura
Highest EAPM66.5Himura
Market volume300fpod

fpod

Isis

Victory
Elo1471+16
EAPM56.2
Military units149
First pressure4:46Barracks
First expansion4:12
Market volume300
Total score 40,247
Military score 16,016
Economic score 17,939
Kills score 6,292
Units killed 194
Units lost 146
Buildings razed 9
Largest army 149
Favorite unit Camel Rider 82 fielded
Classical 4:12* Estimated start 3:12
Heroic 8:58* Estimated start 7:43
Mythic 21:18* Estimated start 19:18

Himura

Oranos

Defeat
Elo1437-16
EAPM66.5
Military units348
First pressure4:59Military Barracks
First expansion3:57
Market volume0
Total score 35,480
Military score 10,439
Economic score 20,814
Kills score 4,274
Units killed 142
Units lost 195
Buildings razed 3
Largest army 348
Favorite unit Murmillo 88 fielded
Classical 3:48* Research start 2:48
Heroic 9:45* Estimated start 8:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Prometheus
Sobek
HeroicAge
Hyperion
Osiris
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

fpodIsis
Match time
HimuraOranos
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
MarketMarket
God powerProsperity
Petsuchos20 training queues
Fortress-tier buildingMigdol Stronghold
God powerPlague Of Serpents
Key technologyPlow
Key technologyShaft Mine
Key technologyHand Axe
ArmoryArmory
Camel Rider7 training queues
Key technologyHeavy Camel Riders
Fortress-tier buildingMigdol Stronghold
Chariot Archer24 training queues
Key technologyHeavy Chariot Archers
Key technologyCopper Weapons
Key technologyCopper Armor
God powerLocust Swarm
Key technologyBallistics
Key technologyBronze Weapons
Camel Rider75 training queues
Siege Tower4 training queues
Town CenterAdditional center
Town CenterAdditional center
Petsuchos5 training queues
Siege Tower4 training queues
Key technologyChampion Camel Riders
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Fortress-tier buildingMigdol Stronghold
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Petsuchos9 training queues
Trade route startedCaravan Egyptian queued
VictoryMatch result
God powerValor
Town CenterAdditional center
God powerValor
First military pressureMilitary Barracks
God powerValor
God powerValor
God powerValor
ArmoryArmory
Murmillo5 training queues
Key technologyHusbandry
God powerValor
Oracle3 training queues
God powerValor
God powerValor
God powerValor
Key technologyPickaxe
God powerValor
Key technologyHand Axe
Murmillo26 training queues
Turma26 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyPlow
Oracle2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Farm transition5 farms clustered
Key technologyShaft Mine
God powerShockwave
God powerChaos
Fortress-tier buildingPalace
Contarius53 training queues
Satyr4 training queues
Oracle Hero3 training queues
Katapeltes3 training queues
Murmillo39 training queues
Fortress-tier buildingPalace
Key technologyHeavy Archers
Key technologyBallistics
Turma5 training queues
Destroyer53 training queues
Key technologyBronze Shields
Arcus10 training queues
Key technologyBronze Weapons
MarketMarket
MarketMarket
Oracle Hero4 training queues
Trade route startedCaravan Atlantean queued
Key technologyBronze Armor
Turma15 training queues
Contarius10 training queues
Arcus32 training queues
Key technologyHeavy Infantry
Key technologyBow Saw
Oracle Hero6 training queues
Fortress-tier buildingPalace
Murmillo17 training queues
Contarius19 training queues
Katapeltes9 training queues
Turma3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.9%fpod
Fastest Classical3:48*Himura
Fastest Heroic8:58*fpod
Fastest Mythic21:18*fpod
First pressure4:46fpod · Barracks
First extra TC3:57Himura · Town Center
Fortress timing8:35fpod · Migdol Stronghold
Market timing6:13fpod · Market
Armory timing6:36Himura · Armory
Farm transition11:20–12:18Himura · 5 farms clustered
Trade route started17:13Himura

Player highlights

Standout performances

Highest total score40,247fpod
Highest military score16,016fpod
Highest economy score20,814Himura
Most kills6,292fpod
Most units killed194fpod
Most deaths195Himura
Most buildings razed9fpod
Largest army348Himura
Favorite unitMurmilloHimura · 88 fielded

fpod

Highest ScoreMost Kills

Himura

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

fpod

Classical timing4:12 estimated completion
Early pressure4:46 · Barracks
Fast expansion4:12 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:13 · Market
Early armory / Heroic prep10:04 · Armory
Fortress tech path8:35 · Migdol Stronghold
Heavy walling signal7 wall build events
Trade route started20:55 · Caravan Egyptian queued
Market economy signal300 total resource volume
Large army production149 military units

Himura

Fast Classical3:48 estimated completion
Early pressure4:59 · Military Barracks
Fast expansion3:57 · Town Center
Early market / Heroic prep16:28 · Market
Early armory / Heroic prep6:36 · Armory
Fortress tech path12:35 · Palace
Heavy walling signal8 wall build events
Farm transition11:20–12:18 · 5 farms clustered
Trade route started17:13 · Caravan Atlantean queued
Large army production348 military units
fpod · Early MilitaryMeaningful trained combat units were produced during the early opening.
fpod · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
fpod · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
fpod · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Himura · Early MilitaryMeaningful trained combat units were produced during the early opening.
Himura · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Himura · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Himura · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

fpod

Bought

Food300

Sold

No sells

Total player market volume300

Himura

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fpod

Army

Camel Rider82
Petsuchos34
Chariot Archer24
Siege Tower8
Spearman1
Buildings18 types
House21
Granary10
Mining Camp8
Obelisk7
Wall7
Market5
Migdol Stronghold3
Temple3
Town Center3
Armory1
Barracks1
Farm1
Lumber Camp1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

Himura

Army

Murmillo88
Contarius82
Destroyer53
Turma49
Arcus42
Oracle Hero13
Katapeltes12
Oracle5
Satyr4
Buildings12 types
Farm22
Military Barracks12
Manor11
Wall8
Sky Passage4
Counter Barracks3
Palace3
Market2
Armory1
Economic Guild1
Temple1
Town Center1
God powers3 invoked
Valor10
Chaos1
Shockwave1